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Trouble (Toil/Trouble)

Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133b (Uncommon)
Type: Sorcery

Sunspire Gatekeepers

Creature - Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

"You will pass with respect, or you will not pass at all."

Mana:
Power: 2/4
Cardset: Dragon's Maze #9 (Common)
Type: Creature

Mindstatic

Instant

Counter target spell unless its controller pays .

"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."
-Bori Andon, Izzet blastseeker

Mana:
Cardset: Dragon's Maze #14 (Common)
Type: Instant

Opal Lake Gatekeepers

Creature - Vedalken Soldier

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.

Mana:
Power: 2/4
Cardset: Dragon's Maze #16 (Common)
Type: Creature

Fatal Fumes

Instant

Target creature gets -4/-2 until end of turn.

Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

Mana:
Cardset: Dragon's Maze #24 (Common)
Type: Instant

Ubul Sar Gatekeepers

Creature - Zombie Soldier

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

There are many gates into the undercity, but few ways out.

Mana:
Power: 2/4
Cardset: Dragon's Maze #30 (Common)
Type: Creature

Rubblebelt Maaka

Creature - Cat

Bloodrush - , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them-our enemies do."
-Nedja, Gruul shaman

Mana:
Power: 3/3
Cardset: Dragon's Maze #38 (Common)
Type: Creature

Smelt-Ward Gatekeepers

Creature - Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Mana:
Power: 2/4
Cardset: Dragon's Maze #39 (Common)
Type: Creature

Saruli Gatekeepers

Creature - Elf Warrior

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.

Mana:
Power: 2/4
Cardset: Dragon's Maze #48 (Common)
Type: Creature

Thrashing Mossdog

Creature - Plant Hound

Reach (This creature can block creatures with flying.)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Mana:
Power: 3/3
Cardset: Dragon's Maze #50 (Common)
Type: Creature

Advent of the Wurm

Instant

Put a 5/5 green Wurm creature token with trample onto the battlefield.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

Mana:
Cardset: Dragon's Maze #51 (Rare)
Type: Instant

Ascended Lawmage

Creature - Vedalken Wizard

Flying, hexproof

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

Mana:
Power: 3/2
Cardset: Dragon's Maze #53 (Uncommon)
Type: Creature

Bronzebeak Moa

Creature - Bird

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

They fight for their home with more loyalty than any conscript.

Mana:
Power: 2/2
Cardset: Dragon's Maze #60 (Uncommon)
Type: Creature

Carnage Gladiator

Creature - Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life.

: Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

Mana:
Power: 4/2
Cardset: Dragon's Maze #61 (Uncommon)
Type: Creature

Council of the Absolute

Creature - Human Advisor

As Council of the Absolute enters the battlefield, name a card other than a creature or land card.

Your opponents can't cast cards with the chosen name.

Spells with the chosen name you cast cost less to cast.

Mana:
Power: 2/4
Cardset: Dragon's Maze #62 (Mythic Rare)
Type: Creature

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

Mana:
Cardset: Dragon's Maze #64 (Uncommon)
Type: Sorcery

Exava, Rakdos Blood Witch

Legendary Creature - Human Cleric

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

Mana:
Power: 3/3
Cardset: Dragon's Maze #69 (Rare)
Type: Creature

Fluxcharger

Creature - Weird

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

One part mizzium, two parts elemental energy, eleven parts danger.

Mana:
Power: 1/5
Cardset: Dragon's Maze #71 (Uncommon)
Type: Creature

Gruul War Chant

Enchantment

Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
-Kroshkar, Gruul shaman

Mana:
Cardset: Dragon's Maze #75 (Uncommon)
Type: Enchantment

Krasis Incubation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Mana:
Cardset: Dragon's Maze #79 (Uncommon)
Type: Enchantment

Notion Thief

Creature - Human Rogue

Flash

If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

Mana:
Power: 3/1
Cardset: Dragon's Maze #88 (Rare)
Type: Creature

Plasm Capture

Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.

"Everything serves a purpose. Even you."
-Vorel of the Hull Clade

Mana:
Cardset: Dragon's Maze #91 (Rare)
Type: Instant

Ral Zarek

Planeswalker - Ral (Loyalty: 4)

+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to target creature or player.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Mana:
Cardset: Dragon's Maze #94 (Mythic Rare)
Type: Planeswalker

Reap Intellect

Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Dragon's Maze #95 (Mythic Rare)
Type: Sorcery

Rot Farm Skeleton

Creature - Plant Skeleton

Rot Farm Skeleton can't block.

, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 4/1
Cardset: Dragon's Maze #98 (Uncommon)
Type: Creature

Tajic, Blade of the Legion

Legendary Creature - Human Soldier

Indestructible

Battalion - Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

"I run the maze alone, but I fight with the full might of the Legion."

Mana:
Power: 2/2
Cardset: Dragon's Maze #107 (Rare)
Type: Creature

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them."
-Aurelia

Mana:
Cardset: Dragon's Maze #116 (Uncommon)
Type: Instant

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

Down (Down/Dirty)

Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126 (Uncommon)
Dragon's Maze #126a (Uncommon)
Type: Sorcery

Dangerous (Armed/Dangerous)

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122b (Uncommon)
Type: Sorcery

Scion of Vitu-Ghazi

Creature - Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Mana:
Power: 4/4
Cardset: Dragon's Maze #7 (Rare)
Type: Creature

Steeple Roc

Creature - Bird

Flying, first strike

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
-Ecaban, Boros scout

Mana:
Power: 3/1
Cardset: Dragon's Maze #8 (Common)
Type: Creature

Possibility Storm

Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Mana:
Cardset: Dragon's Maze #34 (Rare)
Type: Enchantment

Punish the Enemy

Instant

Punish the Enemy deals 3 damage to target player and 3 damage to target creature.

"When justice descends, the servant will burn with the master."
-Aurelia

Mana:
Cardset: Dragon's Maze #35 (Common)
Type: Instant

Armored Wolf-Rider

Creature - Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

Mana:
Power: 4/6
Cardset: Dragon's Maze #52 (Common)
Type: Creature

Blaze Commando

Creature - Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

A true Boros commando only calls for reinforcements so they can clean up the mess.

Mana:
Power: 5/3
Cardset: Dragon's Maze #56 (Uncommon)
Type: Creature

Blood Baron of Vizkopa

Creature - Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Mana:
Power: 4/4
Cardset: Dragon's Maze #57 (Mythic Rare)
Type: Creature

Haunter of Nightveil

Creature - Spirit

Creatures your opponents control get -1/-0.

The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.

Mana:
Power: 3/4
Cardset: Dragon's Maze #76 (Uncommon)
Type: Creature

Jelenn Sphinx

Creature - Sphinx

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.

Mana:
Power: 1/5
Cardset: Dragon's Maze #77 (Uncommon)
Type: Creature

Korozda Gorgon

Creature - Gorgon

Deathtouch

, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

"Welcome to my collection."

Mana:
Power: 2/5
Cardset: Dragon's Maze #78 (Uncommon)
Type: Creature

Lavinia of the Tenth

Legendary Creature - Human Soldier

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Mana:
Power: 4/4
Cardset: Dragon's Maze #80 (Rare)
Type: Creature

Master of Cruelties

Creature - Demon

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Mana:
Power: 1/4
Cardset: Dragon's Maze #82 (Mythic Rare)
Type: Creature

Maw of the Obzedat

Creature - Thrull

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.

Mana:
Power: 3/3
Cardset: Dragon's Maze #83 (Uncommon)
Type: Creature

Mirko Vosk, Mind Drinker

Legendary Creature - Vampire

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

Mana:
Power: 2/4
Cardset: Dragon's Maze #85 (Rare)
Type: Creature

Obzedat's Aid

Sorcery

Return target permanent card from your graveyard to the battlefield.

"The Obzedat have revived you with purpose. Don't squander their blessing."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Dragon's Maze #89 (Rare)
Type: Sorcery

Species Gorger

Creature - Frog Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"
-Gulistan, Simic biomancer

Mana:
Power: 6/6
Cardset: Dragon's Maze #105 (Uncommon)
Type: Creature

Zhur-Taa Ancient

Creature - Beast

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

Mana:
Power: 7/5
Cardset: Dragon's Maze #119 (Rare)
Type: Creature

Flesh (Flesh/Blood)

Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #128 (Rare)
Dragon's Maze #128a (Rare)
Type: Sorcery

Maze Sentinel

Creature - Elemental

Vigilance

Multicolored creatures you control have vigilance.

The route has been known for millennia, but only by those with no means to tell it.

Mana:
Power: 3/6
Cardset: Dragon's Maze #4 (Common)
Type: Creature

Ætherling

Creature - Shapeshifter

: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

: Ætherling can't be blocked this turn.

: Ætherling gets +1/-1 until end of turn.

: Ætherling gets -1/+1 until end of turn.

Mana:
Power: 4/5
Cardset: Dragon's Maze #11 (Rare)
Type: Creature

Maze Glider

Creature - Elemental

Flying

Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

Mana:
Power: 3/5
Cardset: Dragon's Maze #13 (Common)
Type: Creature

Maze Abomination

Creature - Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

Mana:
Power: 4/5
Cardset: Dragon's Maze #26 (Common)
Type: Creature

Pontiff of Blight

Creature - Zombie Cleric

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Mana:
Power: 2/7
Cardset: Commander 2014 #155 (Rare)
Dragon's Maze #27 (Rare)
Type: Creature

Maze Rusher

Creature - Elemental

Haste

Multicolored creatures you control have haste.

"The maze seems to fight us at every turn, resisting our efforts to solve it."
-Niv-Mizzet

Mana:
Power: 6/3
Cardset: Dragon's Maze #33 (Common)
Type: Creature

Maze Behemoth

Creature - Elemental

Trample

Multicolored creatures you control have trample.

It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.

Mana:
Power: 5/4
Cardset: Dragon's Maze #43 (Common)
Type: Creature

Blast of Genius

Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Ral Zarek's brainstorms bring actual thunder and lightning.

Mana:
Cardset: Dragon's Maze #55 (Uncommon)
Type: Sorcery

Deadbridge Chant

Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Mana:
Cardset: Dragon's Maze #63 (Mythic Rare)
Type: Enchantment

Gleam of Battle

Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.

Mana:
Cardset: Dragon's Maze #73 (Uncommon)
Type: Enchantment

Melek, Izzet Paragon

Legendary Creature - Weird Wizard

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Mana:
Power: 2/4
Cardset: Dragon's Maze #84 (Rare)
Type: Creature

Morgue Burst

Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

"Let him in. He's on the list."
-Olrich, Rakdos club owner

Mana:
Cardset: Dragon's Maze #86 (Common)
Type: Sorcery

Progenitor Mimic

Creature - Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

Mana:
Cardset: Dragon's Maze #92 (Mythic Rare)
Type: Creature

Ruric Thar, the Unbowed

Legendary Creature - Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Mana:
Power: 6/6
Cardset: Dragon's Maze #99 (Rare)
Type: Creature

Scab-Clan Giant

Creature - Giant Warrior

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

Mana:
Power: 4/5
Cardset: Dragon's Maze #101 (Uncommon)
Type: Creature

Sire of Insanity

Creature - Demon

At the beginning of each end step, each player discards his or her hand.

Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.

Mana:
Power: 6/4
Cardset: Dragon's Maze #104 (Rare)
Type: Creature

Call (Beck/Call)

Sorcery

Put four 1/1 white Bird creature tokens with flying onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123b (Rare)
Type: Sorcery

Entering (Breaking/Entering)

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #124b (Rare)
Type: Sorcery

Release (Catch/Release)

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125b (Rare)
Type: Sorcery

Boros Battleshaper

Creature - Minotaur Soldier

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.

Mana:
Power: 5/5
Cardset: Dragon's Maze #58 (Rare)
Type: Creature

Emmara Tandris

Legendary Creature - Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

When Selesnya needed a champion, Emmara put the ranks of her guild before herself-making her the perfect choice.

Mana:
Power: 5/7
Cardset: Dragon's Maze #68 (Rare)
Type: Creature

Teysa, Envoy of Ghosts

Legendary Creature - Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Mana:
Power: 4/4
Cardset: Dragon's Maze #108 (Rare)
Type: Creature

Trostani's Summoner

Creature - Elf Shaman

When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.

Mana:
Power: 1/1
Cardset: Dragon's Maze #110 (Uncommon)
Type: Creature