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Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith." -Tavalus, acolyte of Korlis
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Enchantment
Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
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Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.
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Creature - Lizard
: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
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Creature - Beast
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
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Instant
Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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Creature - Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
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Creature - Fungus
Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."-Hadi Kasten, Calla Dale naturalist
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Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Creature - Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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Enchantment - Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
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Creature - Cat Soldier
Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
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Creature - Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
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Creature - Wurm
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.
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Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies." -Dionus, elvish archdruid
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Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
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Creature - Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
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Artifact
, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
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Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" -Pontifex, elder researcher
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Artifact
Indestructible
: Add one mana of any color to your mana pool.
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Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." -Baron Sengir
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Sorcery
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
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Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Artifact Creature - Golem
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
"At my feet, invasions end."-Statue inscription
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Artifact - Equipment
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Artifact
, : Target player puts the top two cards of his or her library into his or her graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
An inferno is just a gesture away.
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Artifact
: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
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Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.
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Artifact
, : Rod of Ruin deals 1 damage to target creature or player.
"My masterpiece is complete-and so shall be my triumph." -Saldrath, master artificer
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Artifact Creature - Sliver Construct
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
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Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
A symbol of ambition in ruthless times.
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Creature - Human
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.
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Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
A symbol of passion in indifferent times.
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Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
A symbol of sagacity in bewildering times.
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Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
A symbol of conviction in uncertain times.
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Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
A symbol of ferocity in oppressive times.
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Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
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Artifact
, , Discard a card: You gain 4 life.
, , Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
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Artifact
, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
There are worse ways to die, but not many.
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Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
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Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
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Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." -Hildin, priest of Avacyn
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Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Instant
Prevent all damage a source of your choice would deal this turn.
"Inhale life. Exhale pain." -Mystic elder
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Creature - Ox
"May starving fleas birth a thousand generations on your stubborn hide, cow!" -Bruse Tarl, Goma Fada nomad
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Sorcery
Destroy all nonland permanents.
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Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
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Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Through its watchful gaze, all slivers may see.
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Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoice."
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Creature - Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Follow the light. In its absence, follow her.
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Instant
Target creature gets +2/+4 until end of turn.
"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." -Ajani Goldmane
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Creature - Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" -General Avitora
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Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"Take a quiet moment to reflect on your sins." -Cleph, Order of Redeemed Souls
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Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested." "The suggestion is mandatory." -Temple signs
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Creature - Human Cleric
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
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Creature - Sliver
Sliver creatures you control get +0/+1.
"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge
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Creature - Rhino Cleric
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
With the Stonehorn, piety and power are one.
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Creature - Wall
Defender (This creature can't attack.)
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside." -Tales of Ikarov the Voyager
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Creature - Bird
Flying
Its eye the glaring sun, its cry the keening wind.
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Creature - Wall
Defender (This creature can't attack.)
Flying
The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.
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Creature - Elemental
Flying
: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." -Jestus Dreya, Of Elements and Eternity
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Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
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Creature - Crab
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
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Instant
Counter target spell.
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Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
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Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
One face, two minds.
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Creature - Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
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Creature - Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
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Creature - Angel
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
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Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
"You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage
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Instant
Return target nonland permanent to its owner's hand.
Most casualties of the power struggle between vedalken and Neurok didn't die on the field of battle; they merely disappeared.
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Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you." -Doriel, mentor of Mistral Isle
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Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Creature - Human Wizard
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
, : Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
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Instant
Counter target creature spell.
"What you attempt to pull from the Æther, I can spread onto the wind." -Jace Beleren
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Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
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Creature - Sliver
Sliver creatures you control have flying.
Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
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Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage
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Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
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Planeswalker - Jace (Loyalty: 4)
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
−7: Any number of target players each draw twenty cards.
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Creature - Fish Illusion
Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
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Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
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Creature - Drake
Flying
When Messenger Drake dies, draw a card.
The more important the message, the larger the messenger.
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Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." -Manfried Ulmach, Elgaud Master-at-Arms
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Instant
Target player draws four cards.
Little things like morals shouldn't hinder one's ambition. -Pirate creed
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Creature - Illusion Warrior
Phantom Warrior can't be blocked.
"The construction of a defense is not accomplished by adding bricks." -Jace Beleren
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Instant
The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
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