Down (Down/Dirty)SorceryTarget player discards two cards.
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DragonshiftInstantUntil end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Emmara TandrisLegendary Creature - Elf ShamanPrevent all damage that would be dealt to creature tokens you control. When Selesnya needed a champion, Emmara put the ranks of her guild before herself-making her the perfect choice. |
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Exava, Rakdos Blood WitchLegendary Creature - Human ClericFirst strike, haste
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Far (Far/Away)InstantReturn target creature to its owner's hand.
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Fatal FumesInstantTarget creature gets -4/-2 until end of turn. Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards. |
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Feral AnimistCreature - Goblin Shaman: Feral Animist gets +X/+0 until end of turn, where X is its power. He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear. |
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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FluxchargerCreature - WeirdFlying One part mizzium, two parts elemental energy, eleven parts danger. |
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Gaze of GraniteSorceryDestroy each nonland permanent with converted mana cost X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Gleam of BattleEnchantmentWhenever a creature you control attacks, put a +1/+1 counter on it. Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory. |
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Goblin Test PilotCreature - Goblin WizardFlying "All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design." |
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Golgari CluestoneArtifact: Add or to your mana pool. Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors. |
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Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
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Gruul CluestoneArtifact: Add or to your mana pool. Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild. |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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Haazda Snare SquadCreature - Human SoldierWhenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls. They've been probation officers, army grunts, bounty hunters-anything to make their district safer. |
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Haunter of NightveilCreature - SpiritCreatures your opponents control get -1/-0. The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims. |
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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Hired TorturerCreature - Human RogueDefender "Follow your passion, I always say. Might as well get paid to do what you love." |
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Izzet CluestoneArtifact: Add or to your mana pool. It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Jelenn SphinxCreature - SphinxFlying, vigilance Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence. |
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Korozda GorgonCreature - GorgonDeathtouch "Welcome to my collection." |
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Krasis IncubationEnchantment - AuraEnchant creature
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Kraul WarriorCreature - Insect Warrior: Kraul Warrior gets +3/+3 until end of turn. The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system. |
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Lavinia of the TenthLegendary Creature - Human SoldierProtection from red
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Legion's InitiativeEnchantmentRed creatures you control get +1/+0.
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Loss (Profit/Loss)InstantCreatures your opponents control get -1/-1 until end of turn.
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Master of CrueltiesCreature - DemonFirst strike, deathtouch
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Maw of the ObzedatCreature - ThrullSacrifice a creature: Creatures you control get +1/+1 until end of turn. The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife. |
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Maze AbominationCreature - ElementalDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Maze BehemothCreature - ElementalTrample It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage. |
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Maze GliderCreature - ElementalFlying The pattern of the Implicit Maze extends in more than two dimensions. |
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Maze RusherCreature - ElementalHaste "The maze seems to fight us at every turn, resisting our efforts to solve it." |
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