Midnight GuardCreature - Human SoldierWhenever another creature enters the battlefield, untap Midnight Guard. "When you're on watch, no noise is harmless and no shadow can be ignored." |
|
|||||||||
Preeminent CaptainCreature - Kithkin SoldierFirst strike (This creature deals combat damage before creatures without first strike.) "If you need an example to lead others to the front lines, consider the precedent set." |
|
|||||||||
Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
|
|||||||||
Aeronaut TinkererCreature - Human ArtificerAeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) "All tinkerers have their heads in the clouds. I don't intend to stop there." |
|
|||||||||
Chasm SkulkerCreature - Squid HorrorWhenever you draw a card, put a +1/+1 counter on Chasm Skulker. Designed by Mike Neumann |
|
|||||||||
Coral BarrierCreature - WallDefender (This creature can't attack.)
|
|
|||||||||
Frost LynxCreature - Elemental CatWhen Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. It readily attacks much larger prey, knowing retaliation is impossible. |
|
|||||||||
Illusory AngelCreature - Angel IllusionFlying "Yes, she is made of pure belief-but I hardly see why that makes her unique." |
|
|||||||||
Jorubai Murk LurkerCreature - LeechJorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
|
|
|||||||||
Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
|
|||||||||
Carrion CrowCreature - Zombie BirdFlying (This creature can't be blocked except by creatures with flying or reach.) When carrion feeds on carrion, dark days approach. |
|
|||||||||
Necrogen ScudderCreature - HorrorFlying Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls. |
|
|||||||||
Necromancer's AssistantCreature - ZombieWhen Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. Zombies and necromancers agree: easy access to brains is preferred. |
|
|||||||||
Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
|
|
|||||||||
Witch's FamiliarCreature - FrogSome bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide. |
|
|||||||||
Xathrid SlybladeCreature - Human AssassinHexproof (This creature can't be the target of spells or abilities your opponents control.) Designed by Rob Pardo |
|
|||||||||
Belligerent SliverCreature - SliverSliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." |
|
|||||||||
Goblin RabblemasterCreature - Goblin WarriorOther Goblin creatures you control attack each turn if able.
|
|
|||||||||
Goblin RoughriderCreature - Goblin KnightAstride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born. |
|
|||||||||
Krenko's EnforcerCreature - Goblin WarriorIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) He just likes to break legs. Collecting the debt is a bonus. |
|
|||||||||
Rummaging GoblinCreature - Goblin Rogue, Discard a card: Draw a card. To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly. |
|
|||||||||
Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
||||||||||
Hornet NestCreature - InsectDefender (This creature can't attack.)
|
|
|||||||||
Invasive SpeciesCreature - InsectWhen Invasive Species enters the battlefield, return another permanent you control to its owner's hand. It's easier to relocate a village that lies in their path than to turn the bugs aside. |
|
|||||||||
Netcaster SpiderCreature - SpiderReach (This creature can block creatures with flying.) It is an expert at culling individuals who stray too far from the herd. |
|
|||||||||
Reclamation SageCreature - Elf ShamanWhen Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." |
|
|||||||||
Yisan, the Wanderer BardLegendary Creature - Human Rogue, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. Designed by Brian Fargo |
|
|||||||||
Gargoyle SentinelArtifact Creature - GargoyleDefender (This creature can't attack.) "Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to." |
|
|||||||||
Paragon of New DawnsCreature - Human SoldierOther white creatures you control get +1/+1.
|
|
|||||||||
Razorfoot GriffinCreature - GriffinFlying (This creature can't be blocked except by creatures with flying or reach.) Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you. |
|
|||||||||
Amphin PathmageCreature - Salamander Wizard: Target creature can't be blocked this turn. "There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." |
|
|||||||||
Jalira, Master PolymorphistLegendary Creature - Human Wizard, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. "You can become anything if I just put my mind to it." |
|
|||||||||
Paragon of Gathering MistsCreature - Human WizardOther blue creatures you control get +1/+1.
|
|
|||||||||
Accursed SpiritCreature - SpiritIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze. |
|
|||||||||
GravediggerCreature - ZombieWhen Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. His grim ritual ushers the dead to their new life. |
||||||||||
Paragon of Open GravesCreature - Skeleton WarriorOther black creatures you control get +1/+1.
|
|
|||||||||
Zof ShadeCreature - Shade: Zof Shade gets +2/+2 until end of turn. It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin. |
|
|||||||||
Brood KeeperCreature - Human ShamanWhenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn." "Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath." |
|
|||||||||
Kird ChieftainCreature - ApeKird Chieftain gets +1/+1 as long as you control a Forest.
|
|
|||||||||
Kurkesh, Onakke AncientLegendary Creature - Ogre SpiritWhenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return. |
|