Jinxed IdolArtifactAt the beginning of your upkeep, Jinxed Idol deals 2 damage to you. "Please, honored friend, take it with my compliments. I insist." |
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Sorcerer's StrongboxArtifact, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key. |
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Sword of VengeanceArtifact - EquipmentEquipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. When wielded by a true believer, it matters little whether the sword is a relic or a replica. |
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Temple BellArtifact: Each player draws a card. Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows. |
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Voltaic KeyArtifact, : Untap target artifact. The missing piece to every puzzle. |
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Warlord's AxeArtifact - EquipmentEquipped creature gets +3/+1. To split wood with it would be sacrilege. This tool has but one purpose, and that is war. |
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Whispersilk CloakArtifact - EquipmentEquipped creature is unblockable and has shroud.
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Coat of ArmsArtifactEach creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) A banner for bonds of blood or belief. |
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Gorgon FlailArtifact - EquipmentEquipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Howling MineArtifactAt the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. The mine's riches never end, nor do the moans of the spirits doomed to haunt them. |
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Magebane ArmorArtifact - EquipmentEquipped creature gets +2/+4 and loses flying.
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Mirror of FateArtifact, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. As the glass shattered, forgotten realities and dead memories came flooding back. |
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Rod of RuinArtifact, : Rod of Ruin deals 1 damage to target creature or player. "My masterpiece is complete-and so shall be my triumph." |
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SpellbookArtifactYou have no maximum hand size. "Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." |
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Scepter of DominanceArtifact, : Tap target permanent. "Whether or not you will bow to me is not open to debate. The question is, will I ever let you rise?" |
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Cumber StoneArtifactCreatures your opponents control get -1/-0. "The stone is more potent than ever. The flesh that creeps into our land will become even more slovenly and weak." |
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Scepter of InsightArtifact, : Draw a card. "The road to truth has many branches, and so must the cane with which I walk it." |
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Scepter of FugueArtifact, : Target player discards a card. Activate this ability only during your turn. One goes to Tidehollow either to forget or to be forgotten. Either way, the scullers will oblige. |
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Armillary SphereArtifact, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. The mysterious purpose of two of the rings had eluded Esper mages-until now. |
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Bone SawArtifact - EquipmentEquipped creature gets +1/+0. In a world where death is always violent, cruel weapons are as common as rocks. |
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Font of MythosArtifactAt the beginning of each player's draw step, that player draws two additional cards. Those who drink from Malfegor's cup are tainted with hunger and stained with lies. |
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KaleidostoneArtifactWhen Kaleidostone enters the battlefield, draw a card. Once broken, who knows what worlds might grow from its shards? |
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Mana CylixArtifact, : Add one mana of any color to your mana pool. Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth. |
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Manaforce MaceArtifact - EquipmentDomain - Equipped creature gets +1/+1 for each basic land type among lands you control. As the shards merged, relics once thought mundane regained forgotten powers. |
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Obelisk of AlaraArtifact, : You gain 5 life.
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Leering EmblemArtifact - EquipmentWhenever you cast a spell, equipped creature gets +2/+2 until end of turn. The banner was not a symbol of victory, but a herald of the carnage to come. |
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Ward of BonesArtifactEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Mages dare not attempt magic in its grotesque presence. |
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Blight SickleArtifact - EquipmentEquipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Its scars cut deeper than its blade. |
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Cauldron of SoulsArtifact: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Elsewhere FlaskArtifactWhen Elsewhere Flask enters the battlefield, draw a card. One night Oona bottled the sky. The next night she aligned the stars and released it. |
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Gnarled EffigyArtifact, : Put a -1/-1 counter on target creature. "Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items." |
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Illuminated FolioArtifact, , Reveal two cards from your hand that share a color: Draw a card. Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside. |
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Revelsong HornArtifact, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. A deflated sigh breathed into the horn emerges as an inspiring melody. |
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Trip NooseArtifact, : Tap target creature. A taut slipknot trigger is the only thing standing between you and standing. |
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Umbral MantleArtifact - EquipmentEquipped creature has ", {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) It harnesses the power of night in a land where daylight fears to show itself. |
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Cloak and DaggerTribal Artifact - Rogue EquipmentEquipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
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Diviner's WandTribal Artifact - Wizard EquipmentEquipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."
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Door of DestiniesArtifactAs Door of Destinies enters the battlefield, choose a creature type.
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Obsidian Battle-AxeTribal Artifact - Warrior EquipmentEquipped creature gets +2/+1 and has haste. It's the flint that sparks a warrior's rage. |
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Thornbite StaffTribal Artifact - Shaman EquipmentEquipped creature has ", : This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."
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