Grave BrambleCreature - PlantDefender, protection from Zombies Nature abhors a zombie. |
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Grimgrin, Corpse-BornLegendary Creature - Zombie WarriorGrimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
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Grizzled OutcastsCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. Seen as unsavory, the hunters were never allowed in town-until one night they vanished. |
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Hamlet CaptainCreature - Human WarriorWhenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. "I would fear this fight, bloodsucker, were I alone." |
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Hanweir WatchkeepCreature - Human Warrior WerewolfDefender He scans for wolves, knowing there's one he can never anticipate. |
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Hollowhenge ScavengerCreature - ElementalMorbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in. |
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Instigator GangCreature - Human WerewolfAttacking creatures you control get +1/+0.
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Invisible StalkerCreature - Human RogueHexproof (This creature can't be the target of spells or abilities your opponents control.) "All that concerns me is the vampires' sense of smell and those freezing Nephalian nights." |
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Kessig CagebreakersCreature - Human RogueWhenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." |
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Kessig WolfCreature - Wolf: Kessig Wolf gains first strike until end of turn. "Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." |
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KindercatchCreature - SpiritIn the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night. |
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Kruin OutlawCreature - Human Rogue WerewolfFirst strike "Hold tight. I've got a surprise for them." |
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Laboratory ManiacCreature - Human WizardIf you would draw a card while your library has no cards in it, you win the game instead. His mind whirled with grand plans, never thinking of what might happen if he were to succeed. |
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Lantern SpiritCreature - SpiritFlying Bound to the square where she died, she calls out to those in danger-usually scaring them straight into the peril she warns of. |
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Ludevic's Test SubjectCreature - LizardDefender
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LumberknotCreature - TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.) Animated by geists fused in its oak, it hungers for more life to add to its core. |
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Makeshift MaulerCreature - Zombie HorrorAs an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. "It always amazes me what perfectly good things people throw away." |
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Manor GargoyleArtifact Creature - GargoyleDefender Nothing could break it but the fall. |
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Manor SkeletonCreature - SkeletonHaste Lungs dried to parchment wheeze blasphemies within a cage of bleached bone. |
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Markov PatricianCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein." |
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Mausoleum GuardCreature - Human ScoutWhen Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. "Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull." |
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Mayor of AvabruckCreature - Human Advisor WerewolfOther Human creatures you control get +1/+1. He can deny his true nature for only so long. |
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Mentor of the MeekCreature - Human SoldierWhenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card. "In these halls there is no pass or fail. Your true test comes with the first full moon." |
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Mikaeus, the LunarchLegendary Creature - Human ClericMikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
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MindshriekerCreature - Spirit BirdFlying
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Mirror-Mad PhantasmCreature - SpiritFlying
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Moldgraf MonstrosityCreature - InsectTrample The border between life and death is as thin as a layer of topsoil. |
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Moon HeronCreature - Spirit BirdFlying The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return. |
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Morkrut BansheeCreature - SpiritMorbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. "Let go your grudges, or risk wandering the bogs forever in a murderous rage." |
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Murder of CrowsCreature - BirdFlying Even more than carrion, they crave the last words of the dying. |
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Night RevelersCreature - VampireNight Revelers has haste as long as an opponent controls a Human. Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong. |
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Olivia VoldarenLegendary Creature - VampireFlying
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One-Eyed ScarecrowArtifact Creature - ScarecrowDefender Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. |
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Orchard SpiritCreature - SpiritOrchard Spirit can't be blocked except by creatures with flying or reach. "Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." |
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Pitchburn DevilsCreature - DevilWhen Pitchburn Devils dies, it deals 3 damage to target creature or player. The ingenuity of goblins, the depravity of demons, and the smarts of sheep. |
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Rage ThrowerCreature - Human ShamanWhenever another creature dies, Rage Thrower deals 2 damage to target player. "Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person." |
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Rakish HeirCreature - VampireWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. "If you're not having fun, what's the point of living forever?" |
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Reaper from the AbyssCreature - DemonFlying "Avacyn has deserted you. I welcome your devotion in her stead." |
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Reckless WaifCreature - Human Rogue WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. "Yes, I'm alone. No, I'm not worried." |
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Riot DevilsCreature - DevilDevils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos. |
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Rotting FensnakeCreature - Zombie SnakeIts venom sacs are long gone, but its crushing strength is somehow greater than ever. |
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Scourge of Geier ReachCreature - ElementalScourge of Geier Reach gets +1/+1 for each creature your opponents control. Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood. |
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Screeching BatCreature - BatFlying The bat has such clarity of hearing that simple sounds become symphonies. |
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Selfless CatharCreature - Human Cleric, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. "If I fail to offer myself, we will surely be overrun. My fate would be the same." |
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Selhoff OccultistCreature - Human RogueWhenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. "The mist whispers to those who know it to be more than a mundane fog." |
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Silverchase FoxCreature - Fox, Sacrifice Silverchase Fox: Exile target enchantment. "Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." |
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Skaab GoliathCreature - Zombie GiantAs an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. "Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things." |
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Skaab RuinatorCreature - Zombie HorrorAs an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
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Skirsdag CultistCreature - Human Shaman, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. "Within blood is life. Within life is fire. Within fire is the path to our masters' glory!" |
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Skirsdag High PriestCreature - Human ClericMorbid - , Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. "Thraben's pleas fall on deaf ears. Ours do not." |
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Slayer of the WickedCreature - Human SoldierWhen Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. You don't want to see his trophy room. |
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Snapcaster MageCreature - Human WizardFlash
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Somberwald SpiderCreature - SpiderReach (This creature can block creatures with flying.) Stensian vampires encourage spiders near their manors so they can rob the webs. |
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Spectral RiderCreature - Spirit KnightIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged. |
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SplinterfrightCreature - ElementalTrample
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitcher's ApprenticeCreature - Homunculus, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. "Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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SturmgeistCreature - SpiritFlying
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Thraben PurebloodsCreature - Hound"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." |
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Thraben SentryCreature - Human SoldierVigilance "Looks like it's going to be a quiet night." |
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Tormented PariahCreature - Human Warrior WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. "Hey lads, the moon's rising. All the better to watch him beg for mercy." |
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Tree of RedemptionCreature - PlantDefender The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged. |
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Typhoid RatsCreature - RatDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. |
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Ulvenwald MysticsCreature - Human Shaman WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. "With this ritual, we cast aside our fragile humanity . . ." |
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Unbreathing HordeCreature - ZombieUnbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
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Undead AlchemistCreature - ZombieIf a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
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Unruly MobCreature - HumanWhenever another creature you control dies, put a +1/+1 counter on Unruly Mob. "Who says werewolves are the only ones who can hunt as a pack?" |
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Vampire InterloperCreature - Vampire ScoutFlying He listens to every heartbeat, deciding which one of hundreds he will stop. |
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Village Bell-RingerCreature - Human ScoutFlash (You may cast this spell any time you could cast an instant.) "Priests, hunters, slayers-to arms! The enemy approaches!" |
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Village CannibalsCreature - HumanWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. |
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Village IronsmithCreature - Human WerewolfFirst strike Each night, he abandons the trappings of civilization. |
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Villagers of EstwaldCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. |
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Voiceless SpiritCreature - SpiritFlying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." |
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Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Aegis AngelCreature - AngelFlying
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Alabaster MageCreature - Human Wizard: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) "We hold sacred the powers of light and life. Truth and honor are our greatest weapons." |
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Alluring SirenCreature - Siren: Target creature an opponent controls attacks you this turn if able. She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. |
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Amphin CutthroatCreature - Salamander Rogue"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." |
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Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
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Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
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Assault GriffinCreature - GriffinFlying "Griffins do not serve. They give freely to those they trust." |
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Aven FleetwingCreature - Bird SoldierFlying "It was too fast, even for our veteran archers. They might as well have been blowing it kisses." |
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Azure MageCreature - Human Wizard: Draw a card. "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Belltower SphinxCreature - SphinxFlying
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Benalish VeteranCreature - Human SoldierWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn. "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." |
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Birds of ParadiseCreature - BirdFlying "The gods used their feathers to paint all the colors of the world." |
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Blood OgreCreature - Ogre WarriorBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Blood SeekerCreature - Vampire ShamanWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. A drop now is all he needs to find you later. |
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Bloodlord of VaasgothCreature - Vampire WarriorBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Bloodrage VampireCreature - VampireBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The most genteel facades hide the most abominable desires. |
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Bonebreaker GiantCreature - GiantOne thing's for sure-his fists are harder than your skull. |
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Brindle BoarCreature - BoarSacrifice Brindle Boar: You gain 4 life. "Tell the cooks to prepare the fires. Tonight we feast!" |
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Carnage WurmCreature - WurmBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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