Harvester of SoulsCreature - DemonDeathtouch "He is judge, jury, and executioner because he killed them all." |
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Haunted GuardianArtifact Creature - ConstructDefender, first strike "Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems." |
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Havengul SkaabCreature - Zombie HorrorWhenever Havengul Skaab attacks, return another creature you control to its owner's hand. An abomination so violent that the other fiends tremble at the sight of it. |
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Havengul VampireCreature - VampireWhenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. "That slowly decreasing pulse-that's the beat I waltz to." |
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Heirs of StromkirkCreature - VampireIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Herald of WarCreature - AngelFlying
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Holy JusticiarCreature - Human Cleric, : Tap target creature. If that creature is a Zombie, exile it. Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep. |
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Hound of GriselbrandCreature - Elemental HoundDouble strike
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HowlgeistCreature - Spirit WolfCreatures with power less than Howlgeist's power can't block it.
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Hunted GhoulCreature - ZombieHunted Ghoul can't block Humans. Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master. |
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Kessig MalcontentsCreature - Human WarriorWhen Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. Discontent is a powerful weapon in the hands of a mob. |
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Kruin StrikerCreature - Human WarriorWhenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves." |
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Latch SeekerCreature - SpiritLatch Seeker is unblockable. It seeks a tomb that will hold it, a coffin that will give it rest. |
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Lightning MaulerCreature - Human BerserkerSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Lone RevenantCreature - SpiritHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Lunar MysticCreature - Human WizardWhenever you cast an instant spell, you may pay . If you do, draw a card. "I'm pleased this world has learned the moon affects more than the tides." |
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Maalfeld TwinsCreature - ZombieWhen Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. "Who am I to break up a family?" |
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Mad ProphetCreature - Human ShamanHaste "There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!" |
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MalignusCreature - Elemental SpiritMalignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained. |
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Marrow BatsCreature - Bat SkeletonFlying "No matter how far we push into Stensia, undeath will always remain in these lands." |
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Midnight DuelistCreature - Human SoldierProtection from Vampires Avacyn's return did not rid him of his desire for revenge. |
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Midvast ProtectorCreature - Human WizardWhen Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. "I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid." |
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Mist RavenCreature - BirdFlying "When you see a raven, head for the hills. It knows when the ghost-tide is headed in." |
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Misthollow GriffinCreature - GriffinFlying For some creatures, existing is only a whim. |
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Moonlight GeistCreature - SpiritFlying Wails and whispers are the only weapons she has left. |
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Moorland InquisitorCreature - Human Soldier: Moorland Inquisitor gains first strike until end of turn. Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe. |
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Narstad ScrapperArtifact Creature - Construct: Narstad Scrapper gets +1/+0 until end of turn. "Finally, the principles of corpse animation applied to bloodless materials!" |
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Nearheath PilgrimCreature - Human ClericSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Nephalia SmugglerCreature - Human Rogue, : Exile another target creature you control, then return that card to the battlefield under your control. "My drivers are trustworthy. I removed their tongues myself. Any other questions?" |
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Nettle SwineCreature - Boar"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all." |
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Nightshade PeddlerCreature - Human DruidSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Pathbreaker WurmCreature - WurmSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Polluted DeadCreature - ZombieWhen Polluted Dead dies, destroy target land. After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight. |
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Raging PoltergeistCreature - SpiritSome tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate. |
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Renegade DemonCreature - Demon"Have you ever cornered a wounded vampire? That's a walk in the cathedral garden in comparison." |
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Restoration AngelCreature - AngelFlash
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Riders of GavonyCreature - Human KnightVigilance
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Riot RingleaderCreature - Human WarriorWhenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. "So the vampires like hot blood, do they? Let's see how they handle ours." |
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Rotcrown GhoulCreature - ZombieWhen Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. "Don't look into its eyes. It's thinking things no dead thing should think." |
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Scalding DevilCreature - Devil: Scalding Devil deals 1 damage to target player. Demons massacre. Devils annoy. |
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Scrapskin DrakeCreature - Zombie DrakeFlying "The cathars killed my skaabs down below. Let's see how high their swords can reach." |
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Searchlight GeistCreature - SpiritFlying It rises with the fall of darkness, seeking souls to extinguish. |
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Seraph of DawnCreature - AngelFlying She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs. |
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Sigarda, Host of HeronsLegendary Creature - AngelFlying, hexproof Great devotion yields great reward. |
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Silverblade PaladinCreature - Human KnightSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Somberwald SageCreature - Human Druid: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. "You can face any danger when all of nature is on your side." |
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Somberwald VigilanteCreature - Human WarriorWhenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. He has nothing left but his resentment. |
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Soul of the HarvestCreature - ElementalTrample It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon. |
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Soulcage FiendCreature - DemonWhen Soulcage Fiend dies, each player loses 3 life. Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia. |
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Spectral GateguardsCreature - Spirit SoldierSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Stern MentorCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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StonewrightCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Tandem LookoutCreature - Human ScoutSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Thraben ValiantCreature - Human SoldierVigilance "Once more into Devil's Breach, soldiers. I want another devil tail for my collection." |
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Timberland GuideCreature - Human ScoutWhen Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. "Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me." |
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Treacherous Pit-DwellerCreature - DemonWhen Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
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Trusted ForcemageCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Tyrant of DiscordCreature - ElementalWhen Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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Ulvenwald TrackerCreature - Human Shaman, : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) "Peace will come to Innistrad, but only after all abominations have been dealt with, one by one." |
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Undead ExecutionerCreature - ZombieWhen Undead Executioner dies, you may have target creature get -2/-2 until end of turn. Heartless killer in life, brainless killer in death. |
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Vexing DevilCreature - DevilWhen Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. It's not any fun until someone loses an eye. |
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Voice of the ProvincesCreature - AngelFlying Her horn is heard across Innistrad, lifting the hearts of the righteous. |
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VorstclawCreature - Elemental Horror"Where'd the werewolves go? Maybe that got hungry." |
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Yew SpiritCreature - Spirit Treefolk: Yew Spirit gets +X/+X until end of turn, where X is its power. "I wonder what dwelled in the primordial forests before humans existed." |
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Zealous ConscriptsCreature - Human WarriorHaste
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Pilgrim's EyeArtifact Creature - ThopterFlying The kor send their thopter kites to see if the land is in a welcoming mood. |
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Afflicted DeserterCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. The rising of the first full moon eliminated any doubt as to the horrible truth lurking within. |
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Beguiler of WillsCreature - Human Wizard: Gain control of target creature with power less than or equal to the number of creatures you control. "Come, let me free you of the tyranny of thought." |
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Black CatCreature - Zombie CatWhen Black Cat dies, target opponent discards a card at random. Its last life is spent tormenting your dreams. |
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Briarpack AlphaCreature - WolfFlash (You may cast this spell any time you could cast an instant.) "The wolves turned on us and a chill swept over me. The pack had a new leader." |
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Chosen of MarkovCreature - Human, Tap an untapped Vampire you control: Transform Chosen of Markov. "I have been found worthy by this great house . . ." |
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Dawntreader ElkCreature - Elk, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Silent as winter snow, it seeks wild places unspoiled by the walking dead. |
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Deranged OutcastCreature - Human Rogue, Sacrifice a Human: Put two +1/+1 counters on target creature. Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest. |
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Diregraf CaptainCreature - Zombie SoldierDeathtouch Though its mind has long since rotted away, it wields a sword with deadly skill. |
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Drogskol CaptainCreature - Spirit SoldierFlying Dead or alive, true leaders can inspire an entire army. |
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Drogskol ReaverCreature - SpiritFlying, double strike, lifelink Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison. |
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Dungeon GeistsCreature - SpiritFlying
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Elgaud InquisitorCreature - Human ClericLifelink (Damage dealt by this creature also causes you to gain that much life.) "It will take more than steel alone to purge this world of evil." |
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Erdwal RipperCreature - VampireHaste Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch. |
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Falkenrath AristocratCreature - VampireFlying, haste "Your blood is quite pleasing. A pity there's not enough for both of us." |
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Falkenrath TorturerCreature - VampireSacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. "There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain." |
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Farbog BoneflingerCreature - ZombieWhen Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. "Here are some bones for you to choke on, dear brother!" |
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Fiend of the ShadowsCreature - Vampire WizardFlying
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Flayer of the HateboundCreature - DevilUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Forge DevilCreature - DevilWhen Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives. |
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Gavony IronwrightCreature - Human SoldierFateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. "I wish my work could shelter everyone, yet I pray we are never so few that it does." |
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Geralf's MessengerCreature - ZombieGeralf's Messenger enters the battlefield tapped.
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Geralf's MindcrusherCreature - Zombie HorrorWhen Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.
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GhoultreeCreature - Zombie TreefolkGhoultree costs less to cast for each creature card in your graveyard. It uproots entire fengrafs to add to its twisted frame. |
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GravecrawlerCreature - ZombieGravecrawler can't block. "Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." |
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Gravetiller WurmCreature - WurmTrample As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter. |
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Havengul LichCreature - Zombie Wizard: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. Fusing intelligence with the power of undeath requires inspiration of the darkest kind. |
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Havengul RunebinderCreature - Human Wizard, , Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. "So many corpses, so little time." |
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Headless SkaabCreature - Zombie WarriorAs an additional cost to cast Headless Skaab, exile a creature card from your graveyard. A head is a needless encumbrance when muscle is all that's required. |
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Heckling FiendsCreature - Devil: Target creature attacks this turn if able. Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear. |
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