Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
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WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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WildfireSorceryEach player sacrifices four lands. Wildfire deals 4 damage to each creature. Fire is always at the top of the food chain, and it has a big appetite. |
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Windborne ChargeSorceryTwo target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. |
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WindfallSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." |
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Winds of ChangeSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards. "'Tis the set of sails, and not the gales, Which tells us the way to go." |
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Winds of RathSorceryDestroy all creatures that aren't enchanted. They can't be regenerated. "There shall be a vast shout and then a vaster silence." |
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Wing SnareSorceryDestroy target creature with flying. The elves long ago mastered the art of hunting with nets. They call it "fishing the sky." |
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Wing StormSorceryWing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. A thousand wings beating as one can choke the sky itself. |
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Winter BlastSorceryTap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. "Blow, winds, and crack your cheeks! rage! blow!" |
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Winter SkySorceryFlip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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Winter's GraspSorceryDestroy target land. Summer is buried there, centuries deep; |
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Wistful ThinkingSorceryTarget player draws two cards, then discards four cards. "To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied." |
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Wit's EndSorceryTarget player discards his or her hand. "Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?" |
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Withering GazeSorceryTarget opponent reveals his or her hand. You draw a card for each Forest and green card in it. "Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves." |
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Witness the EndSorceryDevoid (This card has no color.) "Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died." |
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Woodland GuidanceSorceryReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Word of BindingSorceryTap X target creatures. "That was the worst experience of my days: standing there helpless as they killed my whole troop." |
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World at WarSorceryAfter the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
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WorldfireSorceryExile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. Even the smallest spark may set a world ablaze. |
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WorldpurgeSorceryReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. The Aurora is not the only magic capable of remaking a world. |
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Worm HarvestSorceryPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
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Worst FearsSorceryYou control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) Elspeth feared that her trespass into Nyx would not go unanswered. |
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Wrack with MadnessSorceryTarget creature deals damage to itself equal to its power. The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault. |
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Wrap in FlamesSorceryWrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. "Our pyromancer's flames may not have killed them, but they bought us the time we needed." |
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Wrath of GodSorceryDestroy all creatures. They can't be regenerated.
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Wreak HavocSorceryWreak Havoc can't be countered by spells or abilities.
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Wrench MindSorceryTarget player discards two cards unless he or she discards an artifact card. What is the sound of one head snapping? |
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Wretched BanquetSorceryDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield. "The meek inherit nothing." |
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Write into BeingSorceryLook at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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WurmcallingSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Yamabushi's StormSorceryYamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Yawgmoth's WillSorceryUntil end of turn, you may play cards from your graveyard.
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Yawning FissureSorceryEach opponent sacrifices a land. The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked. |
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Zombie ApocalypseSorceryReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." |
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ZombifySorceryReturn target creature card from your graveyard to the battlefield. "The first birth celebrates life. The second birth mocks it." |
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