Sigil of the New DawnEnchantmentWhenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand. "We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." |
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Words of WorshipEnchantment: The next time you would draw a card this turn, you gain 5 life instead. "The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." |
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Crown of AscensionEnchantment - AuraEnchant creature "Wisdom, clear my eyes." |
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Dispersing OrbEnchantment, Sacrifice a permanent: Return target permanent to its owner's hand. "Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other." |
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Future SightEnchantmentPlay with the top card of your library revealed. "My past holds only pain and loss. I will conquer it by creating the perfect future." |
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Mistform MaskEnchantment - AuraEnchant creature Trust, the fifth myth of reality: Every truth holds the seed of betrayal. |
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Words of WindEnchantment: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. "Be logical in all things. Do not allow instinct or passion to cloud your mind." |
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Cover of DarknessEnchantmentAs Cover of Darkness enters the battlefield, choose a creature type.
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Crown of SuspicionEnchantment - AuraEnchant creature "Darkness, hide my fear." |
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Death MatchEnchantmentWhenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. The Cabal breeds many things for the pit fights, but it never breeds compassion. |
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Oversold CemeteryEnchantmentAt the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Withering HexEnchantment - AuraEnchant creature
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Words of WasteEnchantment: The next time you would draw a card this turn, each opponent discards a card instead. "Terror corrupts order and paralyzes instinct." |
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Æther ChargeEnchantmentWhenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. "Is it just me, or does that meteor have teeth?" |
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Aggravated AssaultEnchantment: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
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Crown of FuryEnchantment - AuraEnchant creature "Passion, fire my heart." |
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Custody BattleEnchantment - AuraEnchant creature Goblins resolve disputes by splitting everything straight down the middle. |
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Grand MeleeEnchantmentAll creatures attack each turn if able. Hot blood washes away cold reason. |
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Gratuitous ViolenceEnchantmentIf a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Only the Cabal could make a fight to the death more deadly. |
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Lavamancer's SkillEnchantment - AuraEnchant creature
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Lightning RiftEnchantmentWhenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player. Options will cost you, but a lack of them will cost you even more. |
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Mana EchoesEnchantmentWhenever a creature enters the battlefield, you may add to your mana pool, where X is the number of creatures you control that share a creature type with it. When the ground is saturated with mana, even the lightest footstep can bring it to the surface. |
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Risky MoveEnchantmentAt the beginning of each player's upkeep, that player gains control of Risky Move.
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Words of WarEnchantment: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." |
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Centaur GladeEnchantment: Put a 3/3 green Centaur creature token onto the battlefield. The Mirari called to the centaurs, and all who heard it were forever changed. |
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Crown of VigorEnchantment - AuraEnchant creature "Life, be my shield." |
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Elvish GuidanceEnchantment - AuraEnchant land "Old home never forgotten, new home ours forever." |
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Enchantress's PresenceEnchantmentWhenever you cast an enchantment spell, draw a card. "The wise learn from successes as well as mistakes." |
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Invigorating BoonEnchantmentWhenever a player cycles a card, you may put a +1/+1 counter on target creature. The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest. |
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Mythic ProportionsEnchantment - AuraEnchant creature The blood of Krosa turns rational beings into primal forces. |
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Overwhelming InstinctEnchantmentWhenever you attack with three or more creatures, draw a card. The biggest difference between a victory and a massacre is which side you're on. |
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Steely ResolveEnchantmentAs Steely Resolve enters the battlefield, choose a creature type. No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa. |
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Words of WildingEnchantment: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. "Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." |
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Dragon ScalesEnchantment - AuraEnchant creature
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Force BubbleEnchantmentIf damage would be dealt to you, put that many depletion counters on Force Bubble instead.
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Guilty ConscienceEnchantment - AuraEnchant creature Those who most feel guilt don't need to, while those who most need to feel guilt never do. |
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Day of the DragonsEnchantmentWhen Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
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Decree of SilenceEnchantmentWhenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
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Dragon WingsEnchantment - AuraEnchant creature
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Faces of the PastEnchantmentWhenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. The ties that bind can also strangle. |
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Parallel ThoughtsEnchantmentWhen Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
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Pemmin's AuraEnchantment - AuraEnchant creature
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Clutch of UndeathEnchantment - AuraEnchant creature The hand of death recognizes its own. |
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Dragon ShadowEnchantment - AuraEnchant creature
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Fatal MutationEnchantment - AuraEnchant creature "You wear that shell as a mask. Now it's your coffin." |
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Lethal VaporsEnchantmentWhenever a creature enters the battlefield, destroy it. The vapors infiltrate every crevice, poison every lung, and snuff out every life. |
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Lingering DeathEnchantment - AuraEnchant creature "Looks bad. I don't know if he'll make it through the night." |
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Unspeakable SymbolEnchantmentPay 3 life: Put a +1/+1 counter on target creature. The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge. |
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Dragon BreathEnchantment - AuraEnchant creature
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Extra ArmsEnchantment - AuraEnchant creature "Perhaps extra heads would have served them better." |
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Grip of ChaosEnchantmentWhenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) When the world is consumed by chaos, the skilled and the foolish are on equal footing. |
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Pyrostatic PillarEnchantmentWhenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Uncontrolled InfestationEnchantment - AuraEnchant nonbasic land The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls. |
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Alpha StatusEnchantment - AuraEnchant creature The best leaders are made by their followers. |
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Dragon FangsEnchantment - AuraEnchant creature
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One with NatureEnchantment - AuraEnchant creature
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Primitive EtchingsEnchantmentReveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Ancient carvings in the trees of Krosa glow with power once again. |
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Sphere of PurityEnchantmentIf an artifact would deal damage to you, prevent 1 of that damage. Purity rejects artifice. |
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DomineerEnchantment - AuraEnchant artifact creature Since they haven't seen their original master for millennia, golems are eager to take orders from anyone. |
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Inertia BubbleEnchantment - AuraEnchant artifact "I wouldn't want you to hurt yourself." |
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Shared FateEnchantmentIf a player would draw a card, that player exiles the top card of an opponent's library face down instead.
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Necrogen MistsEnchantmentAt the beginning of each player's upkeep, that player discards a card. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. |
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Relic BaneEnchantment - AuraEnchant artifact A sword that has seen cowardice in battle exacts the price of honor from its wielder. |
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Confusion in the RanksEnchantmentWhenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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Fractured LoyaltyEnchantment - AuraEnchant creature
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Mass HysteriaEnchantmentAll creatures have haste.
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Hum of the RadixEnchantmentEach artifact spell costs more to cast for each artifact its controller controls.
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Carry AwayEnchantment - AuraEnchant Equipment Stealing goblin weapons would be easier if the goblins were smart enough to let go. |
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Psychic OverloadEnchantment - AuraEnchant permanent
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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Stasis CocoonEnchantment - AuraEnchant artifact Though the grip of a golem is strong, the grip of Auriok magic is far stronger. |
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Artificer's IntuitionEnchantment, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
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Disruption AuraEnchantment - AuraEnchant artifact Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. |
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Eyes of the WatcherEnchantmentWhenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Endless WhispersEnchantmentEach creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." Those who find death under the black sun's shadow cannot escape its pull. |
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Ion StormEnchantment, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. |
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Dawn's ReflectionEnchantment - AuraEnchant land Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. |
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Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
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Cage of HandsEnchantment - AuraEnchant creature "Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." |
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Honden of Cleansing FireLegendary Enchantment - ShrineAt the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Indomitable WillEnchantment - AuraFlash "None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word." |
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Vassal's DutyEnchantment: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. "My life is yours, my lord. There is no greater service than to yield it for your safety." |
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VigilanceEnchantment - AuraEnchant creature "Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior." |
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Aura of DominionEnchantment - AuraEnchant creature "Lies and deceit do yield results, but legitimate authority is the ultimate form of control." |
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Field of RealityEnchantment - AuraEnchant creature "The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it." |
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Honden of Seeing WindsLegendary Enchantment - ShrineAt the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Mystic RestraintsEnchantment - AuraFlash
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Honden of Night's ReachLegendary Enchantment - ShrineAt the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Midnight CovenantEnchantment - AuraEnchant creature "Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." |
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Night DealingsEnchantmentWhenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
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Night of Souls' BetrayalLegendary EnchantmentAll creatures get -1/-1. "How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." |
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Oni PossessionEnchantment - AuraEnchant creature
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Ragged VeinsEnchantment - AuraFlash
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Blood RitesEnchantment, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. "The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered." |
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Honden of Infinite RageLegendary Enchantment - ShrineAt the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. |
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Tide of WarEnchantmentWhenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Heartbeat of SpringEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. "It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." |
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Honden of Life's WebLegendary Enchantment - ShrineAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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