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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Vanquish the FoulSorceryDestroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sea God's RevengeSorceryReturn up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "What has neither mouth nor throat, yet swallows captain, crew, and boat?" |
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Thassa's BountySorceryDraw three cards. Target player puts the top three cards of his or her library into his or her graveyard. "Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" |
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Sip of HemlockSorceryDestroy target creature. Its controller loses 2 life. Conspirators poisoned the oracle not because her visions were wrong, but because they were right. |
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Tempt with GlorySorceryTempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
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Plea for GuidanceSorcerySearch your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation. |
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Pinnacle of RageSorceryPinnacle of Rage deals 3 damage to each of two target creatures and/or players. Mount Sulano erupted not in magma but in anger. |
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Whims of the FatesSorceryStarting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
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Interpret the SignsSorceryScry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Rise of EaglesSorceryPut two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) An offering to the sea brings an insight from the stars. |
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Extinguish All HopeSorceryDestroy all nonenchantment creatures. Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity. |
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Spiteful BlowSorceryDestroy target creature and target land. "Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?" |
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Reign of the PitSorceryEach player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.
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Grenzo's RebuttalSorceryPut a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Triplicate SpiritsSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for The envoy spoke, and Sidisi replied. |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Incite RebellionSorceryFor each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. Nothing breaks the monotony like a good old-fashioned riot. |
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Shifting LoyaltiesSorceryExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) "Show the enemy the true path, and the spirit will yearn to follow it." |
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Tasigur's CrueltySorceryDelve (Each card you exile from your graveyard while casting this spell pays for The cruelest tortures leave no mark upon the flesh. |
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Mob RuleSorceryChoose one -
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Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
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Gruesome SlaughterSorceryUntil end of turn, colorless creatures you control gain " Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety. |
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Part the WaterveilSorceryTake an extra turn after this one. Exile Part the Waterveil.
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Crush of TentaclesSorcerySurge
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Temporal MasterySorceryTake an extra turn after this one. Exile Temporal Mastery. Time is a marvelous plaything. |
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Rite of RuinSorceryChoose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. Skirsdag cultists refused to quietly accept Avacyn's ascendancy. |
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Wit's EndSorceryTarget player discards his or her hand. "Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?" |
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Boundless RealmsSorcerySearch your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. "Planeswalking cannot be taught. Either you see the doors or you do not." |
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Sorin's VengeanceSorcerySorin's Vengeance deals 10 damage to target player and you gain 10 life. "Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end." |
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Hour of ReckoningSorceryConvoke (Each creature you tap while casting this spell reduces its cost by "Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity." |
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Brilliant UltimatumSorceryExile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried. |
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Clarion UltimatumSorceryChoose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Be worthy of a single blessing, and many more will follow. |
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Cruel UltimatumSorceryTarget opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. There is always a greater power. |
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Titanic UltimatumSorceryUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. "Retribution is best delivered by claws and rage, with both magnified." |
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Violent UltimatumSorceryDestroy three target permanents. "Words are a waste of time. Destruction is a language everyone understands." |
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Ancestral TributeSorceryYou gain 2 life for each card in your graveyard.
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Roar of the WurmSorceryPut a 6/6 green Wurm creature token onto the battlefield.
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Ichor ExplosionSorceryAs an additional cost to cast Ichor Explosion, sacrifice a creature. The first explosion that didn't excite goblins. |
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All Is DustTribal Sorcery - EldraziEach player sacrifices all colored permanents he or she controls. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." |
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Skittering InvasionTribal Sorcery - EldraziPut five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add "The brood spread far faster than we could kill it. I fear the worst is yet to come." |
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Repay in KindSorceryEach player's life total becomes the lowest life total among all players. Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance. |
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Disaster RadiusSorceryAs an additional cost to cast Disaster Radius, reveal a creature card from your hand.
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SoulquakeSorceryReturn all creatures on the battlefield and all creature cards in graveyards to their owners' hands. The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike. |
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Destructive ForceSorceryEach player sacrifices five lands. Destructive Force deals 5 damage to each creature. The end of the world rarely comes quietly. |
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Howl of the Night PackSorceryPut a 2/2 green Wolf creature token onto the battlefield for each Forest you control. The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl. |
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Absorb VisSorceryTarget player loses 4 life and you gain 4 life.
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Mass CalcifySorceryDestroy all nonwhite creatures. The dead serve as their own tombstones. |
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Plague of VerminSorceryStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
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Knowledge ExploitationTribal Sorcery - RogueProwl
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Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
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Thieves' AuctionSorceryExile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
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SunscourSorceryYou may exile two white cards from your hand rather than pay Sunscour's mana cost.
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Fury of the HordeSorceryYou may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
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Goblin GameSorceryEach player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
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Kamahl's SledgeSorceryKamahl's Sledge deals 4 damage to target creature.
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Morality ShiftSorceryExchange your graveyard and library. Then shuffle your library. The mind sings, though at times it sings a dirge. |
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Blatant ThieverySorceryFor each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) "I'll leave subtlety to the rich." |
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Searing FleshSorcerySearing Flesh deals 7 damage to target opponent. Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing. |
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Dimensional BreachSorceryExile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
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Cabal ConditioningSorceryAny number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. "Hear only the Cabal's voice. |
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Temporal CascadeSorceryChoose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
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Tooth and NailSorceryChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
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Roar of ReclamationSorceryEach player returns all artifact cards from his or her graveyard to the battlefield. "Yesterday's relics will determine the outcome of tomorrow's war." |
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Twist AllegianceSorceryYou and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
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Enduring IdealSorcerySearch your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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Biomantic MasterySorcery( "Look beyond, to the vascular awareness that all life is a map to greater knowledge." |
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PhthisisSorceryDestroy target creature. Its controller loses life equal to its power plus its toughness.
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Devout InvocationSorceryTap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. A prayer to bring demons to their knees. |
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Revel of the Fallen GodSorceryPut four 2/2 red and green Satyr creature tokens with haste onto the battlefield. "Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?" |
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Covenant of BloodSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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Deploy to the FrontSorceryPut X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. "We will descend upon you like a plague of locusts to purge you from our lands!" |
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Necromantic SelectionSorceryDestroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. It shambled from the cloud of ash and bone dust, undeterred by its own extinction. |
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Wave of VitriolSorceryEach player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
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Ghastly ConscriptionSorceryExile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Profound JourneySorceryReturn target permanent card from your graveyard to the battlefield.
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Volcanic VisionSorceryReturn target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.
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Serpentine SpikeSorceryDevoid (This card has no color.)
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Roiling WatersSorceryReturn up to two target creatures your opponents control to their owners' hands. Target player draws two cards. "The Roil may be unpredictable, but it is not uncontrollable." |
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ScrambleverseSorceryFor each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Sometimes a little chaos is in order. |
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Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
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Alpha BrawlSorceryTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
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Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
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Horncaller's ChantSorceryPut a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "The Selesnya are gathering armies. Do you still believe they aren't preparing for war?" |
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Invincible HymnSorceryCount the number of cards in your library. Your life total becomes that number. Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels. |
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Praetor's CounselSorceryReturn all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind. |
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Warp WorldSorceryEach player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
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ConfluxSorcerySearch your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. After years of world-bending machinations, Bolas's triumph is at hand. |
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WorldpurgeSorceryReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. The Aurora is not the only magic capable of remaking a world. |
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Din of the FireherdSorceryPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Vengeance in stampede form. |
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