Fires of YavimayaEnchantmentCreatures you control have haste.
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Meteor StormEnchantment, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. The storm wasn't an omen. It was the fulfillment of one. |
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OverabundanceEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
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Reckless AssaultEnchantment, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. "How will you fight an enemy that cares nothing for itself?" |
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Seer's VisionEnchantmentYour opponents play with their hands revealed.
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Sleeper's RobeEnchantment - AuraEnchant creature
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Smoldering TarEnchantmentAt the beginning of your upkeep, target player loses 1 life.
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Sterling GroveEnchantmentOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Teferi's MoatEnchantmentAs Teferi's Moat enters the battlefield, choose a color. "Isolation is not the answer." |
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Vile ConsumptionEnchantmentAll creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." The plague moved faster than an army and was far more deadly. |
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Wings of HopeEnchantment - AuraEnchant creature Urza knew Phyrexians would come through the air and sent his soldiers to greet them. |
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Heroic DefianceEnchantment - AuraEnchant creature "Wear courage as your armor. Wield honor as your blade." |
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HobbleEnchantment - AuraEnchant creature
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Lashknife BarrierEnchantmentWhen Lashknife Barrier enters the battlefield, draw a card.
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Planeswalker's MirthEnchantment: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. "I enjoy a good joke as much as the next guy." |
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Escape RoutesEnchantment: Return target white or black creature you control to its owner's hand. "I'll get you to safety-or whatever passes for safety these days." |
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Planeswalker's MischiefEnchantment: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
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Sisay's IngenuityEnchantment - AuraEnchant creature
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Sleeping PotionEnchantment - AuraEnchant creature
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Dark SuspicionsEnchantmentAt the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. "After four thousand years, you learn to plan for betrayal." |
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Planeswalker's ScornEnchantment: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
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Sinister StrengthEnchantment - AuraEnchant creature "I bless the living with a song of death." |
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DeadapultEnchantment, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. "Nothing ruins your day like a blazing zombie." |
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InsolenceEnchantment - AuraEnchant creature "Sacrificing mortal dragons to satisfy your immortal hunger ends here." |
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Keldon MantleEnchantment - AuraEnchant creature
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Planeswalker's FuryEnchantment: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
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Multani's HarmonyEnchantment - AuraEnchant creature "Welcome to paradise." |
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Planeswalker's FavorEnchantment: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. Freyalise strengthens her faithful. |
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Cloud CoverEnchantmentWhenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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Destructive FlowEnchantmentAt the beginning of each player's upkeep, that player sacrifices a nonbasic land. Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape. |
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Dralnu's CrusadeEnchantmentGoblin creatures get +1/+1. "Don't you agree that mogg intellects are improved by zombification?" |
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Keldon TwilightEnchantmentAt the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
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Natural EmergenceEnchantmentWhen Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
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Phyrexian TyrannyEnchantmentWhenever a player draws a card, that player loses 2 life unless he or she pays . "He is Yawgmoth's reward to me. I shall kill him a hundred times a day." |
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Coalition FlagEnchantment - AuraEnchant creature you control
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Dega SanctuaryEnchantmentAt the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Diversionary TacticsEnchantmentTap two untapped creatures you control: Tap target creature. "It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it." |
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Manacles of DecayEnchantment - AuraEnchant creature
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Shield of Duty and ReasonEnchantment - AuraEnchant creature The duty: to defend. The reason: to survive. |
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Ice CaveEnchantmentWhenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Even the oppresive cold of the cave could not temper Eladamri's ire. |
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Unnatural SelectionEnchantment: Choose a creature type other than Wall. Target creature becomes that type until end of turn. What nature makes, magic can modify. |
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Foul PresenceEnchantment - AuraEnchant creature The Phyrexians have one word that means both "evolution" and "pain." |
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Necra SanctuaryEnchantmentAt the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Bloodfire InfusionEnchantment - AuraEnchant creature you control
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Raka SanctuaryEnchantmentAt the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
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Wild ResearchEnchantment: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
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Ana SanctuaryEnchantmentAt the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Fervent ChargeEnchantmentWhenever a creature you control attacks, it gets +2/+2 until end of turn. Crovax was nearly buried beneath the weight of his opponents. |
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Goblin TrenchesEnchantment, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. The ground rose and formed into thousands of tiny warriors. This fight was far from over. |
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Martyrs' TombEnchantmentPay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Honor the brave who fought, |
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Overgrown EstateEnchantmentSacrifice a land: You gain 3 life. The decay of Crovax's ancestral home matched the state of his soul. |
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Pernicious DeedEnchantment, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. "Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery." |
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Powerstone MinefieldEnchantmentWhenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. "We have fought this far and lost too much. We will not turn back." |
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Quicksilver DaggerEnchantment - AuraEnchant creature The dwarves call their quicksilver techniques "improvisational weaponsmithing." |
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Soul LinkEnchantment - AuraEnchant creature They danced like puppets to a tune only Yawgmoth could hear. |
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Squee's EmbraceEnchantment - AuraEnchant creature
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Yavimaya's EmbraceEnchantment - AuraEnchant creature
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Floating ShieldEnchantment - AuraEnchant creature
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HypochondriaEnchantment, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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TranscendenceEnchantmentYou don't lose the game for having 0 or less life.
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CompulsionEnchantment, Discard a card: Draw a card.
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Coral NetEnchantment - AuraEnchant green or white creature
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Ghostly WingsEnchantment - AuraEnchant creature
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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Dawn of the DeadEnchantmentAt the beginning of your upkeep, you lose 1 life.
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Last LaughEnchantmentWhenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
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MortiphobiaEnchantment, Discard a card: Exile target card from a graveyard.
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Shade's FormEnchantment - AuraEnchant creature
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Crackling ClubEnchantment - AuraEnchant creature It adds injury to injury. |
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PyromaniaEnchantment, Discard a card at random: Pyromania deals 1 damage to target creature or player.
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NarcissismEnchantment, Discard a card: Target creature gets +2/+2 until end of turn.
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CagemailEnchantment - AuraEnchant creature "Power often costs too high a price." |
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Solitary ConfinementEnchantmentAt the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
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Soulcatchers' AerieEnchantmentWhenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
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Spirit CairnEnchantmentWhenever a player discards a card, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. It marks the border between here and hereafter. |
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Test of EnduranceEnchantmentAt the beginning of your upkeep, if you have 50 or more life, you win the game. "If we have learned nothing else, we have learned to survive." |
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Unquestioned AuthorityEnchantment - AuraEnchant creature "Only the Ancestor should be revered." |
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Lost in ThoughtEnchantment - AuraEnchant creature
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Mist of StagnationEnchantmentPermanents don't untap during their controllers' untap steps.
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay . If you do, you may tap or untap target permanent. "Nature's been fired. The oceans are under new management." |
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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Infectious RageEnchantment - AuraEnchant creature
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Planar ChaosEnchantmentAt the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
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Elephant GuideEnchantment - AuraEnchant creature Nature's strength outlives the strong. |
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Epic StruggleEnchantmentAt the beginning of your upkeep, if you control twenty or more creatures, you win the game. "If our foes will not listen to words, perhaps hooves and claws will make them take notice." |
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Exoskeletal ArmorEnchantment - AuraEnchant creature "We use only what we need-but in times of strife, our need becomes great." |
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Hunting GroundsEnchantmentThreshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell. |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Astral SlideEnchantmentWhenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. "The hum of the universe is never off-key." |
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AurificationEnchantmentWhenever a creature deals damage to you, put a gold counter on it.
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Convalescent CareEnchantmentAt the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Enlightenment comes most swiftly at life's end. |
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Crown of AweEnchantment - AuraEnchant creature "Honor, guide my step." |
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Improvised ArmorEnchantment - AuraEnchant creature "I trust what I make for myself. Do you trust more what is made for you by another?" |
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SandskinEnchantment - AuraEnchant creature "Those who live by the sword will die by the sword. I choose to do neither." |
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Shared TriumphEnchantmentAs Shared Triumph enters the battlefield, choose a creature type. "Win together, die alone." |
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