Cream of the CropEnchantmentWhenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
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Entangling TrapEnchantmentWhenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
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Favor of the MightyTribal Enchantment - GiantEach creature with the highest converted mana cost has protection from all colors. "What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid." |
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Hoofprints of the StagTribal Enchantment - ElementalWhenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
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Militia's PrideTribal Enchantment - KithkinWhenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. If you pick a fight with one kithkin, be ready to fight them all. |
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Triclopean SightEnchantment - AuraFlash
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Merrow CommerceTribal Enchantment - MerfolkAt the beginning of your end step, untap all Merfolk you control. Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills. |
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Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
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Prowess of the FairTribal Enchantment - ElfWhenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood. |
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Ashling's PrerogativeEnchantmentAs Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
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Eyes of the WisentTribal Enchantment - ElementalWhenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Calm as a wisent's watch |
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Fertile GroundEnchantment - AuraEnchant land Pretty, valuable, and delicious-a boggart thief's trifecta. |
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LignifyTribal Enchantment - Treefolk AuraEnchant creature Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty? |
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Contaminated BondEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand." |
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FearEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." |
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No Rest for the WickedEnchantmentSacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. "The soul? Here, we have no use for such frivolities." |
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Primal RageEnchantmentCreatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Ferocity and cunning accounted for half the victory. Gravity accounted for the rest. |
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RegenerationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining." |
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Treetop BracersEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Gravity is truly what you make of it. |
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Circle of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: RedEnchantment: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Peace of MindEnchantment, Discard a card: You gain 3 life. "What can a peasant get for free that an emperor can never buy?" |
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Sacred GroundEnchantmentWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders. |
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Serra's BlessingEnchantmentCreatures you control have vigilance. (Attacking doesn't cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." |
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Fishliver OilEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Trade RoutesEnchantment: Return target land you control to its owner's hand. The wise, the righteous, the mighty-the merchant feeds them all. |
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EnfeeblementEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "If it is weak, either kill it or ignore it. Anything else honors it." |
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Animate DeadEnchantment - AuraEnchant creature card in a graveyard
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Bad MoonEnchantmentBlack creatures get +1/+1.
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DeathgripEnchantment: Counter target green spell.
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Warp ArtifactEnchantment - AuraEnchant artifact
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Copy ArtifactEnchantmentYou may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Creature BondEnchantment - AuraEnchant creature
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InvisibilityEnchantment - AuraEnchant creature
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LifetapEnchantmentWhenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Phantasmal TerrainEnchantment - AuraEnchant land
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Power LeakEnchantment - AuraEnchant enchantment
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Psychic VenomEnchantment - AuraEnchant land
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StasisEnchantmentPlayers skip their untap steps.
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Aspect of WolfEnchantment - AuraEnchant creature
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LifeforceEnchantment: Counter target black spell.
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Power SurgeEnchantmentAt the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
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Raging RiverEnchantmentWhenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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SmokeEnchantmentPlayers can't untap more than one creature during their untap steps.
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BlessingEnchantment - AuraEnchant creature
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Circle of Protection: BlueEnchantment: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: GreenEnchantment: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: WhiteEnchantment: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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CrusadeEnchantmentWhite creatures get +1/+1.
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Island SanctuaryEnchantmentIf you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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BlightEnchantment - AuraEnchant land
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Spirit ShackleEnchantment - AuraEnchant creature
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Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay .
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Giant StrengthEnchantment - AuraEnchant creature "O! it is excellent |
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The BruteEnchantment - AuraEnchant creature "Union may be strength, but it is mere blind brute strength unless wisely directed." |
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Circle of Protection: ArtifactsEnchantment: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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Cloak of ConfusionEnchantment - AuraEnchant creature you control
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Dance of ManyEnchantmentWhen Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
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ErrantryEnchantment - AuraEnchant creature "There is no shame in solitude. The lone knight may succeed where a hundred founder." |
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Greater Realm of PreservationEnchantment: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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Prismatic WardEnchantment - AuraEnchant creature
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Serra BestiaryEnchantment - AuraEnchant creature
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Hero's ResolveEnchantment - AuraEnchant creature "Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures." |
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SerenityEnchantmentAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. "Just think of me as the storm before the calm." |
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WarmthEnchantmentWhenever an opponent casts a red spell, you gain 2 life. "Flame grows gentle with but a little distance." |
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ChillEnchantmentRed spells cost more to cast. "Temper, temper." |
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Tranquil GroveEnchantment: Destroy all other enchantments.
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Rolling StonesEnchantmentWall creatures can attack as though they didn't have defender. "We spent three weeks trying to knock that wall down. Now it's knocking us down." |
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SanctimonyEnchantmentWhenever an opponent taps a Mountain for mana, you may gain 1 life. "The peasants labor for my profit. I approve." |
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BereavementEnchantmentWhenever a green creature dies, its controller discards a card. Grief is a razor that slices the soul. |
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Yawgmoth's EdictEnchantmentWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. The warping of bodies and souls has become the heart of Yawgmoth's existence. |
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CompostEnchantmentWhenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. A fruit must rot before its seed can sprout. |
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ThoughtleechEnchantmentWhenever an Island an opponent controls becomes tapped, you may gain 1 life. "Their thoughts flow through my mind, and I am healed." |
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Gate to PhyrexiaEnchantmentSacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. "The warm rain of grease on my face immediately made it clear I had entered Phyrexia." -Jarsyl, Diary |
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Power ArtifactEnchantment - AuraEnchant artifact
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PowerleechEnchantmentWhenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life. The Forest of Argoth has developed a resistance to mechanical intrusion. |
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Chains of MephistophelesEnchantmentIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
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Spectral CloakEnchantment - AuraEnchant creature
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Venarian GoldEnchantment - AuraEnchant creature
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Deep WaterEnchantment: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.
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Gaea's TouchEnchantmentYou may play an additional land during your turn if that land is a basic Forest.
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Dark Heart of the WoodEnchantmentSacrifice a Forest: You gain 3 life. Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet. |
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Homarid Spawning BedEnchantment, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.
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Fungal BloomEnchantment: Put a spore counter on target Fungus. "Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." |
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Night SoilEnchantment, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. Some said killing the Thallids only encouraged them. |
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Thelon's CurseEnchantmentBlue creatures don't untap during their controllers' untap steps.
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Goblin KitesEnchantment: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
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Dance of the DeadEnchantment - AuraEnchant creature card in a graveyard
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Leshrac's SigilEnchantmentWhenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.
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Lim-Dûl's HexEnchantmentAt the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays or . "The weak shall fall. The strong shall remain." |
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SeizuresEnchantment - AuraEnchant creature "Sheathe your sword, warrior, lest ye fall on it when stricken." |
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IcebergEnchantmentIceberg enters the battlefield with X ice counters on it.
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Icy PrisonEnchantmentWhen Icy Prison enters the battlefield, exile target creature.
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Illusionary TerrainEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "The drawing of maps is fruitless in the west near the ice walls; the very earth is formless." |
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Snow DevilEnchantment - AuraEnchant creature "Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." -Steinar Icefist, Balduvian Shaman |
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BlizzardEnchantmentCast Blizzard only if you control a snow land.
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Freyalise's CharmEnchantmentWhenever an opponent casts a black spell, you may pay . If you do, you draw a card.
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Hot SpringsEnchantment - AuraEnchant land you control Warmth is life; heat is peace. |
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Call to ArmsEnchantmentAs Call to Arms enters the battlefield, choose a color and an opponent.
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