Qarsi DeceiverCreature - Naga Wizard: Add to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Stratus DancerCreature - Djinn MonkFlying
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Blood-Chin RagerCreature - Human WarriorWhenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Kolaghan blades rarely stay clean for long. |
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Hand of SilumgarCreature - Human WarriorDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land. |
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Kolaghan SkirmisherCreature - Human WarriorDash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Kolaghan's army rushes from kill to kill, desperate to avoid the dragon's wrath. |
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Marang River SkeletonCreature - Skeleton: Regenerate Marang River Skeleton. The gurgling of the Marang conceals both footsteps and screams. |
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Qarsi SadistCreature - Human ClericExploit (When this creature enters the battlefield, you may sacrifice a creature.) Dying for the greater good still hurts. |
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Silumgar AssassinCreature - Human AssassinCreatures with power greater than Silumgar Assassin's power can't block it.
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Dragon WhispererCreature - Human Shaman: Dragon Whisperer gains flying until end of turn.
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Dragonlord's ServantCreature - Goblin ShamanDragon spells you cast cost less to cast. Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal. |
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Ire ShamanCreature - Orc ShamanMenace (This creature can't be blocked except by two or more creatures.)
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Kolaghan AspirantCreature - Human WarriorWhenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. She answers the call of the Crave, the desire for battle sated only by bloodshed. |
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Ainok SurvivalistCreature - Hound ShamanMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Atarka BeastbreakerCreature - Human WarriorFormidable - : Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm. |
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Avatar of the ResoluteCreature - AvatarReach, trample It exemplifies the ideals of the Dromoka: strength, unity, and honor. |
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Den ProtectorCreature - Human WarriorCreatures with power less than Den Protector's power can't block it.
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Glade WatcherCreature - ElementalDefender
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Guardian Shield-BearerCreature - Human SoldierMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Scaleguard SentinelsCreature - Human SoldierAs an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand.
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Felidar CubCreature - Cat BeastSacrifice Felidar Cub: Destroy target enchantment. Felidars that make it through their first year of life can easily live to see a hundred years more. |
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Fortified RampartCreature - WallDefender The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come. |
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Kor BladewhirlCreature - Kor Soldier AllyRally - Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. The high-pitched whirl of a hook is the only battle cry she needs. |
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Kor CastigatorCreature - Kor Wizard AllyKor Castigator can't be blocked by Eldrazi Scions. "He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."-Akiri, kor line-slinger |
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Serene StewardCreature - Human Cleric AllyWhenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature. "I can give you strength, but you'll have to bring your own courage." |
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Stone Haven MedicCreature - Kor Cleric, : You gain 1 life. "These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight." |
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Mist IntruderCreature - Eldrazi DroneDevoid (This card has no color.) The wastes spread as quickly as the wind. |
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Tide DrifterCreature - Eldrazi DroneDevoid (This card has no color.) It didn't do much, but the residents of Sea Gate gave it a wide berth all the same. |
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Coralhelm GuideCreature - Merfolk Scout Ally: Target creature can't be blocked this turn. "She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."-Jori En, expedition leader |
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Culling DroneCreature - Eldrazi DroneDevoid (This card has no color.) Silence rules Bala Ged, broken only by the skittering of Eldrazi. |
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Carrier ThrallCreature - VampireWhen Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." "Later we will mourn those we have lost. First we must end their suffering."-Drana, Kalastria bloodchief |
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Kalastria HealerCreature - Vampire Cleric AllyRally - Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. "Time and again, I have demonstrated my skills as a healer. Why, then, are you so ill at ease?" |
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Zulaport CutthroatCreature - Human Rogue AllyWhenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. "Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous." |
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Kozilek's SentinelCreature - Eldrazi DroneDevoid (This card has no color.) It moves through the tunnels as slowly and surely as the shifting stones. |
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Akoum StonewakerCreature - Human ShamanLandfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.
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Makindi SliderunnerCreature - BeastTrample After a battle, it breaks the hillsides into manageable pieces to prepare for next time. |
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Reckless CohortCreature - Human Warrior AllyReckless Cohort attacks each combat if able unless you control another Ally. "You have a family. Mine died at Sea Gate. You go to yours, and I'll go to mine." |
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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Oran-Rief InvokerCreature - Human Shaman: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. "The world was not hostile to us-we were beneath its notice, and presented no danger."-The Invokers' Tales |
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Rot ShamblerCreature - FungusWhenever another creature you control dies, put a +1/+1 counter on Rot Shambler. "If I die, feed me to a shambler. At least that way I'll be doing some good."-Ryza, Oran-Rief scout |
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Snapping GnarlidCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. All of Zendikar's beings sense the upheaval that accompanies the Eldrazi. |
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Fathom FeederCreature - Eldrazi DroneDevoid (This card has no color.)
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Forerunner of SlaughterCreature - Eldrazi DroneDevoid (This card has no color.) "While we delay, they're on the move. They will not wait as we bicker. We are losing this war by moments as our goal slips beyond our reach."-Gideon Jura |
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Skyrider ElfCreature - Elf Warrior AllyFlying "It may be unconventional, but I'll take any steady mount in a storm." |
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Eldrazi MimicCreature - EldraziWhenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. It is consistently inconsistent. |
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Makindi AeronautCreature - Kor Scout AllyFlying "The Eldrazi have surprised us before. It's my job to make sure that never happens again." |
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Ondu War ClericCreature - Human Cleric AllyCohort - , Tap an untapped Ally you control: You gain 2 life. "I will follow the light of Iona into battle, and I will know no fear." |
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Stone Haven OutfitterCreature - Kor Artificer AllyEquipped creatures you control get +1/+1. The makers and menders are the first called to battle and the last to leave. |
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Blinding DroneCreature - Eldrazi DroneDevoid (This card has no color.) "Zendikar's true gods have risen. Whether in reverence or agony, all the world will kneel." |
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Dimensional InfiltratorCreature - EldraziDevoid (This card has no color.)
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Umara EntanglerCreature - Merfolk Rogue AllyProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "Sea Gate is gone, the Halimar basin empty. But rebuild the seawall and give these waters time, and they will fill the basin anew." |
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Bearer of SilenceCreature - EldraziDevoid (This card has no color.)
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Sky ScourerCreature - Eldrazi DroneDevoid (This card has no color.) "The Eldrazi are nothing if not thorough." |
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Slaughter DroneCreature - Eldrazi DroneDevoid (This card has no color.) It kills what is, making way for what should not be. |
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Immobilizer EldraziCreature - Eldrazi DroneDevoid (This card has no color.) It denied the Zendikari the chance to stand and die fighting. |
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Zada's CommandoCreature - Goblin Archer AllyFirst strike "There's a word for someone who brings too much gear to battle: ‘survivor.'" |
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Stalking DroneCreature - Eldrazi DroneDevoid (This card has no color.) As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators. |
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Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
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Loam LarvaCreature - InsectWhen Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. The forest floor of Murasa is home to life as diverse and vibrant as that of the canopy above. |
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Sylvan AdvocateCreature - Elf Druid AllyVigilance "The land gives of itself. Its abundance provides, even in times of chaos." |
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Ayli, Eternal PilgrimLegendary Creature - Kor ClericDeathtouch
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Stormchaser MageCreature - Human WizardFlying, haste Roilmages' tactics are as chaotic as the energies they channel. |
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Weapons TrainerCreature - Human Soldier AllyOther creatures you control get +1/+0 as long as you control an Equipment. "When I'm done training you, anything will be a deadly weapon." |
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Hedron CrawlerArtifact Creature - Construct: Add {C} to your mana pool. ({C} represents colorless mana.) "It's endearing, in a mystical, pointy sort of way." |
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Devout ChaplainCreature - Human Cleric, Tap two untapped Humans you control: Exile target artifact or enchantment. "By Avacyn's decree, we shall cleanse these relics of their demonic past." |
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Emancipation AngelCreature - AngelFlying "You have done your best. I give you leave to rest." |
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Farbog ExplorerCreature - Human ScoutSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) "I'd slog through a thousand swamps to help one soul find rest." |
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Moonlight GeistCreature - SpiritFlying Wails and whispers are the only weapons she has left. |
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Silverblade PaladinCreature - Human KnightSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Captain of the MistsCreature - Human WizardWhenever another Human enters the battlefield under your control, untap Captain of the Mists. "I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate." |
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FettergeistCreature - SpiritFlying The choices of the living will tether them in death. |
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Galvanic AlchemistCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Latch SeekerCreature - SpiritLatch Seeker is unblockable. It seeks a tomb that will hold it, a coffin that will give it rest. |
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Scrapskin DrakeCreature - Zombie DrakeFlying "The cathars killed my skaabs down below. Let's see how high their swords can reach." |
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Tandem LookoutCreature - Human ScoutSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Bloodflow ConnoisseurCreature - VampireSacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. "Death not for survival but for vanity and pleasure? This is the decadence I sought to curb." |
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Dark ImpostorCreature - Vampire Assassin: Exile target creature and put a +1/+1 counter on Dark Impostor. "Ah, this is a nice life. I can see why you were so desperate to keep it." |
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Demonic TaskmasterCreature - DemonFlying Subservience to greater power is the only law in the pit. |
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Searchlight GeistCreature - SpiritFlying It rises with the fall of darkness, seeking souls to extinguish. |
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Soulcage FiendCreature - DemonWhen Soulcage Fiend dies, each player loses 3 life. Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia. |
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Fervent CatharCreature - Human KnightHaste "I'll put my sword down only to die. And I don't plan on doing that today." |
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Hanweir LancerCreature - Human KnightSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Kessig MalcontentsCreature - Human WarriorWhen Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. Discontent is a powerful weapon in the hands of a mob. |
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Riot RingleaderCreature - Human WarriorWhenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. "So the vampires like hot blood, do they? Let's see how they handle ours." |
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Borderland RangerCreature - Human ScoutWhen Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. "There's only one route from Kessig into Stensia. Unless you come with me." |
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Champion of LambholtCreature - Human WarriorCreatures with power less than Champion of Lambholt's power can't block creatures you control.
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GloomwidowCreature - SpiderReach The abandoned towns on the moors didn't stay empty for long. |
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Somberwald SageCreature - Human Druid: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. "You can face any danger when all of nature is on your side." |
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Trusted ForcemageCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Attended KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Crusader of OdricCreature - Human SoldierCrusader of Odric's power and toughness are each equal to the number of creatures you control. "We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain." |
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Guardians of AkrasaCreature - Human SoldierDefender (This creature can't attack.) "Only by the bravery of those who put loyalty above glory is our home kept safe." |
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Intrepid HeroCreature - Human Soldier: Destroy target creature with power 4 or greater. A fool knows no fear. A hero shows no fear. |
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Arctic AvenCreature - Bird WizardFlying
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Courtly ProvocateurCreature - Human Wizard: Target creature attacks this turn if able. "My one regret is that I have mastered an art that leaves its audience unable to applaud." |
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Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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WatercourserCreature - Elemental: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Giant ScorpionCreature - ScorpionDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Its sting hurts, but death is strangely painless. |
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Harbor BanditCreature - Human RogueHarbor Bandit gets +1/+1 as long as you control an Island. He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks. |
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