ReplenishSorceryReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) Treasures, trinkets, trash-the relics of the past are brought forth again. |
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Rofellos's GiftSorceryReveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. "Rise, elf. We are both of Gaea, and thus we are equal." |
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Scent of CinderSorceryReveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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Sowing SaltSorceryExile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
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SplinterSorceryExile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
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Wake of DestructionSorceryDestroy target land and all other lands with the same name as that land. Land charred black, rivers boiled, |
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Ancestral MemoriesSorceryLook at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Ashen PowderSorceryPut target creature card from an opponent's graveyard onto the battlefield under your control. "What you call decay, I call ripening. You'll gain no sustenance from this harvest." |
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Diminishing ReturnsSorceryEach player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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DoomsdaySorcerySearch your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Dream CacheSorceryDraw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dreams' riches are easily spent. |
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Dry SpellSorceryDry Spell deals 1 damage to each creature and each player. "Wherever water is lacking, all things suffer." |
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Elven CacheSorceryReturn target card from your graveyard to your hand. Elves know where to harvest the best of the forest, for they planted it there themselves. |
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Fallow EarthSorceryPut target land on top of its owner's library. ". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." |
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Fit of RageSorceryTarget creature gets +3/+3 and gains first strike until end of turn. "Anger is fleeting; remorse is eternal." |
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Hammer of BogardanSorceryHammer of Bogardan deals 3 damage to target creature or player.
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Illicit AuctionSorceryEach player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
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Infernal ContractSorceryDraw four cards. You lose half your life, rounded up. "But I signed nothing!" |
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Library of Lat-NamSorceryAn opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
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Nature's ResurgenceSorceryEach player draws a card for each creature card in his or her graveyard. Spring follows winter |
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Painful MemoriesSorceryLook at target opponent's hand and choose a card from it. Put that card on top of that player's library. "It is terrible how one brief action can live forever in memory." |
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PerishSorceryDestroy all green creatures. They can't be regenerated. "There will come a time when the voices of soil and seedling will sing only laments." |
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PillageSorceryDestroy target artifact or land. It can't be regenerated.
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ProsperitySorceryEach player draws X cards. "Wealth is a good thing, compared to poverty-your food is better, your robes are softer, and your companions have bathed more recently." |
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Psychic TransferSorceryIf the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. "The memory of your existence will fade like the final stars of morning." |
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RelearnSorceryReturn target instant or sorcery card from your graveyard to your hand. "Barrin taught me that the hardest lessons to grasp are the ones you've already learned." |
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StuporSorceryTarget opponent discards a card at random, then discards a card. There are medicines for all afflictions but idleness. |
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Syphon SoulSorcerySyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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TariffSorceryEach player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.
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Tidal SurgeSorceryTap up to three target creatures without flying. "It is nature that gives us our boundaries and nature that enforces them." |
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TremorSorceryTremor deals 1 damage to each creature without flying. "Where do you run when the earth becomes your enemy?" |
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Waiting in the WeedsSorceryEach player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. The trees have ears, eyes, and teeth. |
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TinkerSorceryAs an additional cost to cast Tinker, sacrifice an artifact. "I wonder how it feels to be bored." |
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UnearthSorceryReturn target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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Acidic SoilSorceryAcidic Soil deals damage to each player equal to the number of lands he or she controls. Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles. |
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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CatastropheSorceryDestroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care." |
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ExhumeSorceryEach player puts a creature card from his or her graveyard onto the battlefield. "Death-an outmoded concept. We sleep, and we change." |
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Gaea's BountySorcerySearch your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. The forest grew back so quickly that lumbering machines were suspended in the treetops. |
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GambleSorcerySearch your library for a card, put that card into your hand, discard a card at random, then shuffle your library. When you've got nothing, you might as well trade it for something else. |
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Goblin OffensiveSorceryPut X 1/1 red Goblin creature tokens onto the battlefield. They certainly are. |
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HushSorceryDestroy all enchantments.
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Ill-Gotten GainsSorceryExile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Urza thought it a crusade. Xantcha knew it was a robbery. |
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Jagged LightningSorceryJagged Lightning deals 3 damage to each of two target creatures. The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight. |
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Lay WasteSorceryDestroy target land.
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MeltdownSorceryDestroy each artifact with converted mana cost X or less. Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them. |
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Path of PeaceSorceryDestroy target creature. Its owner gains 4 life. "When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." |
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Planar BirthSorceryReturn all basic land cards from all graveyards to the battlefield tapped under their owners' control. "From womb of nothingness sprang this place of beauty, purity, and hope realized." |
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Rain of SaltSorceryDestroy two target lands. Here, rain does not wash the land; it desiccates it. |
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RazeSorceryAs an additional cost to cast Raze, sacrifice a land. The viashino believe that the oldest mountains hate everyone equally. |
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RejuvenateSorceryYou gain 6 life.
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Show and TellSorceryEach player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. At the academy, "show and tell" too often becomes "run and hide." |
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Steam BlastSorcerySteam Blast deals 2 damage to each creature and each player. The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses. |
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Time SpiralSorceryExile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
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Titania's BoonSorceryPut a +1/+1 counter on each creature you control. When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen. |
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UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
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VictimizeSorceryChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. The priest cast Xantcha to the ground. "It is defective. We must scrap it." |
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WhirlwindSorceryDestroy all creatures with flying. Urza tried to rule the air, but Gaea taught him that she controlled all the elements. |
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WindfallSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." |
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Yawgmoth's WillSorceryUntil end of turn, you may play cards from your graveyard.
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Æther TideSorceryAs an additional cost to cast Æther Tide, discard X creature cards. The tide of magic brought them here. Now it would take them home. |
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CataclysmSorceryEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. The Weatherlight dragged the Predator behind it, the cradle hauling the casket. |
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Death's DuetSorceryReturn two target creature cards from your graveyard to your hand. Life has always been a dance. It is only fitting that death sing the tune. |
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Fade AwaySorceryFor each creature, its controller sacrifices a permanent unless he or she pays . "Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." |
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Flowstone FloodSorceryBuyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Pegasus StampedeSorceryBuyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Theft of DreamsSorceryDraw a card for each tapped creature target opponent controls. "Volrath stole everything there was of me." |
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Brush with DeathSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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CannibalizeSorceryChoose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. "Mine." |
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Death StrokeSorceryDestroy target tapped creature. For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse-the curse had been fulfilled. |
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Elven RiteSorceryDistribute two +1/+1 counters among one or two target creatures. As the bough stretches, so shall you grow. As the roots spread, so shall you thrive. |
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Fanning the FlamesSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Lab RatsSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Mind PeelSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Mob JusticeSorceryMob Justice deals damage to target player equal to the number of creatures you control. A single stone can start an avalanche. |
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Mogg InfestationSorceryDestroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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RansackSorceryLook at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Seething AngerSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Verdant TouchSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Abandon HopeSorceryAs an additional cost to cast Abandon Hope, discard X cards. As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream. |
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AftershockSorceryDestroy target artifact, creature, or land. Aftershock deals 3 damage to you. "Every act of destruction has a repercussion." |
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ApocalypseSorceryExile all permanents. You discard your hand. "There is a future in which I can see only mist and a single shadow." |
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DeadshotSorceryTap target creature. It deals damage equal to its power to another target creature. "Carrion! Keep your distance. My blade will come to you!" |
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Disturbed BurialSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Evincar's JusticeSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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ExtinctionSorceryDestroy all creatures of the creature type of your choice. "I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them." |
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LegerdemainSorceryExchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) Squee tucked the warm ball in his pocket and slipped a pebble in its place. ‘Glok,' he mumbled, and hid. |
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Living DeathSorceryEach player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
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LobotomySorceryTarget player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
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Mana SeveranceSorcerySearch your library for any number of land cards and exile them. Then shuffle your library. "And when this land is wasted, where will we go?" |
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ReanimateSorceryPut target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. "You will learn to earn death." |
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RepentanceSorceryTarget creature deals damage to itself equal to its power. "The cannon wasn't aimed at you!" pleaded Vhati. |
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Scorched EarthSorceryAs an additional cost to cast Scorched Earth, discard X land cards. "Fire cleanses as well as destroys; that is the nature of change." |
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ShadowstormSorceryShadowstorm deals 2 damage to each creature with shadow. "You've not seen a storm until you've seen the kind that roars between worlds." |
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Winds of RathSorceryDestroy all creatures that aren't enchanted. They can't be regenerated. "There shall be a vast shout and then a vaster silence." |
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Winter's GraspSorceryDestroy target land. Summer is buried there, centuries deep; |
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Argivian RestorationSorceryReturn target artifact card from your graveyard to the battlefield. "The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." |
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FluxSorceryEach player discards any number of cards, then draws that many cards. "Every spell has the potential to be worthless." |
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