Air BladderEnchantment - AuraEnchant creature Random mutations among Rootwater merfolk were common-and disturbing. |
|
|||||||
Æther BarrierEnchantmentWhenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays . "Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable." |
|
|||||||
Fanatical DevotionEnchantmentSacrifice a creature: Regenerate target creature. The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal. |
|
|||||||
Flowstone SurgeEnchantmentCreatures you control get +1/-1. The army was never at a loss for weapons; Crovax was their forge. |
|
|||||||
Laccolith RigEnchantment - AuraEnchant creature
|
|
|||||||
LashknifeEnchantment - AuraIf you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Those it won't scare, it scars. |
|
|||||||
Mana CacheEnchantmentAt the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
|
|
|||||||
Noble StandEnchantmentWhenever a creature you control blocks, you gain 2 life. Soldiers will always endanger their lives to defend many other lives. |
|
|||||||
Overlaid TerrainEnchantmentAs Overlaid Terrain enters the battlefield, sacrifice all lands you control. One must reap before one can sow. |
|
|||||||
Parallax DementiaEnchantment - AuraEnchant creature
|
|
|||||||
Parallax NexusEnchantmentFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
|
|
|||||||
Parallax TideEnchantmentFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
|
|
|||||||
Parallax WaveEnchantmentFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
|
|
|||||||
Rising WatersEnchantmentLands don't untap during their controllers' untap steps. Rising waters, sinking hope. |
|
|||||||
Saproling BurstEnchantmentFading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
|
|
|||||||
Saproling ClusterEnchantment, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.
|
|
|||||||
Seal of CleansingEnchantmentSacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." |
|
|||||||
Seal of DoomEnchantmentSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. "I am the banisher, the ill will that snuffs the final candle." |
|
|||||||
Seal of FireEnchantmentSacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. "I am the romancer, the passion that consumes the flesh." |
|
|||||||
Seal of RemovalEnchantmentSacrifice Seal of Removal: Return target creature to its owner's hand. "I am the unraveler, the loosened thread that will not hold." |
|
|||||||
Seal of StrengthEnchantmentSacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. "I am the feeder, the morsel that revives the starving." |
|
|||||||
Spiritual AsylumEnchantmentCreatures and lands you control have shroud. (They can't be the targets of spells or abilities.) Trapped in safety is still trapped. |
|
|||||||
Ancestral MaskEnchantment - AuraEnchant creature The masks, like the ancient trees they're grown from, lend strength to the dryads. |
|
|||||||
ArmisticeEnchantment: You draw a card and target opponent gains 3 life. We all must profit for peace to last. |
|
|||||||
Black MarketEnchantmentWhenever a creature dies, put a charge counter on Black Market.
|
|
|||||||
Briar PatchEnchantmentWhenever a creature attacks you, it gets -1/-0 until end of turn. As easily as the dryads could close a fist, so could the branches and underbrush entangle. |
|
|||||||
BuoyancyEnchantment - AuraFlash Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them. |
|
|||||||
Cave SenseEnchantment - AuraEnchant creature
|
|
|||||||
CharismaEnchantment - AuraEnchant creature It was Gerrard's nature to lead and the Mercadians' to follow. |
|
|||||||
Cho-Manno's BlessingEnchantment - AuraFlash
|
|
|||||||
Close QuartersEnchantmentWhenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. The Mercadians' ineptitude in close combat sometimes accidentally pays off. |
|
|||||||
Common CauseEnchantmentNonartifact creatures get +2/+2 as long as they all share a color. Mercadia City's troops are at their best when they have no enemy to fight. |
|
|||||||
ConspiracyEnchantmentAs Conspiracy enters the battlefield, choose a creature type.
|
|
|||||||
Cornered MarketEnchantmentPlayers can't cast spells with the same name as a nontoken permanent. Don't step on the livelihood of other vendors, or they may step on you. |
|
|||||||
CrackdownEnchantmentNonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. "There is no place for mercy in defense of our lives." |
|
|||||||
Customs DepotEnchantmentWhenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card. A bribe is always faster than filling out paperwork. |
|
|||||||
Diplomatic ImmunityEnchantment - AuraEnchant creature
|
|
|||||||
EmbargoEnchantmentNonland permanents don't untap during their controllers' untap steps.
|
|
|||||||
FerocityEnchantment - AuraEnchant creature "You lot go on ahead. I'll keep killing them until it sticks." |
|
|||||||
Flaming SwordEnchantment - AuraFlash "It's not Talruum crystal, but I must admit-it gets the job done." |
|
|||||||
Food ChainEnchantmentExile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
|
|
|||||||
FosterEnchantmentWhenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
|
|
|||||||
Furious AssaultEnchantmentWhenever you cast a creature spell, Furious Assault deals 1 damage to target player. "Does it burn, Saprazzan? Do you wish you had never raised arms against us?" |
|
|||||||
Game PreserveEnchantmentAt the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
|
|
|||||||
Haunted CrossroadsEnchantment: Put target creature card from your graveyard on top of your library. It seemed as if no one wanted them to reach the Henge of Ramos-not even the dead. |
|
|||||||
High SeasEnchantmentRed creature spells and green creature spells cost more to cast. Bend as the wave breaks or it will break you as well. |
|
|||||||
InsubordinationEnchantment - AuraEnchant creature
|
|
|||||||
IntimidationEnchantmentCreatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) "If they move, kill them. In fact, kill one now to make sure the other understands." |
|
|||||||
InviolabilityEnchantment - AuraEnchant creature A soldier's faith is magic strong enough to protect against any blade. |
|
|||||||
Kyren NegotiationsEnchantmentTap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. Kyren goblins always speak in questions and never allow wrong answers. |
|
|||||||
Ley LineEnchantmentAt the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. "I can feel the strength of the entire forest." |
|
|||||||
LiabilityEnchantmentWhenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort. |
|
|||||||
Maggot TherapyEnchantment - AuraFlash "If this is the cure, I'd hate to see the disease." |
|
|||||||
Magistrate's VetoEnchantmentWhite creatures and blue creatures can't block. The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting. |
|
|||||||
Moonlit WakeEnchantmentWhenever a creature dies, you gain 1 life. "As long as Rushwood glows, no life is ever truly lost." |
|
|||||||
MuzzleEnchantment - AuraEnchant creature Clenched teeth do not bite. |
|
|||||||
Pretender's ClaimEnchantment - AuraEnchant creature The surest way to lose your holdings is to plead for them in Mercadia City's courts. |
|
|||||||
PutrefactionEnchantmentWhenever a player casts a green or white spell, that player discards a card. "Do you want to be alive or whole?" |
|
|||||||
Righteous IndignationEnchantmentWhenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. "You are the disease that plagues Mercadia. I am the healer's knife that will cut you out." |
|
|||||||
Security DetailEnchantment: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
|
|
|||||||
Snake PitEnchantmentWhenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. If the ground is smooth, the way will be rough. |
|
|||||||
SoothsayingEnchantment: Shuffle your library. The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies. |
|
|||||||
Soul ChannelingEnchantment - AuraEnchant creature Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working. |
|
|||||||
Spidersilk ArmorEnchantmentCreatures you control get +0/+1 and have reach. (They can block creatures with flying.) It hardly weighs anything, but it takes all day to remove. |
|
|||||||
Spiritual FocusEnchantmentWhenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
|
|
|||||||
SqueezeEnchantmentSorcery spells cost more to cast. Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments. |
|
|||||||
StaminaEnchantment - AuraEnchant creature
|
|
|||||||
StatecraftEnchantmentPrevent all combat damage that would be dealt to and dealt by creatures you control. "Inside these walls, peace; outside, sharks. You choose." |
|
|||||||
SustenanceEnchantment, Sacrifice a land: Target creature gets +1/+1 until end of turn. Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. |
|
|||||||
Territorial DisputeEnchantmentAt the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further. |
|
|||||||
Tiger ClawsEnchantment - AuraFlash Cho-Arrim martial artists emulate the beasts of their home. |
|
|||||||
Unnatural HungerEnchantment - AuraEnchant creature
|
|
|||||||
Uphill BattleEnchantmentCreatures played by your opponents enter the battlefield tapped. Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price. |
|
|||||||
Vernal EquinoxEnchantmentAny player may cast creature and enchantment cards as though they had flash.
|
|
|||||||
War CadenceEnchantment: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls. The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy. |
|
|||||||
War TaxEnchantment: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls. The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates. |
|
|||||||
Archery TrainingEnchantment - AuraEnchant creature
|
|
|||||||
AttritionEnchantment, Sacrifice a creature: Destroy target nonblack creature. "I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless." |
|
|||||||
Æther StingEnchantmentWhenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player. When Gatha fell, he was called to account for each abomination he created. |
|
|||||||
Capashen StandardEnchantment - AuraEnchant creature Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird. |
|
|||||||
Carnival of SoulsEnchantmentWhenever a creature enters the battlefield, you lose 1 life and add to your mana pool. "‘Davvol, blast those elves.' ‘Davvol, transport those troops.' No one cares that today is my birthday." |
|
|||||||
Chime of NightEnchantment - AuraEnchant creature Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were. |
|
|||||||
DisappearEnchantment - AuraEnchant creature If at first you don't succeed, run away and hide. |
|
|||||||
Dying WailEnchantment - AuraEnchant creature This is a world of spiteful wasps that sting and kill even as they die. |
|
|||||||
Festering WoundEnchantment - AuraEnchant creature
|
|
|||||||
Goblin FestivalEnchantment: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. "What are we celebratin' again?" |
|
|||||||
Illuminated WingsEnchantment - AuraEnchant creature For a moment, Urza thought not of war and destruction, but of the freedom of the skies. |
|
|||||||
IncendiaryEnchantment - AuraEnchant creature
|
|
|||||||
Lurking JackalsEnchantmentWhen an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. Often it's not the hunter or the hunted but the opportunist who thrives in Rath. |
|
|||||||
Mark of FuryEnchantment - AuraEnchant creature Many Keldon warriors bear the mark of intentional insanity. |
|
|||||||
Mask of Law and GraceEnchantment - AuraEnchant creature The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them. |
|
|||||||
Mental DisciplineEnchantment, Discard a card: Draw a card. Barrin drowned his doubts about Urza's project by delving ever deeper into its details. |
|
|||||||
MomentumEnchantment - AuraEnchant creature
|
|
|||||||
OpalescenceEnchantmentEach other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
|
|
|||||||
Pattern of RebirthEnchantment - AuraEnchant creature
|
|
|||||||
Private ResearchEnchantment - AuraEnchant creature
|
|
|||||||
RepercussionEnchantmentWhenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. Not all Keld's warriors are found on the battlefield. |
|
|||||||
Sigil of SleepEnchantment - AuraEnchant creature Arrows are only one way to remove an enemy. |
|
|||||||
TreacheryEnchantment - AuraEnchant creature "The academy educates; I employ. It's a perfect arrangement." |
|
|||||||
Twisted ExperimentEnchantment - AuraEnchant creature Gatha showed remarkable prowess in increasing his subjects' stature. Their lifespans, however, were another matter. |
|