Lashknife BarrierEnchantmentWhen Lashknife Barrier enters the battlefield, draw a card.
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Last LaughEnchantmentWhenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
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Latulla's OrdersEnchantment - AuraFlash
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LaunchEnchantment - AuraEnchant creature
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Lavamancer's SkillEnchantment - AuraEnchant creature
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Leaden FistsEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Leafcrown DryadEnchantment Creature - Nymph DryadBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Leafdrake RoostEnchantment - AuraEnchant land "The best experiments are those whose successes replicate themselves." |
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Legacy's AllureEnchantmentAt the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
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Legion's InitiativeEnchantmentRed creatures you control get +1/+0.
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Leshrac's RiteEnchantment - AuraEnchant creature "Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord." |
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Leshrac's SigilEnchantmentWhenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.
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Lethal VaporsEnchantmentWhenever a creature enters the battlefield, destroy it. The vapors infiltrate every crevice, poison every lung, and snuff out every life. |
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LevitationEnchantmentCreatures you control have flying. "Why fight over scraps of land when there's so much sky waiting to be claimed?" |
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Ley LineEnchantmentAt the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. "I can feel the strength of the entire forest." |
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Leyline of AnticipationEnchantmentIf Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
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Leyline of LifeforceEnchantmentIf Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Where sovereignty and flesh converge. |
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Leyline of LightningEnchantmentIf Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Where storm and spellcraft converge. |
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Leyline of PunishmentEnchantmentIf Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
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Leyline of SanctityEnchantmentIf Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
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Leyline of SingularityEnchantmentIf Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. Where renown and solitude converge. |
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Leyline of the MeekEnchantmentIf Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Where strength and humility converge. |
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Leyline of the VoidEnchantmentIf Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
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Leyline of VitalityEnchantmentIf Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
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LiabilityEnchantmentWhenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort. |
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LichEnchantmentAs Lich enters the battlefield, you lose life equal to your life total.
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Life and LimbEnchantmentAll Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. "It was a sight of pain and awe-a twisted forest, migrating across the salt plain in search of richer soil." |
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LifebloodEnchantmentWhenever a Mountain an opponent controls becomes tapped, you gain 1 life. "Foolish wizard! As you tap the power of your lofty keep, so grows my strength." -Malvern Xelionos, Letters |
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LifeforceEnchantment: Counter target black spell.
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LifegiftEnchantmentWhenever a land enters the battlefield, you may gain 1 life. "Walk the world and you'll find your soul; search your soul and you'll discover the world." |
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LifelinkEnchantment - AuraEnchant creature The spoils of war are not measured only in gold and silver. |
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LifetapEnchantmentWhenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Light from WithinEnchantmentChroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." |
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Light of DayEnchantmentBlack creatures can't attack or block. "I do not miss sunlight. The very memory of it burns my eyes." |
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Light of SanctionEnchantmentPrevent all damage that would be dealt to creatures you control by sources you control. The Legion looks after its own. |
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LightformEnchantmentWhen Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Lightmine FieldEnchantmentWhenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. If you want to kill a lot of goblins, just make sure your defenses look like fun. |
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Lightning CloudEnchantmentWhenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to target creature or player. The mightiest clouds sit upon spires of fire. |
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Lightning DiademEnchantment - AuraEnchant creature "I fight for Keranos and for mortals. I see no contradiction." |
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Lightning ProwessEnchantment - AuraEnchant creature "Undead flesh is dry and papery. A single spark and ‘poof.' No more ghoul." |
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Lightning ReflexesEnchantment - AuraYou may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. "Inhale. Kill. Exhale." |
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Lightning RiftEnchantmentWhenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player. Options will cost you, but a lack of them will cost you even more. |
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Lightning TalonsEnchantment - AuraEnchant creature "This is going to hurt a lot, but on the bright side, you'll be dead soon." |
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LignifyTribal Enchantment - Treefolk AuraEnchant creature Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty? |
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Liliana's CaressEnchantmentWhenever an opponent discards a card, that player loses 2 life. "This might hurt less if you don't fight so hard. But I doubt it." |
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Lilting RefrainEnchantmentAt the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
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Lim-Dûl's HexEnchantmentAt the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays or . "The weak shall fall. The strong shall remain." |
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Limited ResourcesEnchantmentWhen Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.
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Lingering DeathEnchantment - AuraEnchant creature "Looks bad. I don't know if he'll make it through the night." |
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Lingering MirageEnchantment - AuraEnchant land Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror. |
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Living ArtifactEnchantment - AuraEnchant artifact
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Living LandsEnchantmentAll Forests are 1/1 creatures that are still lands.
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Living PlaneWorld EnchantmentAll lands are 1/1 creatures that are still lands.
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Living TerrainEnchantment - AuraEnchant land Some warriors walk the earth. Others are born of it. |
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Lost in the WoodsEnchantmentWhenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Lost in ThoughtEnchantment - AuraEnchant creature
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Lucent LiminidEnchantment Creature - ElementalFlying It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through. |
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Luminarch AscensionEnchantmentAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
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Luminous WakeEnchantment - AuraEnchant creature "If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." |
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Lumithread FieldEnchantmentCreatures you control get +0/+1. Having conquered the Bastion of Suns, the Ota took its light for their own. |
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LureEnchantment - AuraEnchant creature It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible. |
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Lurking EvilEnchantmentPay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. "Ash is our air, darkness our flesh." |
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Lurking JackalsEnchantmentWhen an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. Often it's not the hunter or the hunted but the opportunist who thrives in Rath. |
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Lurking PredatorsEnchantmentWhenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. All are prey to the eyes of the wild. |
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Lurking SkirgeEnchantmentWhen a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. They never miss a funeral. |
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Lush GrowthEnchantment - AuraEnchant land Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. |
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Lust for WarEnchantment - AuraEnchant creature
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Madcap SkillsEnchantment - AuraEnchant creature The larger the crowd, the harder it is for them to run away. |
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Maddening WindEnchantment - AuraEnchant creature "It is Freyalise, walking on the world." |
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Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Magefire WingsEnchantment - AuraEnchant creature Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter. |
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Mageta's BoonEnchantment - AuraFlash When the Lion roars, his cubs grow stronger. |
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Maggot TherapyEnchantment - AuraFlash "If this is the cure, I'd hate to see the disease." |
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Magistrate's VetoEnchantmentWhite creatures and blue creatures can't block. The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting. |
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Magma VeinEnchantment, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Standing near a volcano |
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Magmatic CoreEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Magnetic MountainEnchantmentBlue creatures don't untap during their controllers' untap steps.
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Malevolent AwakeningEnchantment, Sacrifice a creature: Return target creature card from your graveyard to your hand. The most popular pit fighters are brought back for encore performances. |
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Malicious IntentEnchantment - AuraEnchant creature As peace returned to Thraben, some cathars made the mistake of letting down their guard. |
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Malignant GrowthEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Mammoth HarnessEnchantment - AuraEnchant creature
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Mammoth UmbraEnchantment - AuraEnchant creature
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Mana BloomEnchantmentMana Bloom enters the battlefield with X charge counters on it.
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Mana BreachEnchantmentWhenever a player casts a spell, that player returns a land he or she controls to its owner's hand. The mana that binds the world together can also tear it apart. |
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Mana CacheEnchantmentAt the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
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Mana ChainsEnchantment - AuraEnchant creature "The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part." |
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Mana EchoesEnchantmentWhenever a creature enters the battlefield, you may add to your mana pool, where X is the number of creatures you control that share a creature type with it. When the ground is saturated with mana, even the lightest footstep can bring it to the surface. |
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Mana FlareEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
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Mana MazeEnchantmentPlayers can't cast spells that share a color with the spell most recently cast this turn. "Those who know only one path to victory can never hope to triumph." |
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Mana ReflectionEnchantmentIf you tap a permanent for mana, it produces twice as much of that mana instead. Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade. |
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Mana VortexEnchantmentWhen you cast Mana Vortex, counter it unless you sacrifice a land.
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ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
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ManabondEnchantmentAt the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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Manacles of DecayEnchantment - AuraEnchant creature
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Mangara's EquityEnchantmentAs Mangara's Equity enters the battlefield, choose black or red.
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Maniacal RageEnchantment - AuraEnchant creature The spikes of sangrite made the goblin stronger, but they didn't make him any smarter. |
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Mantle of LeadershipEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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March of the MachinesEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
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Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
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Mardu RunemarkEnchantment - AuraEnchant creature
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