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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Bar the DoorInstantCreatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards. It'll hold." |
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Barbarian BullyCreature - Human BarbarianDiscard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. "Out of my way" |
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Barbarian GuidesCreature - Human Barbarian
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Barbarian LunaticCreature - Human Barbarian
"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." |
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Barbarian OutcastCreature - Human Barbarian BeastWhen you control no Swamps, sacrifice Barbarian Outcast. "We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." |
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Barbarian RiftcutterCreature - Human Barbarian
"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Barbarian RingLand
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Barbary ApesCreature - ApeUnpredictable in the extreme, these carnivorous apes will prey even upon their own kind. |
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Barbed BattlegearArtifact - EquipmentEquipped creature gets +4/-1. "One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word." |
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Barbed FieldEnchantment - AuraEnchant land Wherever they went, the Keldons transformed the land into a weapon. |
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Barbed FoliageEnchantmentWhenever a creature attacks you, it loses flanking until end of turn.
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Barbed LightningInstantChoose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Every creature on Mirrodin is a lightning rod. |
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Barbed SextantArtifact
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barbed SliverCreature - SliverAll Sliver creatures have " Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight. |
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Barbed WireArtifactAt the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. A steel snake with ten thousand teeth. |
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Barbed-Back WurmCreature - Wurm
"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." |
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Bargaining TableArtifact
Although it looks like a game, business around the table is deadly serious. |
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BarishiCreature - ElementalWhen Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
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Barkhide MaulerCreature - BeastCycling Anywhere else they would be hunted for their skins, but in Wirewood, they are safe. |
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Barkshell BlessingInstantTarget creature gets +2/+2 until end of turn.
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Barktooth WarbeardLegendary Creature - Human WarriorHe is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! |
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Barl's CageArtifact
For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars. |
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Baron SengirLegendary Creature - VampireFlying "Beast. Defiler. The source of all my pain." -Ihsan's Shade |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Barrage of ExpendablesEnchantment
Goblin generals don't distinguish between troops and ammunition. |
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Barrage OgreCreature - Ogre Warrior
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Barrel Down SokenzanInstant - ArcaneSweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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Barreling AttackInstantTarget creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. "The trollish game of push-fall inspired this impressive tactic." |
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Barren GloryEnchantmentAt the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. "The only perfect world is an empty world, with no one to sin or wage war." |
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Barren MoorLandBarren Moor enters the battlefield tapped.
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Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
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Barrenton MedicCreature - Kithkin Cleric
His dreams are filled with noxious powders and clinking vials. |
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Barrin's CodexArtifactAt the beginning of your upkeep, you may put a page counter on Barrin's Codex.
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Barrin's SpiteSorceryChoose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. "Only vengeance matters now." |
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Barrin's UnmakingInstantReturn target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Barrin, Master WizardLegendary Creature - Human Wizard
"Knowledge is no more expensive than ignorance, and at least as satisfying." |
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Barrow GhoulCreature - ZombieAt the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. "They killed my family to deny me a future. They fed on my ancestors to deny me a past." |
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Bartel RuneaxeLegendary Creature - Giant WarriorVigilance Thundering down from Hammerheim, no foe could slow Bartel's charge. |
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Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
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Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
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Basal ThrullCreature - Thrull
Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. |
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Basalt GargoyleCreature - GargoyleFlying
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Basalt GolemArtifact Creature - GolemBasalt Golem can't be blocked by artifact creatures.
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Basalt MonolithArtifactBasalt Monolith doesn't untap during your untap step.
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Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
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Bash to BitsInstantDestroy target artifact.
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Basilisk CollarArtifact - EquipmentEquipped creature has deathtouch and lifelink. During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death. |
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Basiliza Screecher
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Basking RootwallaCreature - Lizard
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Bathe in DragonfireSorceryBathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. |
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Bathe in LightInstantRadiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. "Truth shines even in darkness. Those who march on the side of truth walk always in righteous light." |
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Baton of CourageArtifactFlash
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Baton of MoraleArtifact
"The Goblins would kill to get ahold of this one." |
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Battered GolemArtifact Creature - GolemBattered Golem doesn't untap during your untap step. A dent marks every year of service, and it has as much rust as glory. |
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Battering CraghornCreature - Goat BeastFirst strike Their skeletons can be found all over Skirk Ridge, tangled in each other's horns. |
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Battering KrasisCreature - Fish BeastTrample
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Battering RamArtifact Creature - ConstructAt the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. |
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Battering SliverCreature - SliverAll Sliver creatures have trample. Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives. |
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Battering WurmCreature - WurmBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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BatterskullArtifact - EquipmentLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Battle CryInstantUntap all white creatures you control. "In the thick of battle, you must keep your wits about you. Yelling a lot helps, too." |
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Battle FrenzyInstantGreen creatures you control get +1/+1 until end of turn. "One day you, too, shall drink the blood of your foes. It is something to look forward to." |
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Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
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Battle HymnInstantAdd "A church is just wood and walls. A congregation is the faithful praising the angels." |
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Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
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Battle of WitsEnchantmentAt the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. There is no loftier ambition than the pursuit of knowledge. |
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Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
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Battle ScreechSorceryPut two 1/1 white Bird creature tokens with flying onto the battlefield.
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battle SquadronCreature - GoblinFlying The goblins made an unruly pile with military precision. |
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Battle StrainEnchantmentWhenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. The pits swallow the weak as predators swallow prey. |
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Battle-Mad RoninCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." |
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Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
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Battlefield ForgeLand
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Battlefield MedicCreature - Human Cleric
"Death never stops to rest. Neither can we." |
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Battlefield PercherCreature - BirdFlying
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Battlefield ScroungerCreature - CentaurThreshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
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Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
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Battlegrace AngelCreature - AngelFlying
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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BattlegrowthInstantPut a +1/+1 counter on target creature.
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Battletide AlchemistCreature - Kithkin ClericIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." |
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Battlewand OakCreature - Treefolk WarriorWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
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Battlewise AvenCreature - Bird SoldierFlying Experience is a good teacher, not a kind one. |
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Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Battlewise ValorInstantTarget creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) It's never good to walk into an ambush, but with the right spell you might walk out again. |
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