Acid RainSorceryDestroy all Forests.
|
|
|||||||
EurekaSorceryStarting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
|
|
|||||||
CleanseSorceryDestroy all black creatures. The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. |
|
|||||||
Eternal FlameSorceryEternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
|
|
|||||||
Stench of EvilSorceryDestroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays .
|
|
|||||||
AnarchySorceryDestroy all white permanents. "The Shaman waved the staff, and the land itself went mad." |
|
|||||||
AvalancheSorceryDestroy X target snow lands. "The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us." |
|
|||||||
Baki's CurseSorceryBaki's Curse deals 2 damage to each creature for each Aura attached to that creature. "Those who fling spells too quickly should have reason to regret it." |
|
|||||||
RetributionSorceryChoose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
|
|
|||||||
Fatal LoreSorceryAn opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. "All knowledge has its price." |
|
|||||||
Ritual of the MachineSorceryAs an additional cost to cast Ritual of the Machine, sacrifice a creature. "Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" |
|
|||||||
Taste of ParadiseSorceryAs an additional cost to cast Taste of Paradise, you may pay any number of times. "Any who drink of Freyalise's bounty drink the mead of rebirth." |
|
|||||||
IcefallSorceryDestroy target artifact or land. As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike. |
|
|||||||
Kaervek's HexSorceryKaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. "If the curse does not strike you dead, question your soul." |
|
|||||||
Natural BalanceSorceryEach player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
|
|
|||||||
Unyaro Bee StingSorceryUnyaro Bee Sting deals 2 damage to target creature or player. "Much can be learned from the bees about dying for a cause." |
|
|||||||
Reign of ChaosSorceryChoose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. "The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will look to only one leader: me." |
|
|||||||
Phyrexian PurgeSorceryDestroy any number of target creatures. Only those who have nothing have nothing to fear. |
|
|||||||
Forbidden RitualSorcerySacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
|
|
|||||||
Natural OrderSorceryAs an additional cost to cast Natural Order, sacrifice a green creature. . . . but the price of Mangara's freedom was Asmira's life. |
|
|||||||
Argivian RestorationSorceryReturn target artifact card from your graveyard to the battlefield. "The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." |
|
|||||||
Evincar's JusticeSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
|
|
|||||||
LegerdemainSorceryExchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) Squee tucked the warm ball in his pocket and slipped a pebble in its place. ‘Glok,' he mumbled, and hid. |
|
|||||||
AftershockSorceryDestroy target artifact, creature, or land. Aftershock deals 3 damage to you. "Every act of destruction has a repercussion." |
|
|||||||
DeadshotSorceryTap target creature. It deals damage equal to its power to another target creature. "Carrion! Keep your distance. My blade will come to you!" |
|
|||||||
LobotomySorceryTarget player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
|
|
|||||||
RansackSorceryLook at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
|
|
|||||||
RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
|
|||||||
CataclysmSorceryEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. The Weatherlight dragged the Predator behind it, the cradle hauling the casket. |
|
|||||||
Flowstone FloodSorceryBuyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
|
|
|||||||
Path of PeaceSorceryDestroy target creature. Its owner gains 4 life. "When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." |
|
|||||||
Ill-Gotten GainsSorceryExile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Urza thought it a crusade. Xantcha knew it was a robbery. |
|
|||||||
UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
|
|||||||
Lay WasteSorceryDestroy target land.
|
|
|||||||
HushSorceryDestroy all enchantments.
|
|
|||||||
RejuvenateSorceryYou gain 6 life.
|
|
|||||||
Titania's BoonSorceryPut a +1/+1 counter on each creature you control. When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen. |
|
|||||||
WhirlwindSorceryDestroy all creatures with flying. Urza tried to rule the air, but Gaea taught him that she controlled all the elements. |
|
|||||||
ReplenishSorceryReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) Treasures, trinkets, trash-the relics of the past are brought forth again. |
|
|||||||
EradicateSorceryExile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
|
|
|||||||
Sowing SaltSorceryExile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
|
|
|||||||
Multani's DecreeSorceryDestroy all enchantments. You gain 2 life for each enchantment destroyed this way. "This is my place of power. Nothing can take root here unless I allow it." |
|
|||||||
SplinterSorceryExile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
|
|
|||||||
UnmaskSorceryYou may exile a black card from your hand rather than pay Unmask's mana cost.
|
|
|||||||
BifurcateSorcerySearch your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
|
|
|||||||
Spontaneous GenerationSorceryPut a 1/1 green Saproling creature token onto the battlefield for each card in your hand. Saprolings always thrive on the ruins of others, and Mercadia ruins more than most. |
|
|||||||
MassacreSorceryIf an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
|
|
|||||||
Pack HuntSorcerySearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. The one you see is just a diversion. |
|
|||||||
Reverent SilenceSorceryIf you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.
|
|
|||||||
Skyshroud ClaimSorcerySearch your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. The forest's constant struggle is to keep the spreading flowstone at bay. |
|
|||||||
Rhystic ScryingSorceryDraw three cards. Then, if any player pays , discard three cards. "The trick is to ask when no one's listening." |
|
|||||||
DespoilSorceryDestroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe it and live. |
|
|||||||
FlaySorceryTarget player discards a card at random. Then that player discards another card at random unless he or she pays . The Keldons would never admit it, but Greel unsettles them, too. |
|
|||||||
OutbreakSorceryYou may discard a Swamp card rather than pay Outbreak's mana cost. This plague chooses its victims. |
|
|||||||
FlameshotSorceryYou may discard a Mountain card rather than pay Flameshot's mana cost.
|
|
|||||||
Calming VerseSorceryDestroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. The chattering forest fell silent as the otherworldly song began. |
|
|||||||
Breaking WaveSorceryYou may cast Breaking Wave any time you could cast an instant if you pay more to cast it.
|
|
|||||||
Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
|
|||||||
Bend or BreakSorceryEach player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
|
|
|||||||
Saproling SymbiosisSorceryYou may cast Saproling Symbiosis any time you could cast an instant if you pay more to cast it.
|
|
|||||||
Barrin's SpiteSorceryChoose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. "Only vengeance matters now." |
|
|||||||
Urza's GuiltSorceryEach player draws two cards, then discards three cards, then loses 4 life. Deep in Yawgmoth's realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. "Mishra?" |
|
|||||||
Dwarven LandslideSorceryKicker-, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
|
|
|||||||
Gaea's BalanceSorceryAs an additional cost to cast Gaea's Balance, sacrifice five lands.
|
|
|||||||
Churning EddySorceryReturn target creature and target land to their owners' hands. "Magic is like the tide-both ebb, both flow, and both serve my whims." |
|
|||||||
Deep AnalysisSorceryTarget player draws two cards. "The specimen seems to be broken." |
|
|||||||
Acorn HarvestSorceryPut two 1/1 green Squirrel creature tokens onto the battlefield.
|
|
|||||||
Invigorating FallsSorceryYou gain life equal to the number of creature cards in all graveyards. Krosan druids do not fear death, for they know that nature will only prosper from their passing. |
|
|||||||
Battle ScreechSorceryPut two 1/1 white Bird creature tokens with flying onto the battlefield.
|
|
|||||||
SwelterSorcerySwelter deals 2 damage to each of two target creatures. No circle has a beginning, but many have foreseeable ends. |
|
|||||||
Swirling SandstormSorceryThreshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. As dust swept out, vultures swept in. |
|
|||||||
Venomous VinesSorceryDestroy target enchanted permanent. "True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath." |
|
|||||||
Airborne AidSorceryDraw a card for each Bird on the battlefield. "We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves." |
|
|||||||
Peer PressureSorceryChoose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
|
|
|||||||
Aphetto DredgingSorceryReturn up to three target creature cards of the creature type of your choice from your graveyard to your hand. Phage became both executioner and savior, helping others to the same rebirth she had found. |
|
|||||||
Endemic PlagueSorceryAs an additional cost to cast Endemic Plague, sacrifice a creature.
|
|
|||||||
Profane PrayersSorceryProfane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. "We have ways to make you talk, but you have nothing interesting to say." |
|
|||||||
Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
|
|||||||
Thunder of HoovesSorceryThunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
|
|
|||||||
Chain of AcidSorceryDestroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
|
|
|||||||
Explosive VegetationSorcerySearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. |
|
|||||||
Kamahl's SummonsSorceryEach player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa. |
|
|||||||
Decree of JusticeSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
|
|
|||||||
Tendrils of AgonySorceryTarget player loses 2 life and you gain 2 life.
|
|
|||||||
Break AsunderSorceryDestroy target artifact or enchantment. "No good will come of this." |
|
|||||||
Claws of WirewoodSorceryClaws of Wirewood deals 3 damage to each creature with flying and each player. They say the forest has eyes. They never mention its claws. |
|
|||||||
Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
|
|
|||||||
Fill with FrightSorceryTarget player discards two cards.
|
|
|||||||
GranulateSorceryDestroy each nonland artifact with converted mana cost 4 or less. There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. |
|
|||||||
Beacon of CreationSorceryPut a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. |
|
|||||||
Channel the SunsSorceryAdd to your mana pool. To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. |
|
|||||||
Terashi's CrySorcery - ArcaneTap up to three target creatures. "The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness." |
|
|||||||
Cut the TethersSorceryFor each Spirit, return it to its owner's hand unless that player pays . "You cannot bar the path of gods. You can only divert their journey for a while." |
|
|||||||
Cranial ExtractionSorcery - ArcaneName a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
|
|
|||||||
Devouring GreedSorcery - ArcaneAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
|
|
|||||||
Struggle for SanitySorceryTarget opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
|
|
|||||||
Joyous RespiteSorcery - ArcaneYou gain 1 life for each land you control. "I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled." |
|
|||||||
UprootSorcery - ArcanePut target land on top of its owner's library. "We arrived at the battlefield too late. Again. Another error on your part, and you will have to answer to me personally." |
|
|||||||
Presence of the WiseSorceryYou gain 2 life for each card in your hand. "Humbly I bow. Silently I wait. Deeply I listen." |
|
|||||||
Sink into TakenumaSorcery - ArcaneSweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
|
|