Ajani's ChosenCreature - Cat SoldierWhenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. "United, our roar will level mountains." |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Bonescythe SliverCreature - SliverSliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) "Their appendages are sharper than our swords and quicker than our bows."-Hastric, Thunian scout |
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Capashen KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer. |
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Charging GriffinCreature - GriffinFlying Four claws, two wings, one beak, no fear. |
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Dawnstrike PaladinCreature - Human KnightVigilance (Attacking doesn't cause this creature to tap.) She crushes darkness beneath her charger's hooves. |
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Fiendslayer PaladinCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Griffin SentinelCreature - GriffinFlying Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. |
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Imposing SovereignCreature - HumanCreatures your opponents control enter the battlefield tapped. Some are born to rule. The rest are born to bow before them. |
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Master of DiversionCreature - Human ScoutWhenever Master of Diversion attacks, tap target creature defending player controls. Choose your battles carefully. For example, avoid the big guy. |
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Pillarfield OxCreature - Ox"May starving fleas birth a thousand generations on your stubborn hide, cow!" |
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Sentinel SliverCreature - SliverSliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) Through its watchful gaze, all slivers may see. |
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Seraph of the SwordCreature - AngelFlying "Only when my sword lies idle shall I rejoice." |
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Serra AngelCreature - AngelFlying Follow the light. In its absence, follow her. |
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Siege MastodonCreature - Elephant"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" |
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SoulmenderCreature - Human Cleric: You gain 1 life. "Healing is more art than magic. Well, there is still quite a bit of magic." |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Stonehorn ChanterCreature - Rhino Cleric: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) With the Stonehorn, piety and power are one. |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Air ServantCreature - ElementalFlying "Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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CloneCreature - ShapeshifterYou may have Clone enter the battlefield as a copy of any creature on the battlefield. One face, two minds. |
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Colossal WhaleCreature - WhaleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Elite ArcanistCreature - Human WizardWhen Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
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Galerider SliverCreature - SliverSliver creatures you control have flying. Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers. |
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Jace's MindseekerCreature - Fish IllusionFlying
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Messenger DrakeCreature - DrakeFlying The more important the message, the larger the messenger. |
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Nephalia SeakiteCreature - BirdFlash (You may cast this spell any time you could cast an instant.) "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." |
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Phantom WarriorCreature - Illusion WarriorPhantom Warrior can't be blocked. "The construction of a defense is not accomplished by adding bricks." |
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Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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Seacoast DrakeCreature - DrakeFlying Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. |
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Tidebinder MageCreature - Merfolk WizardWhen Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Trained CondorCreature - BirdFlying "They're smart enough to understand that war means lots of carrion."-Griv, condor rider |
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