Abzan BannerArtifact: Add , , or to your mana pool. Stone to endure, roots to remember. |
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Accorder's ShieldArtifact - EquipmentEquipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind. |
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Acidic DaggerArtifact, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
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Acorn CatapultArtifact, : Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. The Kalonian word for "ammunition" is the same as the word for "bait." |
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Adarkar SentinelArtifact Creature - Soldier: Adarkar Sentinel gets +0/+1 until end of turn. "We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable." |
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Adventuring GearArtifact - EquipmentLandfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. An explorer's essentials in a wild world. |
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Aegis of the MeekArtifact, : Target 1/1 creature gets +1/+2 until end of turn. "With this marvel, even the weak have a fighting chance!" |
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AeolipileArtifact, , Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. "Although fragile, the Aeolipile could be quite destructive." |
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Aesthir GliderArtifact Creature - BirdFlying "Sacrilege A noble ally in life, made nothing more than a glorified kite in death" |
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Agent of AcquisitionsArtifact Creature - ConstructDraft Agent of Acquisitions face up.
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Akroan HorseArtifact Creature - HorseDefender
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Akroma's MemorialLegendary ArtifactCreatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. "No rest. No mercy. No matter what." |
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Al-abara's CarpetArtifact, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach. |
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Aladdin's LampArtifact, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's RingArtifact, : Aladdin's Ring deals 4 damage to target creature or player. "A good lamp will light your way. A good ring will clear it." |
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Alchor's TombArtifact, : Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
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Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
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Alloy GolemArtifact Creature - GolemAs Alloy Golem enters the battlefield, choose a color. "We turned old weapons into new warriors." |
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Alloy MyrArtifact Creature - Myr: Add one mana of any color to your mana pool. With or without witnesses, the suns continued their prismatic dance. |
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Alpha MyrArtifact Creature - Myr
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Altar GolemArtifact Creature - GolemTrample
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Altar of DementiaArtifactSacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. "It is not that you will go mad. It is that you will beg for madness." |
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Altar of ShadowsArtifactAt the beginning of your precombat main phase, add to your mana pool for each charge counter on Altar of Shadows.
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Altar of the BroodArtifactWhenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
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Altar of the LostArtifactAltar of the Lost enters the battlefield tapped.
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Amber PrisonArtifactYou may choose not to untap Amber Prison during your untap step.
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Amulet of KroogArtifact, : Prevent the next 1 damage that would be dealt to target creature or player this turn. Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. |
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Amulet of QuozArtifactRemove Amulet of Quoz from your deck before playing if you're not playing for ante.
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Amulet of UnmakingArtifact, , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. Trade to trade, not to keep. |
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Amulet of VigorArtifactWhenever a permanent enters the battlefield tapped and under your control, untap it. "After years of study, I've learned an important lesson: the relics we watch may be watching us back." |
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Ancestral StatueArtifact Creature - GolemWhen Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war. |
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Angel's FeatherArtifactWhenever a player casts a white spell, you may gain 1 life. The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence. |
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Angel's TombArtifactWhenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. "Faith can quicken the stones themselves with life." |
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Angel's TrumpetArtifactAll creatures have vigilance.
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Angelheart VialArtifactWhenever you're dealt damage, you may put that many charge counters on Angelheart Vial. It holds a whisper from Iona: "Persevere." |
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Angelic ArmamentsArtifact - EquipmentEquipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Forged in dark hours from the flame that would not die. |
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Ankh of MishraArtifactWhenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Anodet LurkerArtifact Creature - ConstructWhen Anodet Lurker dies, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. |
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Antler SkulkinArtifact Creature - Scarecrow: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
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Anvil of BogardanArtifactPlayers have no maximum hand size.
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Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
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Apocalypse ChimeArtifact, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. "One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." |
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ArachnoidArtifact Creature - SpiderReach (This creature can block creatures with flying.) It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. |
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Arcane SpyglassArtifact, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. It breaches not physical distances but temporal ones. |
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Arcbound BruiserArtifact Creature - GolemModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Break in case of emergency. |
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Arcbound CrusherArtifact Creature - JuggernautTrample
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Arcbound FiendArtifact Creature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Arcbound HybridArtifact Creature - BeastHaste
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Arcbound LancerArtifact Creature - BeastFirst strike
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Arcbound OverseerArtifact Creature - GolemAt the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
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Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
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Arcbound ReclaimerArtifact Creature - GolemRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
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Arcbound SlithArtifact Creature - SlithWhenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
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Arcbound StingerArtifact Creature - InsectFlying
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Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
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Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
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Arcum's SleighArtifact, : Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. "With the proper equipment and caution, one can travel anywhere." |
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Arcum's WeathervaneArtifact, : Target snow land is no longer snow.
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Arcum's WhistleArtifact, : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay , where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.
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Arena of the AncientsArtifactLegendary creatures don't untap during their controllers' untap steps.
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Argentum ArmorArtifact - EquipmentEquipped creature gets +6/+6. Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power. |
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Ark of BlightArtifact, , Sacrifice Ark of Blight: Destroy target land. When opened, it erases entire landscapes from minds and maps. |
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Armageddon ClockArtifactAt the beginning of your upkeep, put a doom counter on Armageddon Clock.
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Armillary SphereArtifact, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. The mysterious purpose of two of the rings had eluded Esper mages-until now. |
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Armored TransportArtifact Creature - ConstructPrevent all combat damage that would be dealt to Armored Transport by creatures blocking it. "If only our jails were as secure."
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Armory of IroasArtifact - EquipmentWhenever equipped creature attacks, put a +1/+1 counter on it. From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle. |
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Arsenal ThresherArtifact Creature - ConstructAs Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
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Ashes of the FallenArtifactAs Ashes of the Fallen enters the battlefield, choose a creature type. The ashes of the dead mingle with the soil, and both become as one. |
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Ashnod's AltarArtifactSacrifice a creature: Add to your mana pool. The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured. |
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Ashnod's Battle GearArtifactYou may choose not to untap Ashnod's Battle Gear during your untap step. This invention shows why Ashnod was feared by her troops as well as her foes. |
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Ashnod's CylixArtifact, : Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers. |
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Ashnod's TransmograntArtifact, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Ashnod found few willing to trade their humanity for the power she offered. |
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Assault SuitArtifact - EquipmentEquipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
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Assembly HallArtifact, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
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Assembly-WorkerArtifact Creature - Assembly-Worker: Target Assembly-Worker creature gets +1/+1 until end of turn. With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders. |
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Astral CornucopiaArtifactAstral Cornucopia enters the battlefield with X charge counters on it.
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AstrolabeArtifact, , Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
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Atarka MonumentArtifact: Add or to your mana pool. Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl. |
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Auriok ReplicaArtifact Creature - Cleric, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. All the loyalty of the Auriok with only a trace of their self-righteousness. |
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Auriok Siege SledArtifact Creature - Juggernaut: Target artifact creature blocks Auriok Siege Sled this turn if able. Everything in its path is either pushed aside or ground under. |
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Avacyn's CollarArtifact - EquipmentEquipped creature gets +1/+0 and has vigilance.
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Avarice AmuletArtifact - EquipmentEquipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Designed by Penny Arcade |
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Avarice TotemArtifact: Exchange control of Avarice Totem and target nonland permanent. Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other. |
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Azorius CluestoneArtifact: Add or to your mana pool. Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers. |
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Azorius KeyruneArtifact: Add or to your mana pool. "The higher the mind soars, the greater its understanding of the law." |
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Azorius SignetArtifact, : Add to your mana pool. The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change. |
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Æther SearcherArtifact Creature - ConstructReveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.
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Æther SpellbombArtifact, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.
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Æther VialArtifactAt the beginning of your upkeep, you may put a charge counter on Æther Vial.
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Baku AltarArtifactWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
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Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
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Balm of RestorationArtifact, , Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. "Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable." |
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Banshee's BladeArtifact - EquipmentEquipped creature gets +1/+1 for each charge counter on Banshee's Blade.
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Barbed BattlegearArtifact - EquipmentEquipped creature gets +4/-1. "One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word." |
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Barbed SextantArtifact, , Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
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Barbed WireArtifactAt the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. A steel snake with ten thousand teeth. |
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Bargaining TableArtifact, : Draw a card. X is the number of cards in an opponent's hand. Although it looks like a game, business around the table is deadly serious. |
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Barl's CageArtifact: Target creature doesn't untap during its controller's next untap step. For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars. |
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