Dwarven WeaponsmithCreature - Dwarf Artificer, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. "Work with zeal as hammers peal! Melt, anneal, and pound the steel!" |
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El-HajjâjCreature - Human WizardWhenever El-Hajjâj deals damage, you gain that much life.
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Erg RaidersCreature - Human WarriorAt the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Island Fish JasconiusCreature - FishIsland Fish Jasconius doesn't untap during your untap step.
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Mijae DjinnCreature - DjinnWhenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
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Mishra's War MachineArtifact Creature - JuggernautBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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OnuletArtifact Creature - ConstructWhen Onulet dies, you gain 2 life. An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning. |
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Serendib EfreetCreature - EfreetFlying
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Sorceress QueenCreature - Human Wizard: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
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Argivian ArchaeologistCreature - Human Artificer, : Return target artifact card from your graveyard to your hand. Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era. |
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Argivian BlacksmithCreature - Human Artificer: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land. |
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Argothian PixiesCreature - FaerieArgothian Pixies can't be blocked by artifact creatures. After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends. |
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Argothian TreefolkCreature - TreefolkPrevent all damage that would be dealt to Argothian Treefolk by artifact sources. Haunting cries we hear in our dreams |
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Citanul DruidCreature - Human DruidWhenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. Driven mad by the fall of Argoth, the Citanul Druids found peace only in battle. |
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Gaea's AvengerCreature - TreefolkGaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. After the destruction of Argoth, Gaea was willing to instill a portion of her own powers into some of her more vengeful followers. |
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Goblin ArtisansCreature - Goblin Artificer: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
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Martyrs of KorlisCreature - HumanAs long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
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Orcish MechanicsCreature - Orc, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
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Phyrexian GremlinsCreature - GremlinYou may choose not to untap Phyrexian Gremlins during your untap step.
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Priest of YawgmothCreature - Human Cleric, Sacrifice an artifact: Add to your mana pool an amount of equal to the sacrificed artifact's converted mana cost.
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Su-ChiArtifact Creature - ConstructWhen Su-Chi dies, add to your mana pool. Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students. |
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Abu Ja'farCreature - HumanWhen Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
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AladdinCreature - Human Rogue, : Gain control of target artifact for as long as you control Aladdin.
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Ali from CairoCreature - HumanDamage that would reduce your life total to less than 1 reduces it to 1 instead.
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CamelCreature - CamelBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels. |
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Cuombajj WitchesCreature - Human Wizard: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
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Desert NomadsCreature - Human NomadDesertwalk
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Erhnam DjinnCreature - DjinnAt the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
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Flying MenCreature - HumanFlying Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat. |
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Guardian BeastCreature - BeastAs long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
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Hasran OgressCreature - OgreWhenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
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Ifh-Bíff EfreetCreature - EfreetFlying
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Juzám DjinnCreature - DjinnAt the beginning of your upkeep, Juzám Djinn deals 1 damage to you. "Expect my visit when the darkness comes. The night I think is best for hiding all." -Ouallada |
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Khabál GhoulCreature - ZombieAt the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
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King SuleimanCreature - Human: Destroy target Djinn or Efreet. "We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him." -The Qur'an, 21:81 |
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Merchant ShipCreature - HumanMerchant Ship can't attack unless defending player controls an Island.
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Moorish CavalryCreature - Human KnightTrample Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations. |
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Old Man of the SeaCreature - DjinnYou may choose not to untap Old Man of the Sea during your untap step.
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Serendib DjinnCreature - DjinnFlying
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Singing TreeCreature - Plant: Target attacking creature's power becomes 0 until end of turn.
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Stone-Throwing DevilsCreature - DevilFirst strike Sometimes those with the most sin cast the first stones. |
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War ElephantCreature - ElephantTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "When elephants fight it is the grass that suffers." -Kikuyu Proverb |
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Ydwen EfreetCreature - EfreetWhenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
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Benalish HeroCreature - Human SoldierBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero. |
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Clockwork BeastArtifact Creature - BeastClockwork Beast enters the battlefield with seven +1/+0 counters on it.
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CockatriceCreature - CockatriceFlying
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Demonic HordesCreature - Demon: Destroy target land. Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose. |
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Dwarven Demolition TeamCreature - Dwarf: Destroy target Wall. Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble. |
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Dwarven WarriorsCreature - Dwarf Warrior: Target creature with power 2 or less is unblockable this turn.
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Elvish ArchersCreature - Elf ArcherFirst strike I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!" |
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Frozen ShadeCreature - Shade: Frozen Shade gets +1/+1 until end of turn. "There are some qualities-some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade." |
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FungusaurCreature - Fungus LizardWhenever Fungusaur is dealt damage, put a +1/+1 counter on it. Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth. |
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Gaea's LiegeCreature - AvatarAs long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
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Granite GargoyleCreature - GargoyleFlying "While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them." |
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Gray OgreCreature - OgreThe Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, and preferred to live entirely on creatures that preyed on sentient beings. |
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Hurloon MinotaurCreature - MinotaurThe Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds. |
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Ironclaw OrcsCreature - OrcIronclaw Orcs can't block creatures with power 2 or greater. Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw. |
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Ironroot TreefolkCreature - TreefolkThe mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation. |
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Keldon WarlordCreature - Human BarbarianKeldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Living WallArtifact Creature - WallDefender (This creature can't attack.) Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage. |
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Lord of AtlantisCreature - MerfolkOther Merfolk creatures get +1/+1 and have islandwalk. A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them. |
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Mesa PegasusCreature - PegasusFlying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. |
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Mons's Goblin RaidersCreature - GoblinThe intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm. |
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Nether ShadowCreature - SpiritHaste
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Nettling ImpCreature - Imp: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.
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Northern PaladinCreature - Human Knight, : Destroy target black permanent. "Look to the north; there you will find aid and comfort." |
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Obsianus GolemArtifact Creature - Golem"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . ." |
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Pearled UnicornCreature - Unicorn"‘Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'" |
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Personal IncarnationCreature - Avatar Incarnation: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.
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Phantasmal ForcesCreature - IllusionFlying These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies. |
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Phantom MonsterCreature - IllusionFlying "While, like a ghastly rapid river, |
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Pirate ShipCreature - Human PiratePirate Ship can't attack unless defending player controls an Island.
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Plague RatsCreature - RatPlague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. "Should you a Rat to madness tease |
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Prodigal SorcererCreature - Human Wizard: Prodigal Sorcerer deals 1 damage to target creature or player. Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment. |
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Roc of Kher RidgesCreature - BirdFlying We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror. |
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Rock HydraCreature - HydraRock Hydra enters the battlefield with X +1/+1 counters on it.
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Scavenging GhoulCreature - ZombieAt the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
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Scryb SpritesCreature - FaerieFlying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. |
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Sea SerpentCreature - SerpentSea Serpent can't attack unless defending player controls an Island. Legend has it that Serpents used to be bigger, but how could that be? |
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Sedge TrollCreature - TrollSedge Troll gets +1/+1 as long as you control a Swamp. The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was. |
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Shanodin DryadsCreature - DryadForestwalk Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. |
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Thicket BasiliskCreature - BasiliskWhenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Moss-covered statues littered the area, a macabre monument to the Basilisk's power. |
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Timber WolvesCreature - WolfBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey. |
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Two-Headed Giant of ForiysCreature - GiantTrample None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia. |
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Uthden TrollCreature - Troll: Regenerate Uthden Troll. "Oi oi oi, me gotta hurt in 'ere, |
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Vesuvan DoppelgangerCreature - ShapeshifterYou may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."
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Veteran BodyguardCreature - HumanAs long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Good bodyguards are hard to find, mainly because they don't live long. |
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Wall of BramblesCreature - Plant WallDefender (This creature can't attack.) "What else, when chaos draws all forces inward to shape a single leaf." -Conrad Aiken |
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Wall of IceCreature - WallDefender (This creature can't attack.) "And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken-/ The ice was all between."/-Samuel Coleridge, "The Rime of the Ancient Mariner" |
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Wall of StoneCreature - WallDefender (This creature can't attack.) The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. |
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Wall of WaterCreature - WallDefender (This creature can't attack.) A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. |
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War MammothCreature - ElephantTrample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. |
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Water ElementalCreature - ElementalUnpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. |
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Zombie MasterCreature - ZombieOther Zombie creatures have swampwalk. They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. |