Predatory SliverCreature - SliverSliver creatures you control get +1/+1. No matter how much the slivers change, their collective might remains. |
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RootwallaCreature - Lizard: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard. |
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Rumbling BalothCreature - BeastIn the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles. |
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Scavenging OozeCreature - Ooze: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. In nature, not a single bone or scrap of flesh goes to waste. |
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SporemoundCreature - FungusWhenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."-Hadi Kasten, Calla Dale naturalist |
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Vastwood HydraCreature - HydraVastwood Hydra enters the battlefield with X +1/+1 counters on it.
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Voracious WurmCreature - WurmVoracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding. |
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WitchstalkerCreature - WolfHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Woodborn BehemothCreature - ElementalAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Guardian of the AgesArtifact Creature - GolemDefender (This creature can't attack.) "At my feet, invasions end."-Statue inscription |
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Sliver ConstructArtifact Creature - Sliver ConstructSlivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings. |
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