Somberwald SageCreature - Human Druid: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. "You can face any danger when all of nature is on your side." |
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Soul of the HarvestCreature - ElementalTrample It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon. |
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Timberland GuideCreature - Human ScoutWhen Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. "Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me." |
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Trusted ForcemageCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Ulvenwald TrackerCreature - Human Shaman, : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) "Peace will come to Innistrad, but only after all abominations have been dealt with, one by one." |
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VorstclawCreature - Elemental Horror"Where'd the werewolves go? Maybe that got hungry." |
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Yew SpiritCreature - Spirit Treefolk: Yew Spirit gets +X/+X until end of turn, where X is its power. "I wonder what dwelled in the primordial forests before humans existed." |
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Bruna, Light of AlabasterLegendary Creature - AngelFlying, vigilance
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Gisela, Blade of GoldnightLegendary Creature - AngelFlying, first strike
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Sigarda, Host of HeronsLegendary Creature - AngelFlying, hexproof Great devotion yields great reward. |
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Ajani's SunstrikerCreature - Cat ClericLifelink (Damage dealt by this creature also causes you to gain that much life.) "Ajani goes where he is needed most and in his name we keep his lands safe." |
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Attended KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Aven SquireCreature - Bird SoldierFlying When the meek charge into battle, courage becomes infectious. |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Captain of the WatchCreature - Human SoldierVigilance (Attacking doesn't cause this creature to tap.)
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Crusader of OdricCreature - Human SoldierCrusader of Odric's power and toughness are each equal to the number of creatures you control. "We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain." |
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Griffin ProtectorCreature - GriffinFlying The drums of war stir the hearts of all who fight for righteousness. |
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Guardian LionsCreature - CatVigilance (Attacking doesn't cause this creature to tap.) Approach in peace or not at all. |
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Guardians of AkrasaCreature - Human SoldierDefender (This creature can't attack.) "Only by the bravery of those who put loyalty above glory is our home kept safe." |
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Healer of the PrideCreature - Cat ClericWhenever another creature enters the battlefield under your control, you gain 2 life. "No life is without meaning. No living thing is too small to be strong." |
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Intrepid HeroCreature - Human Soldier: Destroy target creature with power 4 or greater. A fool knows no fear. A hero shows no fear. |
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Knight of GloryCreature - Human KnightProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) "I will uphold the law, and no manner of foe will stop me." |
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Odric, Master TacticianLegendary Creature - Human SoldierFirst strike (This creature deals combat damage before creatures without first strike.) "Fear holds no place in faith's battle plan." |
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Pillarfield OxCreature - Ox"May starving fleas birth a thousand generations on your stubborn hide, cow!" |
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Prized ElephantCreature - ElephantPrized Elephant gets +1/+1 as long as you control a Forest.
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Rhox FaithmenderCreature - Rhino MonkLifelink (Damage dealt by this creature also causes you to gain that much life.) Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries. |
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Serra AngelCreature - AngelFlying Follow the light. In its absence, follow her. |
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Serra AvatarCreature - AvatarSerra Avatar's power and toughness are each equal to your life total. "Serra isn't dead. She lives on through me." |
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Serra AvengerCreature - AngelYou can't cast Serra Avenger during your first, second, or third turns of the game.
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Silvercoat LionCreature - Cat"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths." |
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Sublime ArchangelCreature - AngelFlying
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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Warclamp MastiffCreature - HoundFirst strike (This creature deals combat damage before creatures without first strike.) "One bite from that dog will send you to the healer's tent for days." |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Arctic AvenCreature - Bird WizardFlying
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Augur of BolasCreature - Merfolk WizardWhen Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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CloneCreature - ShapeshifterYou may have Clone enter the battlefield as a copy of any creature on the battlefield. One face, two minds. |
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Courtly ProvocateurCreature - Human Wizard: Target creature attacks this turn if able. "My one regret is that I have mastered an art that leaves its audience unable to applaud." |
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Faerie InvadersCreature - Faerie RogueFlash (You may cast this spell any time you could cast an instant.) Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin. |
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Fog BankCreature - WallDefender, flying "The union of sea and sky makes a perfect cover." |
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Harbor SerpentCreature - SerpentIslandwalk (This creature can't be blocked as long as defending player controls an Island.) Like most giant monsters villagers worship as gods, it proves a fickle master. |
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Jace's PhantasmCreature - IllusionFlying In the abstract memories of the Iquati, Jace found interesting ideas to improve upon. |
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Kraken HatchlingCreature - KrakenA spike and a maul are needed to crack their shells, but the taste is worth the effort. |
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Master of the Pearl TridentCreature - MerfolkOther Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) "Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun." |
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Merfolk of the Pearl TridentCreature - Merfolk"The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow." |
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Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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Sphinx of UthuunCreature - SphinxFlying
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Stormtide LeviathanCreature - LeviathanIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Talrand, Sky SummonerLegendary Creature - Merfolk WizardWhenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. "The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?" |
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Vedalken EntrancerCreature - Vedalken Wizard, : Target player puts the top two cards of his or her library into his or her graveyard. "Don't get any ideas." |
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Void StalkerCreature - Elemental, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. Now you see it, now you're gone. |
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WatercourserCreature - Elemental: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Bloodhunter BatCreature - BatFlying It returns eager to share the feast of blood and gore with its ghoulish master. |
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Bloodthrone VampireCreature - VampireSacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. "What I need is your blood. What I don't need is your permission." |
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Disciple of BolasCreature - Human WizardWhen Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. "Lord Bolas has shown me how each miserable little life holds untold resources." |
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Duskmantle ProwlerCreature - Vampire RogueHaste (This creature can attack and as soon as it comes under your control.)
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Duty-Bound DeadCreature - SkeletonExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Giant ScorpionCreature - ScorpionDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Its sting hurts, but death is strangely painless. |
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Harbor BanditCreature - Human RogueHarbor Bandit gets +1/+1 as long as you control an Island. He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks. |
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Knight of InfamyCreature - Human KnightProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) "Your laws, like your bones, were made to be broken." |
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Liliana's ShadeCreature - ShadeWhen Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
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Nefarox, Overlord of GrixisLegendary Creature - DemonFlying
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Phylactery LichCreature - ZombieIndestructible
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Ravenous RatsCreature - RatWhen Ravenous Rats enters the battlefield, target opponent discards a card. Devouring books is only the beginning. The librarian's next. |
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Servant of NefaroxCreature - Human ClericExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "My cause is power, and at the altar of power I will gladly forfeit my soul." |
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Shimian SpecterCreature - SpecterFlying
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Tormented SoulCreature - SpiritTormented Soul can't block and can't be blocked. Those who raged most bitterly at the world in life are cursed to roam the nether realms in death. |
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Vampire NighthawkCreature - Vampire ShamanFlying
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Vampire NocturnusCreature - VampirePlay with the top card of your library revealed. "Your life will set with the sun." |
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Veilborn GhoulCreature - ZombieVeilborn Ghoul can't block. Liliana's voice carries far, reaching beyond the cold pall of death. |
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Walking CorpseCreature - Zombie"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." |
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Xathrid GorgonCreature - GorgonDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
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Arms DealerCreature - Goblin Rogue, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. "Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." |
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Bladetusk BoarCreature - BoarIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both. |
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Canyon MinotaurCreature - Minotaur Warrior"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." |
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Crimson MuckwaderCreature - LizardCrimson Muckwader gets +1/+1 as long as you control a Swamp.
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Dragon HatchlingCreature - DragonFlying "Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." |
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Fire ElementalCreature - Elemental"Fire set free is a fearsome force-destructive, merciless, always hungry. Given direction, it is much worse." |
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Firewing PhoenixCreature - PhoenixFlying "When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war." |
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Furnace WhelpCreature - DragonFlying Baby dragons can't figure out humans-if they didn't want to be killed, why were they made of meat and treasure? |
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Goblin ArsonistCreature - Goblin ShamanWhen Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. With great power comes great risk of getting yourself killed. |
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Goblin Battle JesterCreature - GoblinWhenever you cast a red spell, target creature can't block this turn. Somehow goblins found a tactical advantage by sending a clown to war. |
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Hamletback GoliathCreature - Giant WarriorWhenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. "If you live on a giant's back, there's only one individual you'll ever need to fear." |
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Krenko, Mob BossLegendary Creature - Goblin Warrior: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. "He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." |
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Mindclaw ShamanCreature - Viashino ShamanWhen Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. Nicol Bolas gives power to those who will abuse it most. |
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Mogg FlunkiesCreature - GoblinMogg Flunkies can't attack or block alone. They'll attack whatever's in front of them-as long as you tell them where that is. |
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Reckless BruteCreature - Ogre WarriorHaste (This creature can attack and as soon as it comes under your control.) His mind knows no fear, registering only the burning impulse to destroy. |
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Rummaging GoblinCreature - Goblin Rogue, Discard a card: Draw a card. To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly. |
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Slumbering DragonCreature - DragonFlying
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Thundermaw HellkiteCreature - DragonFlying
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Torch FiendCreature - Devil, Sacrifice Torch Fiend: Destroy target artifact. Devils redecorate every room with fire. |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |