Spreading SeasEnchantment - AuraEnchant land Most inhabitants of Zendikar have given up on the idea of an accurate map. |
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Bloodchief AscensionEnchantmentAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Quest for the GravelordEnchantmentWhenever a creature dies, you may put a quest counter on Quest for the Gravelord.
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Soul Stair ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
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ElectropotenceEnchantmentWhenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player. Where life and force collide. |
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Pyromancer AscensionEnchantmentWhenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
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Quest for Pure FlameEnchantmentWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
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Zektar Shrine ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
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Beastmaster AscensionEnchantmentWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
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GigantiformEnchantment - AuraKicker
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Khalni Heart ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
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Predatory UrgeEnchantment - AuraEnchant creature
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Quest for the GembladesEnchantmentWhenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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Predatory AdvantageEnchantmentAt the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. Those who forget their past are doomed to be eaten by it. |
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Sigil of the Nayan GodsEnchantment - AuraEnchant creature As the elves learned the hymns of angels, the knights learned the roars of titans. |
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Necromancer's CovenantEnchantmentWhen Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
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Cloven CastingEnchantmentWhenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. "Let us flee to the deep jungle. Our city is no longer safe-and I suspect neither is the fallback retreat." |
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Magefire WingsEnchantment - AuraEnchant creature Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter. |
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Glory of WarfareEnchantmentAs long as it's your turn, creatures you control get +2/+0. "Their hopes dashed on our shields! Their victory slashed by our swords!" |
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Dragon AppeasementEnchantmentSkip your draw step. "Look there-they carry that one upon a sedan chair. It must be their leader. Wait . . . Oh! Perhaps not." |
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Finest HourEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Sangrite BacklashEnchantment - AuraEnchant creature "Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it." |
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Trace of AbundanceEnchantment - AuraEnchant land
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CrystallizationEnchantment - AuraEnchant creature
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Ajani's MantraEnchantmentAt the beginning of your upkeep, you may gain 1 life. "He hasn't returned to the Cloud Forest. But I can still sense his calming presence." |
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Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
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Holy StrengthEnchantment - AuraEnchant creature "Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." |
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Leyline of SanctityEnchantmentIf Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
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Leyline of AnticipationEnchantmentIf Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
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Dark TutelageEnchantmentAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. "It is a rough road that leads to the heights of greatness." |
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Leyline of the VoidEnchantmentIf Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
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Liliana's CaressEnchantmentWhenever an opponent discards a card, that player loses 2 life. "This might hurt less if you don't fight so hard. But I doubt it." |
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Necrotic PlagueEnchantment - AuraEnchant creature
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Quag SicknessEnchantment - AuraEnchant creature The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had. |
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Unholy StrengthEnchantment - AuraEnchant creature "Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart." |
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Leyline of PunishmentEnchantmentIf Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
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Shiv's EmbraceEnchantment - AuraEnchant creature
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Wild EvocationEnchantmentAt the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Dryad's FavorEnchantment - AuraEnchant creature She grants knowledge of the ways to traverse the forest's invisible connections. |
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Leyline of VitalityEnchantmentIf Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
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Primal CocoonEnchantment - AuraEnchant creature
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IndestructibilityEnchantment - AuraEnchant permanent
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Convincing MirageEnchantment - AuraEnchant land "Where are we? You must learn to ask more useful questions than that." |
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Hive MindEnchantmentWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. "All consciousness is one, separated only by a thin veil of the physical." |
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TelepathyEnchantmentYour opponents play with their hands revealed. "The most disappointing thing about learning telepathy is finding out how boring people really are." |
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MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
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Sanguine BondEnchantmentWhenever you gain life, target opponent loses that much life. "Blood is constant. Every drop I drink, someone must bleed." |
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Soul BleedEnchantment - AuraEnchant creature Whether the end comes swift or slow, it always comes too soon. |
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Underworld DreamsEnchantmentWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." |
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WeaknessEnchantment - AuraEnchant creature "For strength to have any meaning, there must also be . . . you." |
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Entangling VinesEnchantment - AuraEnchant tapped creature Every living thing has roots in nature. Sometimes nature gets its roots into you. |
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Lurking PredatorsEnchantmentWhenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. All are prey to the eyes of the wild. |
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OakenformEnchantment - AuraEnchant creature "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" |
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Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
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Mark of AsylumEnchantmentPrevent all noncombat damage that would be dealt to creatures you control. A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness. |
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Sigil of the Empty ThroneEnchantmentWhenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. When Asha left Bant, she ensured that the world would have protection and order in her absence. |
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Controlled InstinctsEnchantment - AuraEnchant red or green creature Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death. |
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Corrupted RootsEnchantment - AuraEnchant Forest or Plains The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops. |
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Yoke of the DamnedEnchantment - AuraEnchant creature The demon's yoke is part leash, part noose. |
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Maniacal RageEnchantment - AuraEnchant creature The spikes of sangrite made the goblin stronger, but they didn't make him any smarter. |
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Elder MasteryEnchantment - AuraEnchant creature Taste his power, hunger for his command. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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Endless HorizonsEnchantmentWhen Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
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Light from WithinEnchantmentChroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." |
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Recumbent BlissEnchantment - AuraEnchant creature Kithkin somnomancers enjoy the peaceful dreams wafting from their victims. |
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Idle ThoughtsEnchantment: Draw a card if you have no cards in hand. Inspiration strikes the uncluttered mind. |
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Crumbling AshesEnchantmentAt the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. "I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage." |
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Fiery BombardmentEnchantmentChroma - , Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. It kills two beasts with one thrown. |
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Helix PinnacleEnchantmentShroud
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Edge of the DivinityEnchantment - AuraEnchant creature The divinity's patronage confers both wicked grace and graceful wickedness. |
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Clout of the DominusEnchantment - AuraEnchant creature
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Mirror SheenEnchantment: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas. |
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Gift of the DeityEnchantment - AuraEnchant creature
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Rise of the HobgoblinsEnchantmentWhen Rise of the Hobgoblins enters the battlefield, you may pay . If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. A river even the merrow dare not cross. |
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Scourge of the NobilisEnchantment - AuraEnchant creature
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Fable of Wolf and OwlEnchantmentWhenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. The forest grew fangs. The sky spread its wings. |
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Favor of the OverbeingEnchantment - AuraEnchant creature Enlightenment is the mundane seen from the vantage point of the divine. |
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Boon ReflectionEnchantmentIf you would gain life, you gain twice that much life instead. Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect. |
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Greater AuramancyEnchantmentOther enchantments you control have shroud. A delicate veil of glamers can prove as sturdy as iron. |
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Runed HaloEnchantmentAs Runed Halo enters the battlefield, name a card.
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Biting TetherEnchantment - AuraEnchant creature A chain of lies as strong as steel. |
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Puca's MischiefEnchantmentAt the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
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Sinking FeelingEnchantment - AuraEnchant creature
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Thought ReflectionEnchantmentIf you would draw a card, draw two cards instead. Knowledge fills the mind of a fool and opens the mind of the sage. |
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Blowfly InfestationEnchantmentWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name. |
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Polluted BondsEnchantmentWhenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves. |
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TortureEnchantment - AuraEnchant creature What the vigor of life builds up, agony tears down again. |
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Wound ReflectionEnchantmentAt the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor. |
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Bloodshed FeverEnchantment - AuraEnchant creature Cinder mages enjoy seeing their victims in the throes of bloodlust-and seeing the regret that inevitably follows. |
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Elemental MasteryEnchantment - AuraEnchant creature
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Knollspine InvocationEnchantment, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll. |
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Power of FireEnchantment - AuraEnchant creature The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath. |
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Rage ReflectionEnchantmentCreatures you control have double strike. Vengeance is a dish best served twice. |
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Flourishing DefensesEnchantmentWhenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby. |
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