Dead WeightEnchantment - AuraEnchant creature The crueler vampires' idea of free-range farming. |
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Endless Ranks of the DeadEnchantmentAt the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. |
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Gruesome DeformityEnchantment - AuraEnchant creature She wanted to inspire terror wherever she went. The demons happily granted her wish. |
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Heartless SummoningEnchantmentCreature spells you cast cost less to cast. "They won't be winning any beauty pageants, but they'll do the trick." |
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Skeletal GrimaceEnchantment - AuraEnchant creature "And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?" |
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Burning VengeanceEnchantmentWhenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance. |
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Curse of Stalked PreyEnchantment - Aura CurseEnchant player "Innocent thorns can fill the air with your bloodscent. Don't stray from the path." |
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Curse of the Nightly HuntEnchantment - Aura CurseEnchant player When the moon rises and the bloodlust takes hold, nothing matters but the kill. |
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Curse of the Pierced HeartEnchantment - Aura CurseEnchant player "May your veins weep, and may every vampire take notice." |
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Furor of the BittenEnchantment - AuraEnchant creature Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are. |
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Heretic's PunishmentEnchantment: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.
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Full Moon's RiseEnchantmentWerewolf creatures you control get +1/+0 and have trample. Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf. |
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Gutter GrimeEnchantmentWhenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Parallel LivesEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. "There will come a time when the only prey left will be each other." |
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Wreath of GeistsEnchantment - AuraEnchant creature Before you travel the woods of Kessig, first get permission from those who died trying. |
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ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
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Ethereal ArmorEnchantment - AuraEnchant creature Metal is scarce, smiths are pricey, and plate mail is heavy. |
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Knightly ValorEnchantment - AuraEnchant creature
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Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
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Rest in PeaceEnchantmentWhen Rest in Peace enters the battlefield, exile all cards from all graveyards. Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle. |
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Security BlockadeEnchantment - AuraEnchant land
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Soul TitheEnchantment - AuraEnchant nonland permanent
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Sphere of SafetyEnchantmentCreatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. The Rakdos believe that all are eager to join their revels, even when told otherwise. |
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Chronic FloodingEnchantment - AuraEnchant land With the Izzet occupied elsewhere, many of their public works fell into disrepair. |
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Conjured CurrencyEnchantmentAt the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. A bargain in Keyhole Downs is always too good to be true. |
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Paralyzing GraspEnchantment - AuraEnchant creature "Obviously, the Firemind's mission is worth more than a few goblins." |
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Search the CityEnchantmentWhen Search the City enters the battlefield, exile the top five cards of your library.
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Deviant GleeEnchantment - AuraEnchant creature "You just need the right incentive to fulfill my dreams." |
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Grave BetrayalEnchantmentWhenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Shrieking AfflictionEnchantmentAt the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. A gargoyle's voice reaches pitches that will shatter glass and warp bone. |
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Stab WoundEnchantment - AuraEnchant creature
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Underworld ConnectionsEnchantment - AuraEnchant land If you're looking for it, it's available. The question is how much you're willing to pay. |
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Guild FeudEnchantmentAt the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
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Pursuit of FlightEnchantment - AuraEnchant creature "Watch the voltage. We don't need another charred, crashing viashino." |
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PyroconvergenceEnchantmentWhenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. "The Izzet are an equation that turns lunacy into explosions." |
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Racecourse FuryEnchantment - AuraEnchant land Close finishes are settled by who can dismount and get to weapons first. |
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Death's PresenceEnchantmentWhenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. "We traffic in flesh, not souls. Still, it's a shame to let anything go to waste." |
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Mana BloomEnchantmentMana Bloom enters the battlefield with X charge counters on it.
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Urban BurgeoningEnchantment - AuraEnchant land The ruins of Old Prahv became a wildspace, although all birdsong was silenced by lingering Azorius magic. |
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Collective BlessingEnchantmentCreatures you control get +3/+3. Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe. |
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Detention SphereEnchantmentWhen Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
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Havoc FestivalEnchantmentPlayers can't gain life. "We can't control enemies who have no regard for their own survival." |
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Righteous AuthorityEnchantment - AuraEnchant creature
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Growing RanksEnchantmentAt the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." |
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Crescendo of WarEnchantmentAt the beginning of each upkeep, put a strife counter on Crescendo of War.
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Ghostly PrisonEnchantmentCreatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. "May the memory of our fallen heroes ensnare the violent hearts of lesser men." |
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Journey to NowhereEnchantmentWhen Journey to Nowhere enters the battlefield, exile target creature.
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Martyr's BondEnchantmentWhenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. "Our lives are connected by divine law. The truth of this will be made evident in time." |
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Prison TermEnchantment - AuraEnchant creature
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Righteous CauseEnchantmentWhenever a creature attacks, you gain 1 life. "Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." |
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Soul SnareEnchantment, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. "Body and spirit are sworn enemies. They will take any excuse to be rid of each other." |
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Vow of DutyEnchantment - AuraEnchant creature "I prefer loyalty to be a matter of respect, not of magic. But one does what one must." |
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Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
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PropagandaEnchantmentCreatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. "You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." |
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Cradle of VitalityEnchantmentWhenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained. Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life. |
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Coma VeilEnchantment - AuraEnchant artifact or creature Etherium does not know sleep. Only magic can teach it the resting state of cold steel. |
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Banewasp AfflictionEnchantment - AuraEnchant creature The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome. |
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Crucible of FireEnchantmentDragon creatures you control get +3/+3. "The dragon is a perfect marriage of power and the will to use it." |
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Goblin AssaultEnchantmentAt the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. A goblin raid is a delicate gambit-a blend of stealth, precision, and screaming death. |
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Lightning TalonsEnchantment - AuraEnchant creature "This is going to hurt a lot, but on the bright side, you'll be dead soon." |
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Vicious ShadowsEnchantmentWhenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. "Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls." |
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Where Ancients TreadEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. "Never subtle nor cryptic is the reckoning of the mighty." |
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Lush GrowthEnchantment - AuraEnchant land Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. |
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Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
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Ooze GardenEnchantment, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends. |
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Savage HungerEnchantment - AuraEnchant creature
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NecrogenesisEnchantment: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. "Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." |
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Aegis of HonorEnchantment: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
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Animal BoneyardEnchantment - AuraEnchant land "The animal spirits are the Ancestor's grandchildren. Remember them." |
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Aven ShrineEnchantmentWhenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
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Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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Divine SacramentEnchantmentWhite creatures get +1/+1. Their whispered prayers rally the nomads better than any war cry could. |
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Earnest FellowshipEnchantmentEach creature has protection from its colors. "The world has enough strife as it is. Where would we be if we turned against each other?" |
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Karmic JusticeEnchantmentWhenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Kirtar's DesireEnchantment - AuraEnchant creature
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Sphere of DutyEnchantmentIf a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. |
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Sphere of GraceEnchantmentIf a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. |
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Sphere of LawEnchantmentIf a red source would deal damage to you, prevent 2 of that damage. Law smothers anarchy. |
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Sphere of ReasonEnchantmentIf a blue source would deal damage to you, prevent 2 of that damage. Reason exposes deception. |
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Sphere of TruthEnchantmentIf a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. |
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Tattoo WardEnchantment - AuraEnchant creature
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Testament of FaithEnchantment: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. "Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible." |
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Aboshan's DesireEnchantment - AuraEnchant creature
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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Immobilizing InkEnchantment - AuraEnchant creature
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Pedantic LearningEnchantmentWhenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card. Even the trivial can inspire. |
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PersuasionEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Protocol demands that you bow down before me. I always stand on protocol." |
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Psionic GiftEnchantment - AuraEnchant creature For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting Slightly abridged. |
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StandstillEnchantmentWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. "Take your time." |
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Think TankEnchantmentAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Cephalids seek knowledge not to better themselves, but to best others. |
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Unifying TheoryEnchantmentWhenever a player casts a spell, that player may pay . If the player does, he or she draws a card. Scribbles of a lunatic and formulas of a genius are often indistinguishable. |
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Cabal ShrineEnchantmentWhenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
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Caustic TarEnchantment - AuraEnchant land "Twisted magic, twisted fate, |
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Decaying SoilEnchantmentAt the beginning of your upkeep, exile a card from your graveyard.
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GravestormEnchantmentAt the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
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Malevolent AwakeningEnchantment, Sacrifice a creature: Return target creature card from your graveyard to your hand. The most popular pit fighters are brought back for encore performances. |
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Nefarious LichEnchantmentIf damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
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Patriarch's DesireEnchantment - AuraEnchant creature
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Screams of the DamnedEnchantment, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. It's important to face your inner demons . . . unless they're the kind of demons that can kill you. |
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