Scrap MasterySorceryEach player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. "Where a lesser mind sees junk, I see infinite potential." |
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ScrambleverseSorceryFor each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Sometimes a little chaos is in order. |
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Scouting TrekSorcerySearch your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. "I have chosen my path. Who will walk it with me?" |
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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Scouring SandsSorceryScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) When Purphoros cleans the ashes from his forge, entire cities vanish. |
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Scorching MissileSorceryScorching Missile deals 4 damage to target player.
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Scorched EarthSorceryAs an additional cost to cast Scorched Earth, discard X land cards. "Fire cleanses as well as destroys; that is the nature of change." |
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Scorch the FieldsSorceryDestroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." |
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Scent of CinderSorceryReveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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Scarscale RitualSorceryAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Some words are too important to trust to something as fragile as memory. |
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ScapeshiftSorcerySacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. "Changes far greater than the turning of the leaves await us at season's end." |
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Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
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Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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Savage OffensiveSorceryKicker (You may pay an additional as you cast this spell.)
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Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
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Saproling SymbiosisSorceryYou may cast Saproling Symbiosis any time you could cast an instant if you pay more to cast it.
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Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
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SaltblastSorceryDestroy target nonwhite permanent. Dominaria erodes with each passing gust. |
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Safewright QuestSorcerySearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves. |
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Sadistic SacramentSorceryKicker (You may pay an additional as you cast this spell.)
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Sacred NectarSorceryYou gain 4 life. "Over the silver mountains, |
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Ruthless InvasionSorcery( can be paid with either or 2 life.) "For the survival of our people, every conflict must now end in retreat." |
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Rush of KnowledgeSorceryDraw cards equal to the highest converted mana cost among permanents you control. "Limitless power is glorious until you gain limitless understanding." |
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Rush of IceSorceryTap target creature. It doesn't untap during its controller's next untap step.
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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RuptureSorcerySacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. |
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Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
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Ruinous PathSorceryDestroy target creature or planeswalker.
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Ruin in Their WakeSorceryDevoid (This card has no color.)
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Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
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RoutSorceryYou may cast Rout any time you could cast an instant if you pay more to cast it.
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Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
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Rough / TumbleSorceryRough Deals 2 damage to each creature without flying.
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Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Rolling SpoilSorceryDestroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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Rollick of AbandonSorceryAll creatures get +2/-2 until end of turn. "Embrace every moment, for it could be your last." |
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Roiling WatersSorceryReturn up to two target creatures your opponents control to their owners' hands. Target player draws two cards. "The Roil may be unpredictable, but it is not uncontrollable." |
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Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
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Roil SpoutSorceryPut target creature on top of its owner's library.
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Rofellos's GiftSorceryReveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. "Rise, elf. We are both of Gaea, and thus we are equal." |
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RoastSorceryRoast deals 5 damage to target creature without flying. "Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw." |
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Roar of the WurmSorceryPut a 6/6 green Wurm creature token onto the battlefield.
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Roar of the CrowdSorceryChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. |
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Roar of ReclamationSorceryEach player returns all artifact cards from his or her graveyard to the battlefield. "Yesterday's relics will determine the outcome of tomorrow's war." |
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Roar of ChallengeSorceryAll creatures able to block target creature this turn do so.
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River's GraspSorceryIf was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
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Rivals' DuelSorceryChoose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) They could agree on one thing only: one of them must die. |
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Ritual of the MachineSorceryAs an additional cost to cast Ritual of the Machine, sacrifice a creature. "Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" |
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Ritual of RestorationSorceryReturn target artifact card from your graveyard to your hand. Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day. |
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Rites of SpringSorceryDiscard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
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Rites of ReapingSorceryTarget creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. Don't cross a Devkarin elf unless you long for an early grave. |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Rite of RuinSorceryChoose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. Skirsdag cultists refused to quietly accept Avacyn's ascendancy. |
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Rite of ReplicationSorceryKicker (You may pay an additional as you cast this spell.)
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Rite of FlameSorceryAdd to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard. Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot. |
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Rite of ConsumptionSorceryAs an additional cost to cast Rite of Consumption, sacrifice a creature.
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Rising MiasmaSorceryAll creatures get -2/-2 until end of turn.
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Rise of the Dark RealmsSorceryPut all creature cards from all graveyards onto the battlefield under your control. "For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess |
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Rise of EaglesSorceryPut two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) An offering to the sea brings an insight from the stars. |
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Rise from the GraveSorceryPut target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "For my enemies, one death. For my allies, many." |
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Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Righteous ChargeSorceryCreatures you control get +2/+2 until end of turn. "In the name of peace, moderation, and decency-wipe them all out!" |
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Rift BoltSorceryRift Bolt deals 3 damage to target creature or player.
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Ribbons of the ReikaiSorcery - ArcaneDraw a card for each Spirit you control. "If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence." |
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Ribbons of NightSorceryRibbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast Ribbons of Night, draw a card. "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." |
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Rhystic TutorSorceryUnless any player pays , search your library for a card, put that card into your hand, then shuffle your library. Any lock can be undone, any secret revealed. |
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Rhystic SyphonSorceryUnless target player pays , he or she loses 5 life and you gain 5 life. Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit. |
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Rhystic ScryingSorceryDraw three cards. Then, if any player pays , discard three cards. "The trick is to ask when no one's listening." |
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Revoke ExistenceSorceryExile target artifact or enchantment. "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all." |
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Reviving MelodySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. "Listen to my song, and you need never forge a golden mask to return to me." |
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Revive the FallenSorceryReturn target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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ReviveSorceryReturn target green card from your graveyard to your hand. Even what is lost beyond recall returns when coaxed by a dryad's hand. |
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Reverse the SandsSorceryRedistribute any number of players' life totals. (Each of those players gets one life total back.) Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe. |
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Reversal of FortuneSorceryTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. "Why learn hundreds of spells when you can learn only one and use it to steal hundreds?" |
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Reverent SilenceSorceryIf you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.
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Revenge of the HuntedSorceryUntil end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
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Revel of the Fallen GodSorceryPut four 2/2 red and green Satyr creature tokens with haste onto the battlefield. "Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?" |
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Return to the RanksSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Retribution of the MeekSorceryDestroy all creatures with power 4 or greater. They can't be regenerated. "Tread upon the meek, and they shall wound your feet and make you crawl." |
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RetributionSorceryChoose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Retraced ImageSorceryReveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity. |
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RetetherSorceryReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present. |
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ResurrectionSorceryReturn target creature card from your graveyard to the battlefield.
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Restore BalanceSorceryIllus. Mark Poole |
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RestoreSorceryPut target land card from a graveyard onto the battlefield under your control. "See, the land itself raises an altar to the ascendancy of nature."-Mayael the Anima |
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RestockSorceryReturn two target cards from your graveyard to your hand. Exile Restock. "We hid such stockpiles all over Rath. We should continue that practice here." |
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Restless DreamsSorceryAs an additional cost to cast Restless Dreams, discard X cards. Braids dreams of dark rebirth. |
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Resounding ScreamSorceryTarget player discards a card at random.
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ReshapeSorceryAs an additional cost to cast Reshape, sacrifice an artifact. "Today's paperweight, tomorrow's leveler." |
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Research the DeepSorceryDraw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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ReprocessSorcerySacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. The battle's end is the meal's beginning. |
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ReplenishSorceryReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) Treasures, trinkets, trash-the relics of the past are brought forth again. |
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RepentanceSorceryTarget creature deals damage to itself equal to its power. "The cannon wasn't aimed at you!" pleaded Vhati. |
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Repay in KindSorceryEach player's life total becomes the lowest life total among all players. Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance. |
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