SolidarityInstantCreatures you control get +0/+5 until end of turn. "We must all hang together, or assuredly we shall all hang separately." |
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SolfataraInstantTarget player can't play land cards this turn. "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again." |
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Solar BlastInstantSolar Blast deals 3 damage to target creature or player.
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Snuff OutInstantIf you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Squee watched his Kyren cousins fall with a mixture of sympathy and relief. |
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Snare the SkiesInstantTarget creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) A hunter's precision and a durkvine's strength are a potent combination. |
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SnapbackInstantYou may exile a blue card from your hand rather than pay Snapback's mana cost. "If it returns years hence, our knowledge of how to combat it will be that much greater." |
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SnapInstantReturn target creature to its owner's hand. Untap up to two lands. Good riddance. |
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SnakeformInstantTarget creature loses all abilities and becomes a 1/1 green Snake until end of turn. Losing his possessions distressed him, but the lack of limbs was strangely liberating. |
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SnagInstantYou may discard a Forest card rather than pay Snag's mana cost.
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SmotherInstantDestroy target creature with converted mana cost 3 or less. It can't be regenerated. "Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up." |
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Smite the MonstrousInstantDestroy target creature with power 4 or greater. Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power. |
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SmiteInstantDestroy target blocked creature. "The mighty rely solely on their strength. They are shocked when we do the same." |
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SmeltInstantDestroy target artifact. "Looks like that wasn't darksteel after all." |
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Smash to SmithereensInstantDestroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher. |
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SmashInstantDestroy target artifact. Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers. |
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Slingbow TrapInstant - TrapIf a black creature with flying is attacking, you may pay rather than pay Slingbow Trap's mana cost. The Tajuru elves devised ways to let the forest defend itself. |
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Slice in TwainInstantDestroy target artifact or enchantment. "The hypocrisy of these elves is thicker than steel-destroying ‘unnatural metal' with their own enchanted swords." |
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Sleight of MindInstantChange the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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SlayInstantDestroy target green creature. It can't be regenerated. The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered. |
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Slaughter PactInstantDestroy target nonblack creature. Death is only the beginning of the end. |
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Slaughter CryInstantTarget creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) It's rather embarrassing to end up with your head mounted over his hearth. |
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SlaughterInstantBuyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Skyshroud BlessingInstantLands gain shroud until end of turn. (They can't be the targets of spells or abilities.) "Behold," said Freyalise to Eladamri. "Your Skyshroud home has followed you to Dominaria." |
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SkullcrackInstantPlayers can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable. |
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SkredInstantSkred deals damage to target creature equal to the number of snow permanents you control. "This close to Rimewind Keep, no avalanche is nature's doing." |
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Skillful LungeInstantTarget creature gets +2/+0 and gains first strike until end of turn. "Valor is a currency of the living that serves us well." |
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SkeletonizeInstantSkeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with ": Regenerate this creature." Fire burns away both flesh and freedom. |
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Skeletal ScryingInstantAs an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
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Sivvi's ValorInstantIf you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.
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Sivvi's RuseInstantIf an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.
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SiroccoInstantTarget player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. "Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth." |
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Siren's CallInstantCast Siren's Call only during an opponent's turn, before attackers are declared.
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SingeInstantSinge deals 1 damage to target creature. That creature becomes black until end of turn. Burnt flesh. Blackened soul. |
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SimulacrumInstantYou gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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SimoonInstantSimoon deals 1 damage to each creature target opponent controls. "The black-and-white sacred monkey holds her children to her, and waits." |
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Simic CharmInstantChoose one - Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. "We measure our progress in heartbeats."
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Silumgar's ScornInstantAs an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.
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Silumgar's CommandInstantChoose two -
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Silk NetInstantTarget creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) Sometimes it's possible to pull a meal out of thin air. |
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SilhouetteInstantPrevent all damage that would be dealt to target creature this turn by spells or abilities that target it.
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Silence the BelieversInstantStrive - Silence the Believers costs more to cast for each target beyond the first.
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SilenceInstantYour opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) "Take a quiet moment to reflect on your sins." |
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Signal the ClansInstantSearch your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn. |
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Sigil BlessingInstantUntil end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. "For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty." |
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Sift Through SandsInstant - ArcaneDraw two cards, then discard a card.
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SideswipeInstantYou may change any targets of target Arcane spell. Hisoka's wizards struggled for years to master the art of redirection that came so naturally to the shamans of Ganzan Pass. |
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Sickening ShoalInstant - ArcaneYou may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.
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Sick and TiredInstantTwo target creatures each get -1/-1 until end of turn. The Phyrexians' only interest in organic life is discerning its weakness. |
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ShuntInstantChange the target of target spell with a single target. Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle. |
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Shriveling RotInstantChoose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
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ShrinkInstantTarget creature gets -5/-0 until end of turn. "May you decrease like coal upon the hearth . . . Evaporate like water in a pail, Become as little as a linseed-grain . . . And so diminish that you come to nothing." |
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Shriek of DreadInstantTarget creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) When Crosis roared, the battle ended and the slaughter began. |
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Shredding WindsInstantShredding Winds deals 7 damage to target creature with flying. "Enemies of the wood! Your presence here is a slap in Nylea's face. Do not be surprised if she slaps back." |
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Shred MemoryInstantExile up to four target cards from a single graveyard.
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Shrapnel BlastInstantAs an additional cost to cast Shrapnel Blast, sacrifice an artifact.
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ShowstopperInstantUntil end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes. |
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Shower of SparksInstantShower of Sparks deals 1 damage to target creature and 1 damage to target player. The viashino had learned how to operate the rig through trial and error-mostly error. |
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Show of ValorInstantTarget creature gets +2/+4 until end of turn. "Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." |
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Shoving MatchInstantUntil end of turn, all creatures gain ": Tap target creature." Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back. |
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ShockInstantShock deals 2 damage to target creature or player. "The beauty of it is they never see it coming. Ever." |
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Shining ShoalInstant - ArcaneYou may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.
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Shimmering MirageInstantTarget land becomes the basic land type of your choice until end of turn. "Oh, is that all you need? Why didn't you just say so?" |
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Shifting BordersInstant - ArcaneExchange control of two target lands.
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Shieldmate's BlessingInstantPrevent the next 3 damage that would be dealt to target creature or player this turn. "Even land dwellers may call for Emeria's grace in times of need." |
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Shielded PassageInstantPrevent all damage that would be dealt to target creature this turn. Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear. |
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Shield WallInstantCreatures you control get +0/+2 until end of turn. The strongest walls are made not of stone or steel but of the focused strength of warriors. |
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Sheltering WordInstantTarget creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)
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ShelterInstantTarget creature you control gains protection from the color of your choice until end of turn. Good strategists seize opportunities. Great strategists make their own. |
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Shattering PulseInstantBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Shattering BlowInstantExile target artifact. "Aurelia seems too eager to solve her problems by delivering them to oblivion."
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ShatterInstantDestroy target artifact. "I am an artist, a builder, a creator . . . I create the biggest explosions around." |
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Shard VolleyInstantAs an additional cost to cast Shard Volley, sacrifice a land. "Let the mountain's teeth pierce our oppressors." |
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Shape the SandsInstantTarget creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) "Dragons in flight seldom expect company." |
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Shaman's TranceInstantUntil end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
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Shallow GraveInstantReturn the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Good help is hard to dig up. |
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ShadowfeedInstantExile target card from a graveyard. You gain 3 life. "The future is a snake, devouring your life backwards through time. And when you die, believe me, it doesn't stop feeding." |
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ShadowbaneInstantThe next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. Light creates shadow; light destroys shadow. Such is the transience of darkness. |
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Shadow RiftInstantTarget creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Shadow of DoubtInstant( can be paid with either or .) "Your ignorance is my bliss." |
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Shade's BreathInstantUntil end of turn, each creature you control becomes a black Shade and gains ": This creature gets +1/+1 until end of turn." The grim business of the Coliseum casts long shadows. |
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Setessan TacticsInstantStrive - Setessan Tactics costs more to cast for each target beyond the first.
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Serve (Protect/Serve)InstantTarget creature gets -6/-0 until end of turn.
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Serpent's GiftInstantTarget creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Venom is nature's way of redressing the imbalance between weak and mighty. |
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Serene SunsetInstantPrevent all combat damage X target creatures would deal this turn. The armies paused, silent, as the warriors reflected on the sunsets of their youth. |
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Serene OfferingInstantDestroy target enchantment. You gain life equal to its converted mana cost. "A sacrifice made in peace is worth a dozen made in panic." |
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Serene HeartInstantDestroy all Auras. "If magic is your crutch, cast it aside and learn to walk without it." |
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Selesnya CharmInstantChoose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
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Seize the SoulInstantDestroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
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Seize the InitiativeInstantTarget creature gets +1/+1 and gains first strike until end of turn. The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath. |
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Seismic StrikeInstantSeismic Strike deals damage to target creature equal to the number of Mountains you control. "Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you." |
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Seismic ShudderInstantSeismic Shudder deals 1 damage to each creature without flying. "The land here seems go out of its way to kill you." |
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Seething SongInstantAdd to your mana pool. "The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm." |
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SeedtimeInstantCast Seedtime only during your turn. The hippo grows wings to fight the condor. |
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Seeds of StrengthInstantTarget creature gets +1/+1 until end of turn. Beneath the beauty of light and seed is the might of Vitu-Ghazi. |
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Seedling CharmInstantChoose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
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Seed SparkInstantDestroy target artifact or enchantment. If was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. "If you ask me, those root-lovers value mindless dogma over progress." |
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Secure the WastesInstantPut X 1/1 white Warrior creature tokens onto the battlefield. "The Shifting Wastes provide our clan eternal protection. It is our duty to return the favor." |
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Second ThoughtsInstantExile target attacking creature. It suddenly dawned on Jorin that farming was quite a noble profession. |
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Second SunriseInstantEach player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. The bright tunnel sometimes leads back to life. |
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Second SightInstantChoose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
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