Serra's EmbraceEnchantment - AuraEnchant creature The touch of Serra's angels bears hopes aloft and empowers noble causes. |
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Serra's BoonEnchantment - AuraEnchant creature "The light of an angel's glance is warm, but her fixed stare blinds and burns." |
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Serra's BlessingEnchantmentCreatures you control have vigilance. (Attacking doesn't cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." |
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Serra BestiaryEnchantment - AuraEnchant creature
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Serra AviaryWorld EnchantmentCreatures with flying get +1/+1. "Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do." |
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Serpent SkinEnchantment - AuraFlash
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SerenityEnchantmentAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. "Just think of me as the storm before the calm." |
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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SeizuresEnchantment - AuraEnchant creature "Sheathe your sword, warrior, lest ye fall on it when stricken." |
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Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
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Seer's VisionEnchantmentYour opponents play with their hands revealed.
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SeekerEnchantment - AuraEnchant creature
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Seed the LandEnchantmentWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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Security DetailEnchantment: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
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Security BlockadeEnchantment - AuraEnchant land
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Secrets of the DeadEnchantmentWhenever you cast a spell from your graveyard, draw a card. "The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." |
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Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
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Second WindEnchantment - AuraEnchant creature Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts. |
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Second ChanceEnchantmentAt the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. The greatest gift is the opportunity to right one's wrongs. |
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Season of the WitchEnchantmentAt the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
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Searing MeditationEnchantmentWhenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player. "When I meditate I see the world as it should be. All that does not fit, I remove." |
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Search the CityEnchantmentWhen Search the City enters the battlefield, exile the top five cards of your library.
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Seal of StrengthEnchantmentSacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. "I am the feeder, the morsel that revives the starving." |
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Seal of RemovalEnchantmentSacrifice Seal of Removal: Return target creature to its owner's hand. "I am the unraveler, the loosened thread that will not hold." |
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Seal of PrimordiumEnchantmentSacrifice Seal of Primordium: Destroy target artifact or enchantment. "I am the simplifier, the root that drags all artifice to earth." |
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Seal of FireEnchantmentSacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. "I am the romancer, the passion that consumes the flesh." |
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Seal of DoomEnchantmentSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. "I am the banisher, the ill will that snuffs the final candle." |
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Seal of CleansingEnchantmentSacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." |
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Sea's ClaimEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Who's the crazy one now!?" |
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Screams of the DamnedEnchantment, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. It's important to face your inner demons . . . unless they're the kind of demons that can kill you. |
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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ScourgemarkEnchantment - AuraEnchant creature To members of the cult of Erebos, gold-infused tattoos symbolize the inevitable grasp of the god of death. |
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Scourge of the NobilisEnchantment - AuraEnchant creature
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Scavenged WeaponryEnchantment - AuraEnchant creature "The Phyrexians have progressed," admired Urza. "Their parts are interchangeable." |
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ScaldEnchantmentWhenever a player taps an Island for mana, Scald deals 1 damage to that player. "Shiv may be surrounded by water, but the mountains go far deeper." |
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SéanceEnchantmentAt the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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Savage HungerEnchantment - AuraEnchant creature
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Satyr FiredancerEnchantment Creature - SatyrWhenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. His heart, the coal; his eye, the spark; his hand, the whirling flame. |
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SarcomancyEnchantmentWhen Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
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Saproling InfestationEnchantmentWhenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. "My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air." |
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Saproling ClusterEnchantment, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.
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Saproling BurstEnchantmentFading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Sanguine BondEnchantmentWhenever you gain life, target opponent loses that much life. "Blood is constant. Every drop I drink, someone must bleed." |
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Sangrite BacklashEnchantment - AuraEnchant creature "Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it." |
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SandskinEnchantment - AuraEnchant creature "Those who live by the sword will die by the sword. I choose to do neither." |
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SanctimonyEnchantmentWhenever an opponent taps a Mountain for mana, you may gain 1 life. "The peasants labor for my profit. I approve." |
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Samite SanctuaryEnchantment: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. Our war is against suffering, not against those who cause it. |
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Samite BlessingEnchantment - AuraEnchant creature Knit bone, darn flesh, |
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Sage's ReverieEnchantment - AuraEnchant creature
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SafeguardEnchantment: Prevent all combat damage that would be dealt by target creature this turn. "I'm amused by wasted effort when it's not my own." |
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Sadistic GleeEnchantment - AuraEnchant creature "First blood isn't as important as last blood." |
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Sacred MesaEnchantmentAt the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. "Do not go there, do not go / unless you rise on wings, unless you walk on hooves." |
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Sacred GroundEnchantmentWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders. |
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Runner's BaneEnchantment - AuraEnchant creature with power 3 or less
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Runes of the DeusEnchantment - AuraEnchant creature
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Runed HaloEnchantmentAs Runed Halo enters the battlefield, name a card.
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Rune of Protection: WhiteEnchantment: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: RedEnchantment: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: LandsEnchantment: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: GreenEnchantment: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: BlueEnchantment: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: ArtifactsEnchantment: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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Rumbling CrescendoEnchantmentAt the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
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Rumbling AftershocksEnchantmentWhenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. "I like it here. You always get a little more for your mana." |
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Rule of LawEnchantmentEach player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. |
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Royal DecreeEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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RowenEnchantmentReveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. "I've dreamt of a second harvest but fear I will not see it." |
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Roots of LifeEnchantmentAs Roots of Life enters the battlefield, choose Island or Swamp.
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RootsEnchantment - AuraEnchant creature without flying "That which nourishes can also bind." |
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Root MazeEnchantmentArtifacts and lands enter the battlefield tapped. Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won. |
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Root CageEnchantmentMercenaries don't untap during their controllers' untap steps. The Vintara Forest welcomes its enemies with a crushing embrace. |
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Rooftop StormEnchantmentYou may pay rather than pay the mana cost for Zombie creature spells you cast. "Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!" |
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Rolling StonesEnchantmentWall creatures can attack as though they didn't have defender. "We spent three weeks trying to knock that wall down. Now it's knocking us down." |
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Robe of MirrorsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see." |
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RivalryEnchantmentAt the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. The goblins revered it; the viashino defended it. Only Urza understood it. |
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Ritual of SubdualEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "That which does not bend to the will of Freyalise shall surely break." |
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Ritual of SteelEnchantment - AuraEnchant creature "Our soldiers are blessed with lizard scales as hard and cold as steel." |
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Rites of FlourishingEnchantmentAt the beginning of each player's draw step, that player draws an additional card. "Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty." |
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Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
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Risky MoveEnchantmentAt the beginning of each player's upkeep, that player gains control of Risky Move.
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Rising WatersEnchantmentLands don't untap during their controllers' untap steps. Rising waters, sinking hope. |
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Rise of the HobgoblinsEnchantmentWhen Rise of the Hobgoblins enters the battlefield, you may pay . If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. A river even the merrow dare not cross. |
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Riptide ChimeraEnchantment Creature - ChimeraFlying "I want one." |
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Riot SpikesEnchantment - Aura( can be paid with either or .) Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself. |
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Righteous WarEnchantmentWhite creatures you control have protection from black. "This is a war without neutrality." |
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Righteous IndignationEnchantmentWhenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. "You are the disease that plagues Mercadia. I am the healer's knife that will cut you out." |
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Righteous CauseEnchantmentWhenever a creature attacks, you gain 1 life. "Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." |
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Righteous AuthorityEnchantment - AuraEnchant creature
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Righteous AuraEnchantment, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. "Good is not a ‘thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real." |
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Rhystic StudyEnchantmentWhenever an opponent casts a spell, you may draw a card unless that player pays . Friends teach what you want to know. Enemies teach what you need to know. |
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Rhystic DelugeEnchantment: Tap target creature unless its controller pays . "I'll rain down on you with the power of magic itself. Then we'll see who prevails." |
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Rhystic CircleEnchantment: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. The circle buys time-an important commodity in battle. |
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Rewards of DiversityEnchantmentWhenever an opponent casts a multicolored spell, you gain 4 life. "Everything is in place. Nothing can happen that isn't part of my plan." |
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ReverenceEnchantmentCreatures with power 2 or less can't attack you. "Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." |
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RevelationWorld EnchantmentPlayers play with their hands revealed. "Many are in high place, and of renown: but mysteries are revealed unto the meek." -Ecclesiastes 3:19 |
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Retribution of the AncientsEnchantment, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. Abzan ancestors died to protect their Houses, and they protect them still. |
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Retreat to ValakutEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to KazanduEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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