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Ruins of TrokairLandRuins of Trokair enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Rootwater DepthsLand
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Rootbound CragLandRootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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Rogue's PassageLand
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Rocky Tar PitLandRocky Tar Pit enters the battlefield tapped.
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Rix Maadi, Dungeon PalaceLand
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. |
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River of TearsLand
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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River DeltaLandRiver Delta doesn't untap during your untap step if it has a depletion counter on it.
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Rith's GroveLand - LairWhen Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Rishadan PortLand
Rishada is the gateway to free trade-but the key will cost you. |
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Riptide LaboratoryLand
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Riftstone PortalLand
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Rhystic CaveLand
"All mages dip into the same well; some are just in more of a hurry." |
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Remote IsleLandRemote Isle enters the battlefield tapped.
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Remote FarmLandRemote Farm enters the battlefield tapped with two depletion counters on it.
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Reliquary TowerLandYou have no maximum hand size. Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
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Ravaged HighlandsLandRavaged Highlands enters the battlefield tapped.
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Rath's EdgeLegendary Land
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Rakdos CarnariumLandRakdos Carnarium enters the battlefield tapped.
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Rainbow ValeLand
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. |
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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QuicksandLand
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Prairie StreamLand - Plains Island( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Prahv, Spires of OrderLand
Prahv, where much work is done to make sure nothing is accomplished. |
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Polluted MireLandPolluted Mire enters the battlefield tapped.
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Polluted DeltaLand
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PlateauLand - Mountain Plains(
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PlainsBasic Land - Plains(
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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Pinecrest RidgeLand
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Pine BarrensLandPine Barrens enters the battlefield tapped.
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Pillar of the ParunsLand
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. |
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Phyrexian TowerLegendary Land
Living metal encasing dying flesh. |
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Phyrexia's CoreLand
"So even the heart of our world has succumbed." |
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Petrified FieldLand
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PendelhavenLegendary Land
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth |
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Peat BogLandPeat Bog enters the battlefield tapped with two depletion counters on it.
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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Overgrown TombLand - Swamp Forest( The best funeral shroud is the fabric of new life. |
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Orzhova, the Church of DealsLand
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Orzhov BasilicaLandOrzhov Basilica enters the battlefield tapped.
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Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Opal PalaceLand
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Okina, Temple to the GrandfathersLegendary Land
If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Oboro, Palace in the CloudsLegendary Land
Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
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OasisLand
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Nykthos, Shrine to NyxLegendary Land
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Novijen, Heart of ProgressLand
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." |
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Nomad StadiumLand
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Nivix, Aerie of the FiremindLand
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Nimbus MazeLand
To find its center is to find one's own. |
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New BenaliaLandNew Benalia enters the battlefield tapped.
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Nephalia DrownyardLand
"Some see a coastal disaster. I see a fully-stocked seagraf." |
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Naya PanoramaLand
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
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Nantuko MonasteryLand
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Mystifying MazeLand
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Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Mystic GateLand
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Myriad LandscapeLandMyriad Landscape enters the battlefield tapped.
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MutavaultLand
Some changelings born at Velis Vel never return, but their essence never leaves. |
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Murmuring BoskLand - Forest(
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Mouth of RonomSnow Land
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Mountain ValleyLandMountain Valley enters the battlefield tapped.
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Mountain StrongholdLandRed legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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MountainBasic Land - Mountain(
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Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Mossfire ValleyLand
Lush growth spreads like a ferocious blaze across the Otarian hillsides. |
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Mortuary MireLandMortuary Mire enters the battlefield tapped.
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Moorland HauntLand
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Moonring IslandLand - Island(
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Molten SlagheapLand
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Mogg HollowsLand
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Misty RainforestLand
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Mistveil PlainsLand - Plains(
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Mishra's WorkshopLand
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. |
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Mishra's FactoryLand
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MirrorpoolLandMirrorpool enters the battlefield tapped.
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Mirrodin's CoreLand
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Miren, the Moaning WellLegendary Land
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Minamo, School at Water's EdgeLegendary Land
Its students graduate the school and enter history. |
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Mikokoro, Center of the SeaLegendary Land
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." |
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Meteor CraterLand
Legend has it that meteor craters are haunted by the ghosts of those who died on impact. |
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Mercadian BazaarLandMercadian Bazaar enters the battlefield tapped.
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Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Maze of ShadowsLand
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Maze of IthLand
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Marsh FlatsLand
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