Tezzeret's GambitSorcery( can be paid with either or 2 life.)
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TerminusSorceryPut all creatures on the bottom of their owners' libraries.
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Terashi's GraspSorcery - ArcaneDestroy target artifact or enchantment. You gain life equal to its converted mana cost. "The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." |
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Terashi's CrySorcery - ArcaneTap up to three target creatures. "The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness." |
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Tendrils of DespairSorceryAs an additional cost to cast Tendrils of Despair, sacrifice a creature. "Because I am incapable of tears does not mean I have no need to shed them." |
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Tendrils of AgonySorceryTarget player loses 2 life and you gain 2 life.
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Tempt with VengeanceSorceryTempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.
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Tempt with ReflectionsSorceryTempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
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Tempt with ImmortalitySorceryTempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
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Tempt with GlorySorceryTempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
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Tempt with DiscoverySorceryTempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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Temporal TrespassSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Few truly live in the moment. |
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Temporal SpringSorceryPut target permanent on top of its owner's library. One splash of the spring's water knocks you clear into last week. |
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Temporal MasterySorceryTake an extra turn after this one. Exile Temporal Mastery. Time is a marvelous plaything. |
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Temporal FissureSorceryReturn target permanent to its owner's hand.
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Temporal ExtortionSorceryWhen you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. "The scythe of time or my blade at your throat-the choice is yours." |
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Temporal EddySorceryPut target creature or land on top of its owner's library. As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear. |
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Temporal CascadeSorceryChoose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
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TeleportalSorceryTarget creature you control gets +1/+0 until end of turn and is unblockable this turn.
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Telemin PerformanceSorceryTarget opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
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Tectonic RiftSorceryDestroy target land. Creatures without flying can't block this turn. "You will kneel before me, even if I have to split the earth under your feet!" |
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Tectonic BreakSorceryEach player sacrifices X lands. Only the foolish and the rich build their houses where the land is thin and the ocean is near. |
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Taste of ParadiseSorceryAs an additional cost to cast Taste of Paradise, you may pay any number of times. "Any who drink of Freyalise's bounty drink the mead of rebirth." |
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Taste of BloodSorceryTaste of Blood deals 1 damage to target player and you gain 1 life. "How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams." |
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Tasigur's CrueltySorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The cruelest tortures leave no mark upon the flesh. |
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TariffSorceryEach player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.
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Talrand's InvocationSorceryPut two 2/2 blue Drake creature tokens with flying onto the battlefield. After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own. |
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Talara's BaneSorceryTarget opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. "Your thoughts betray you." |
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Taigam's StrikeSorceryTarget creature gets +2/+0 until end of turn and can't be blocked this turn.
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Tahngarth's GlareSorceryLook at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
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Syphon SoulSorcerySyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Syphon FleshSorceryEach other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. Necromancers deal in commodities far more precious than gold and grain. |
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Sylvan ScryingSorcerySearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. |
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Sylvan OfferingSorceryChoose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.
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SwitcherooSorceryExchange control of two target creatures. Say hello to your new friend. |
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Swirling SandstormSorceryThreshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. As dust swept out, vultures swept in. |
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SwelterSorcerySwelter deals 2 damage to each of two target creatures. No circle has a beginning, but many have foreseeable ends. |
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Sway of the StarsSorceryEach player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
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Swarm SurgeSorceryDevoid (This card has no color.) The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh. |
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Swallowing PlagueSorcery - ArcaneSwallowing Plague deals X damage to target creature and you gain X life. "We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further." |
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Survival CacheSorceryYou gain 2 life. Then if you have more life than an opponent, draw a card.
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Survey the WreckageSorceryDestroy target land. Put a 1/1 red Goblin creature token onto the battlefield. Goblins and architects seldom get along. |
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Surreal MemoirSorceryReturn an instant card at random from your graveyard to your hand.
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Surging DementiaSorceryRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
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Supreme VerdictSorcerySupreme Verdict can't be countered. Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy. |
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SuppressSorceryTarget player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
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Supply (Supply/Demand)SorceryPut X 1/1 green Saproling creature tokens onto the battlefield.
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Superior NumbersSorcerySuperior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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SunscourSorceryYou may exile two white cards from your hand rather than pay Sunscour's mana cost.
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SunlanceSorcerySunlance deals 3 damage to target nonwhite creature. "It's easy for the innocent to speak of justice. They seldom feel its terrible power." |
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Sunder from WithinSorcery - ArcaneDestroy target artifact or land. Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison. |
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Sunbringer's TouchSorceryBolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Summon the SchoolTribal Sorcery - MerfolkPut two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. "When merrows talk, listeners grow fins." |
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Summer BloomSorceryYou may play up to three additional lands this turn. Summer sends its kiss with warmth and blooming life. |
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Sudden DisappearanceSorceryExile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Sudden DemiseSorceryChoose a color. Sudden Demise deals X damage to each creature of the chosen color. In the Skyfang Mountains, one misstep can mean the end of an entire clan. |
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StuporSorceryTarget opponent discards a card at random, then discards a card. There are medicines for all afflictions but idleness. |
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Stunted GrowthSorceryTarget player chooses three cards from his or her hand and puts them on top of his or her library in any order.
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Struggle for SanitySorceryTarget opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
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Structural CollapseSorceryTarget player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. The Gruul holiday of Rauck-Chauv always ends the same way. |
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Stronghold GambitSorceryEach player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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Strongarm TacticsSorceryEach player discards a card. Then each player who didn't discard a creature card this way loses 4 life. "If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum." |
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Stream of LifeSorceryTarget player gains X life.
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Strategic PlanningSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." |
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StrafeSorceryStrafe deals 3 damage to target nonred creature. "All right, let's light ‘em up" |
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Storm HerdSorceryPut X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. "When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." |
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Stone RainSorceryDestroy target land.
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Stomping SlabsSorceryReveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
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Stomp and HowlSorceryDestroy target artifact and target enchantment. "Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form." |
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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Stolen GoodsSorceryTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stitch TogetherSorceryReturn target creature card from your graveyard to your hand.
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Stitch in TimeSorceryFlip a coin. If you win the flip, take an extra turn after this one.
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Stir the GraveSorceryReturn target creature card with converted mana cost X or less from your graveyard to the battlefield. "Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me." |
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Stench of EvilSorceryDestroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays .
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Steelshaper's GiftSorcerySearch your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders. |
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Steam BlastSorcerySteam Blast deals 2 damage to each creature and each player. The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses. |
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StarlightSorceryYou gain 3 life for each black creature target opponent controls. "Even in the darkest night |
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Stain the MindSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Squee's RevengeSorceryChoose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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SquallSorcerySquall deals 2 damage to each creature with flying. "May the winds blow till they have wakened death. . . ." |
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Spread the SicknessSorceryDestroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Life is ephemeral. Phyrexia is eternal. |
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Spore BurstSorceryDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Seeds from Jund don't drift gently on the wind. They get up and stampede. |
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Spontaneous GenerationSorceryPut a 1/1 green Saproling creature token onto the battlefield for each card in your hand. Saprolings always thrive on the ruins of others, and Mercadia ruins more than most. |
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Spoils of WarSorceryX is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. "This is the fun part!" |
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Spoils of VictorySorcerySearch your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
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Splitting HeadacheSorceryChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. All faeries delve for dreams. But not all wait for their victims to fall asleep. |
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SplinterSorceryExile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
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Spitting ImageSorceryPut a token that's a copy of target creature onto the battlefield. Spitting is the customary greeting between a creature and its magical impostor. |
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Spitting EarthSorcerySpitting Earth deals damage to target creature equal to the number of Mountains you control. "Within each of you is the strength of a landslide." |
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Spiteful BlowSorceryDestroy target creature and target land. "Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?" |
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Spite of MogisSorcerySpite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Spire BarrageSorcerySpire Barrage deals damage to target creature or player equal to the number of Mountains you control. Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070. |
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Spiraling EmbersSorcery - ArcaneSpiraling Embers deals damage to target creature or player equal to the number of cards in your hand. The akki knew to stay indoors on the days the oni flew their kites. |
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Spider SpawningSorceryPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
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