Unwilling RecruitSorceryGain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Frorn didn't want to be kept, but he didn't want to be thrown back either. |
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Untamed WildsSorcerySearch your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
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UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
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UnmaskSorceryYou may exile a black card from your hand rather than pay Unmask's mana cost.
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Unified FrontSorceryConverge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar. |
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UnhingeSorceryTarget player discards a card. "Don't let your mind wander-it might not come back." |
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Unearthly BlizzardSorcery - ArcaneUp to three target creatures can't block this turn. "We are trapped. The mountains and blinding kami storms have made us hopelessly lost. We are starving. In the name of all things sacred, please, send help . . . ." |
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UnearthSorceryReturn target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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Undying FlamesSorceryExile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
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UndoSorceryReturn two target creatures to their owners' hands. "Oft have I wished to undo past deeds, but never did I imagine they would be undone for me." |
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Undercity PlagueSorceryTarget player loses 1 life, discards a card, then sacrifices a permanent.
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Uncovered CluesSorceryLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds. |
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Unburial RitesSorceryReturn target creature card from your graveyard to the battlefield. All crave the Blessed Sleep. Few receive it. |
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UnburdenSorceryTarget player discards two cards. Cabal initiates enter training full of hopes and fears. They graduate with neither. |
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Ugin's InsightSorceryScry X, where X is the highest converted mana cost among permanents you control, then draw three cards. "You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren |
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Tyrant's ChoiceSorceryWill of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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TyrannizeSorceryTarget player discards his or her hand unless he or she pays 7 life. "I can stab you where it hurts, or where you will feel absolutely nothing." |
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TyphoonSorceryTyphoon deals damage to each opponent equal to the number of Islands that player controls. Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain. |
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Twisted JusticeSorceryTarget player sacrifices a creature. You draw cards equal to that creature's power. In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death. |
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Twist AllegianceSorceryYou and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
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TwinflameSorceryStrive - Twinflame costs more to cast for each target beyond the first.
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Twilight's CallSorceryYou may cast Twilight's Call any time you could cast an instant if you pay more to cast it. Twilight falls. We rise. |
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Turn to SlagSorceryTurn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. "If it wasn't a blackened, stinking, melted abomination before, it certainly is now." |
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Turbulent DreamsSorceryAs an additional cost to cast Turbulent Dreams, discard X cards. Laquatus dreams of seizing control. |
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Tunnel VisionSorceryName a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
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TsunamiSorceryDestroy all Islands.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Tropical StormSorceryTropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. "After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell." |
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Tromp the DomainsSorceryDomain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg. |
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Triumph of the HordesSorceryUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Triplicate SpiritsSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Tribal FlamesSorceryDomain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. "Fire is the universal language." |
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TremorSorceryTremor deals 1 damage to each creature without flying. "Where do you run when the earth becomes your enemy?" |
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TrembleSorceryEach player sacrifices a land. Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war. |
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Treasured FindSorceryReturn target card from your graveyard to your hand. Exile Treasured Find. Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . . |
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Treasure HuntSorceryReveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. "The longer the journey, the more one learns." |
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Treasure CruiseSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Countless delights drift on the surface while dark schemes run below. |
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Travel PreparationsSorceryPut a +1/+1 counter on each of up to two target creatures. Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
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TraumatizeSorceryTarget player puts the top half of his or her library, rounded down, into his or her graveyard. Dreads had half a mind to leave. |
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Trash for TreasureSorceryAs an additional cost to cast Trash for Treasure, sacrifice an artifact.
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Trapfinder's TrickSorceryTarget player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back." |
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Transmute ArtifactSorcerySacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
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Transgress the MindSorceryDevoid (This card has no color.) "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage |
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TranquilitySorceryDestroy all enchantments.
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Tranquil PathSorceryDestroy all enchantments. Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia. |
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Traitorous InstinctSorceryGain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers. |
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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Traitor's RoarSorceryTap target untapped creature. It deals damage equal to its power to its controller.
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Train of ThoughtSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost.) "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
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Trade SecretsSorceryTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
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Tracker's InstinctsSorceryReveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
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Toxic DelugeSorceryAs an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept |
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Tower AboveSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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Touch of the VoidSorceryDevoid (This card has no color.) Some wounds never heal. |
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Touch of InvisibilitySorceryTarget creature is unblockable this turn. Cephalids specialize in things unseen, be they politics, betrayal, or themselves. |
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Touch of DeathSorceryTouch of Death deals 1 damage to target player. You gain 1 life. "What was yours is mine. Your land, your people, and now your life." |
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Touch and GoSorceryDestroy target land. Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha" |
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Torrent of SoulsSorceryReturn up to one target creature card from your graveyard to the battlefield if was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)
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Torrent of LavaSorceryTorrent of Lava deals X damage to each creature without flying. The mountain's voice shouts us all down. |
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Torrent of FireSorceryTorrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Dragon fire melts any instrument designed to measure it. |
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Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
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Tormented ThoughtsSorceryAs an additional cost to cast Tormented Thoughts, sacrifice a creature. "Not all nightmares can be escaped by waking." |
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ToppleSorceryExile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) "Let all witness the fate of those who defy me." |
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Tooth and NailSorceryChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
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Tome ScourSorceryTarget player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it's someone else's. |
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TombfireSorceryTarget player exiles all cards with flashback from his or her graveyard. The fondest memories burn brightest. As they're lost forever, the flames grow hotter still. |
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Toil to RenownSorceryYou gain 1 life for each tapped artifact, creature, and land you control. The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." |
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Tivadar's CrusadeSorceryDestroy all Goblins.
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Titanic UltimatumSorceryUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. "Retribution is best delivered by claws and rage, with both magnified." |
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Titania's BoonSorceryPut a +1/+1 counter on each creature you control. When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen. |
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Titan's RevengeSorceryTitan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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TinkerSorceryAs an additional cost to cast Tinker, sacrifice an artifact. "I wonder how it feels to be bored." |
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TimetwisterSorceryEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Timely ReinforcementsSorceryIf you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. The gods are not always kind, but they do have a soft spot for plucky underdogs. |
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Time WarpSorceryTarget player takes an extra turn after this one. Just when you thought you'd survived the first wave. |
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Time WalkSorceryTake an extra turn after this one.
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Time to FeedSorceryChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Time StretchSorceryTarget player takes two extra turns after this one. There's lots of time like the present. |
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Time SpiralSorceryExile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
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Time ReversalSorceryEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. "Any oaf can conquer a kingdom. It takes true power to conquer time." |
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Time of NeedSorcerySearch your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. "When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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TidingsSorceryDraw four cards. "Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." |
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Tidal SurgeSorceryTap up to three target creatures without flying. "It is nature that gives us our boundaries and nature that enforces them." |
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Thunderblade ChargeSorceryThunderblade Charge deals 3 damage to target creature or player.
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Thunder of HoovesSorceryThunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
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ThriveSorceryPut a +1/+1 counter on each of X target creatures. "We wait and watch, and as we prepare for war, we grow strong." |
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Three TragediesSorcery - ArcaneTarget player discards three cards. "As the kami passed over the village of Mita, the inhabitants relived their three most grievous tragedies. Some cried. Some raged. Some were driven to madness. But the next morning, none possessed the will to fight." |
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Three DreamsSorcerySearch your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. "Choose one to heal, one to harm, and one to grant you the prudence to use them." |
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ThreatenSorceryUntap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.) Goblins' motivational techniques are crude, but effective. |
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ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
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Thoughts of RuinSorceryEach player sacrifices a land for each card in your hand. "In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" |
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ThoughtcastSorceryAffinity for artifacts (This spell costs less to cast for each artifact you control.) Vedalken eyes don't see the beauty in things. They see only what those things can teach. |
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Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Thieves' AuctionSorceryExile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
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ThermokarstSorceryDestroy target land. If that land was a snow land, you gain 1 life. "Finally we understand the lesson of our home: loss begets renewal." |
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Theft of DreamsSorceryDraw a card for each tapped creature target opponent controls. "Volrath stole everything there was of me." |
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