Tainted IsleLand: Add to your mana pool.
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Tainted FieldLand: Add to your mana pool.
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TaigaLand - Mountain Forest(: Add or to your mana pool.)
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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SwarmyardLand: Add to your mana pool. Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
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SwampBasic Land - Swamp(: Add to your mana pool.)
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Svyelunite TempleLandSvyelunite Temple enters the battlefield tapped.
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Svogthos, the Restless TombLand: Add to your mana pool.
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Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Sunken RuinsLand: Add to your mana pool. Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Sunken HollowLand - Island Swamp(: Add or to your mana pool.) On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Sunhome, Fortress of the LegionLand: Add to your mana pool. Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
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Sungrass PrairieLand, : Add to your mana pool. On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Sulfurous SpringsLand: Add to your mana pool.
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Sulfur VentLandSulfur Vent enters the battlefield tapped.
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Subterranean HangarLandSubterranean Hangar enters the battlefield tapped.
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Strip MineLand: Add to your mana pool. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
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Stomping GroundLand - Mountain Forest(: Add or to your mana pool.)
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stensia BloodhallLand: Add to your mana pool. The revelry ends when the supply of fresh ingenues runs dry. |
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Steam VentsLand - Island Mountain(: Add or to your mana pool.) Crafted with genius, energized with madness. |
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Starlit SanctumLand: Add to your mana pool.
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Stalking StonesLand: Add to your mana pool.
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Springjack PastureLand: Add to your mana pool.
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Spawning BedLand: Add to your mana pool. Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sorrow's PathLand: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Snow-Covered SwampBasic Snow Land - Swamp(: Add to your mana pool.)
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Snow-Covered PlainsBasic Snow Land - Plains(: Add to your mana pool.)
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Snow-Covered MountainBasic Snow Land - Mountain(: Add to your mana pool.)
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Snow-Covered IslandBasic Snow Land - Island(: Add to your mana pool.)
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Snow-Covered ForestBasic Snow Land - Forest(: Add to your mana pool.)
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain(: Add or to your mana pool.) The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Sliver HiveLand: Add to your mana pool.
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Slayers' StrongholdLand: Add to your mana pool. Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Skyshroud ForestLandSkyshroud Forest enters the battlefield tapped.
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Skycloud ExpanseLand, : Add to your mana pool. From Otaria, the sun above meets the sea below at a glittering horizon. |
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Skarrg, the Rage PitsLand: Add to your mana pool.
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Shrine of the Forsaken GodsLand: Add to your mana pool. The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Shizo, Death's StorehouseLegendary Land: Add to your mana pool. Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Shivan ReefLand: Add to your mana pool.
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Shivan GorgeLegendary Land: Add to your mana pool. Both forge and pyre. |
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Shinka, the Bloodsoaked KeepLegendary Land: Add to your mana pool. The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shimmering GrottoLand: Add to your mana pool. "This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shadowblood RidgeLand, : Add to your mana pool. The carnage of conflicts long past still stains the Otarian soil. |
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Serra's SanctumLegendary Land: Add to your mana pool for each enchantment you control. A fragile cocoon of dreaming will. |
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Seraph SanctuaryLandWhen Seraph Sanctuary enters the battlefield, you gain 1 life.
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Seaside HavenLand: Add to your mana pool.
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Seafloor DebrisLandSeafloor Debris enters the battlefield tapped.
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Seafarer's QuayLandBlue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Sea Gate WreckageLand: Add {C} to your mana pool. ({C} represents colorless mana.) Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Scrying SheetsSnow Land: Add to your mana pool.
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ScrublandLand - Plains Swamp(: Add or to your mana pool.)
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Scorched RuinsLandIf Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
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School of the UnseenLand: Add to your mana pool. After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Scalding TarnLand, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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ScablandLandScabland enters the battlefield tapped.
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SavannahLand - Forest Plains(: Add or to your mana pool.)
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Sapseep ForestLand - Forest(: Add to your mana pool.)
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Saprazzan SkerryLandSaprazzan Skerry enters the battlefield tapped with two depletion counters on it.
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Saprazzan CoveLandSaprazzan Cove enters the battlefield tapped.
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Sandstone NeedleLandSandstone Needle enters the battlefield tapped with two depletion counters on it.
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Sand SilosLandSand Silos enters the battlefield tapped.
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Sanctum of UginLand: Add to your mana pool.
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Saltcrusted SteppeLand: Add to your mana pool.
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Salt FlatsLandSalt Flats enters the battlefield tapped.
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Safe HavenLand, : Exile target creature you control.
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Sacred FoundryLand - Mountain Plains(: Add or to your mana pool.)
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Rushwood GroveLandRushwood Grove enters the battlefield tapped.
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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