Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Angelic BlessingSorceryTarget creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Only the warrior who can admit mortal weakness will be bolstered by immortal strength. |
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Ancient StirringsSorceryLook at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Ancestral VisionSorceryIllus. Mark Poole |
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Ancestral TributeSorceryYou gain 2 life for each card in your graveyard.
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Ancestral MemoriesSorceryLook at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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AnarchySorceryDestroy all white permanents. "The Shaman waved the staff, and the land itself went mad." |
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An-Havva InnSorceryYou gain X plus 1 life, where X is the number of green creatures on the battlefield. "The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." |
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AmnesiaSorceryTarget player reveals his or her hand and discards all nonland cards. "When one has witnessed the unspeakable, 'tis sometimes better to forget." -Vervamon the Elder |
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Ambition's CostSorceryYou draw three cards and you lose 3 life. "Knowledge demands sacrifice." |
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Amass the ComponentsSorceryDraw three cards, then put a card from your hand on the bottom of your library. "I knew I'd find a use for all that newt spittle!" |
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Altar of BoneSorceryAs an additional cost to cast Altar of Bone, sacrifice a creature.
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Alpha BrawlSorceryTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
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Allied StrategiesSorceryDomain - Target player draws a card for each basic land type among lands he or she controls. Each commander looked at the others and wondered who would be first to break the alliance. |
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Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
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Alliance of ArmsSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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All Suns' DawnSorceryFor each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
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All Is DustTribal Sorcery - EldraziEach player sacrifices all colored permanents he or she controls. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." |
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All Hallow's EveSorceryExile All Hallow's Eve with two scream counters on it.
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Akroma's VengeanceSorceryDestroy all artifacts, creatures, and enchantments. Ixidor had only to imagine their ruin and Akroma made it so. |
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Airborne AidSorceryDraw a card for each Bird on the battlefield. "We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves." |
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Agonizing MemoriesSorceryLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order. In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost. |
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AftershockSorceryDestroy target artifact, creature, or land. Aftershock deals 3 damage to you. "Every act of destruction has a repercussion." |
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Advice from the FaeSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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AddleSorceryChoose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. "I'll wring out your tiny mind like a sponge." |
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
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AcquireSorcerySearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." |
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Acorn HarvestSorceryPut two 1/1 green Squirrel creature tokens onto the battlefield.
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Acidic SoilSorceryAcidic Soil deals damage to each player equal to the number of lands he or she controls. Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles. |
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Acid RainSorceryDestroy all Forests.
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Acceptable LossesSorceryAs an additional cost to cast Acceptable Losses, discard a card at random.
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Absorb VisSorceryTarget player loses 4 life and you gain 4 life.
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Abandon HopeSorceryAs an additional cost to cast Abandon Hope, discard X cards. As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream. |
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