Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Skyshroud ForestLandSkyshroud Forest enters the battlefield tapped.
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Slayers' StrongholdLand: Add to your mana pool. Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Sliver HiveLand: Add to your mana pool.
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain(: Add or to your mana pool.) The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Snow-Covered ForestBasic Snow Land - Forest(: Add to your mana pool.)
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Snow-Covered IslandBasic Snow Land - Island(: Add to your mana pool.)
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Snow-Covered MountainBasic Snow Land - Mountain(: Add to your mana pool.)
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Snow-Covered PlainsBasic Snow Land - Plains(: Add to your mana pool.)
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Snow-Covered SwampBasic Snow Land - Swamp(: Add to your mana pool.)
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Sorrow's PathLand: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
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Spawning BedLand: Add to your mana pool. Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Springjack PastureLand: Add to your mana pool.
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Stalking StonesLand: Add to your mana pool.
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Starlit SanctumLand: Add to your mana pool.
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Steam VentsLand - Island Mountain(: Add or to your mana pool.) Crafted with genius, energized with madness. |
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Stensia BloodhallLand: Add to your mana pool. The revelry ends when the supply of fresh ingenues runs dry. |
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stomping GroundLand - Mountain Forest(: Add or to your mana pool.)
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Strip MineLand: Add to your mana pool. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Subterranean HangarLandSubterranean Hangar enters the battlefield tapped.
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Sulfur VentLandSulfur Vent enters the battlefield tapped.
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Sulfurous SpringsLand: Add to your mana pool.
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Sungrass PrairieLand, : Add to your mana pool. On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Sunhome, Fortress of the LegionLand: Add to your mana pool. Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
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Sunken HollowLand - Island Swamp(: Add or to your mana pool.) On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Sunken RuinsLand: Add to your mana pool. Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Svogthos, the Restless TombLand: Add to your mana pool.
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Svyelunite TempleLandSvyelunite Temple enters the battlefield tapped.
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SwampBasic Land - Swamp(: Add to your mana pool.)
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SwarmyardLand: Add to your mana pool. Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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TaigaLand - Mountain Forest(: Add or to your mana pool.)
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Tainted FieldLand: Add to your mana pool.
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Tainted IsleLand: Add to your mana pool.
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Tainted PeakLand: Add to your mana pool.
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Tainted WoodLand: Add to your mana pool.
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Tarnished CitadelLand: Add to your mana pool.
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Tectonic EdgeLand: Add to your mana pool. "We move because the earth does." |
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Teferi's IsleLegendary LandPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) The three wizards knew only that this isle held a great mystery-and that patience alone would solve it. |
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Temple GardenLand - Forest Plains(: Add or to your mana pool.) In the gardens of the Conclave, order and beauty are the roots of power. |
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of the False GodLand: Add to your mana pool. Activate this ability only if you control five or more lands. Those who bring nothing to the temple take nothing away. |
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
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Terminal MoraineLand: Add to your mana pool.
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Terrain GeneratorLand: Add to your mana pool.
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Terramorphic ExpanseLand, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Thalakos LowlandsLand: Add to your mana pool.
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Thawing GlaciersLandThawing Glaciers enters the battlefield tapped.
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The Tabernacle at Pendrell ValeLegendary LandAll creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."
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Thespian's StageLand: Add to your mana pool. Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Thran QuarryLandAt the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Timberland RuinsLandTimberland Ruins enters the battlefield tapped.
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Timberline RidgeLandTimberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
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Tinder FarmLandTinder Farm enters the battlefield tapped.
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TolariaLegendary Land: Add to your mana pool. "Fairest Isle, all isles excelling,/ Seat of pleasures, and of loves . . ." -John Dryden |
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Tolaria WestLandTolaria West enters the battlefield tapped.
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Tolarian AcademyLegendary Land: Add to your mana pool for each artifact you control. The academy worked with time-until time ran out. |
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Tomb of the Spirit DragonLand: Add to your mana pool. "The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tomb of UramiLegendary Land: Add to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
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Tower of the MagistrateLand: Add to your mana pool. Like the city, weakest at its foundation. |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Tranquil GardenLand: Add to your mana pool.
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Tresserhorn SinksSnow LandTresserhorn Sinks enters the battlefield tapped. "Our land oppressed by silent Cold, |
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Treva's RuinsLand - LairWhen Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Tropical IslandLand - Forest Island(: Add or to your mana pool.)
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TundraLand - Plains Island(: Add or to your mana pool.)
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Twilight MireLand: Add to your mana pool. As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Underground RiverLand: Add to your mana pool.
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Underground SeaLand - Island Swamp(: Add or to your mana pool.)
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Undiscovered ParadiseLand: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. Jolrael's choice of homes was far better than her choice of allies. |
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Unholy CitadelLandBlack legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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