![]() |
Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
|
|
||||||||
![]() |
Arachnus WebEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
|
||||||||
![]() |
Arashin ForemostCreature - Human WarriorDouble strike "I would gladly give my life if it would inspire my clan to victory." |
|
||||||||
![]() |
Arashin SovereignCreature - DragonFlying Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. |
|
||||||||
![]() |
Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
||||||||
![]() |
Arbalest EliteCreature - Human Archer
There are few things as satisfying as a good, healthy thunk. |
|
||||||||
![]() |
Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
|
||||||||
![]() |
Arbiter of the IdealCreature - SphinxFlying
|
|
||||||||
![]() |
Arbor ColossusCreature - GiantReach
|
|
||||||||
![]() |
Arbor ElfCreature - Elf Druid
"The forest will surround you with its life if you are still and calm." |
|
||||||||
![]() |
Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
|
||||||||
![]() |
Arc RunnerCreature - Elemental OxHaste (This creature can attack and The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
|
||||||||
![]() |
Arc TrailSorceryArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." |
|
||||||||
![]() |
Arcane DenialInstantCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
|
|
||||||||
![]() |
Arcane LighthouseLand
|
|
||||||||
![]() |
Arcane MeleeEnchantmentInstant and sorcery spells cost Debates between wizards are never purely academic. |
|
||||||||
![]() |
Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
|
||||||||
![]() |
ArcbondInstantChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. "If you must die today, make your death worthy of legend." |
|
||||||||
![]() |
Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
|
|
||||||||
![]() |
Arcbound StingerArtifact Creature - InsectFlying
|
|
||||||||
![]() |
Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
|
||||||||
![]() |
Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
|
||||||||
![]() |
ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
|
||||||||
![]() |
ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
|
||||||||
![]() |
Archangel of StrifeCreature - AngelFlying
|
|
||||||||
![]() |
Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
|
||||||||
![]() |
Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
|
||||||||
![]() |
Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
|
||||||||
![]() |
Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
|
||||||||
![]() |
Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
|
||||||||
![]() |
Archetype of AggressionEnchantment Creature - Human WarriorCreatures you control have trample. "Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." |
|
||||||||
![]() |
Archetype of CourageEnchantment Creature - Human SoldierCreatures you control have first strike. "It has been my experience that soldiers most fervently follow generals who lead by example." |
|
||||||||
![]() |
Archetype of EnduranceEnchantment Creature - BoarCreatures you control have hexproof. Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it. |
|
||||||||
![]() |
Archetype of FinalityEnchantment Creature - GorgonCreatures you control have deathtouch. She sees mortals not as they wish to be, but as what they will become. |
|
||||||||
![]() |
Archetype of ImaginationEnchantment Creature - Human WizardCreatures you control have flying. "Is it not the embodiment of our aspirations?" |
|
||||||||
![]() |
Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
|
||||||||
![]() |
Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
|
||||||||
![]() |
Archive TrapInstant - TrapIf an opponent searched his or her library this turn, you may pay
|
|
||||||||
![]() |
Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
|
|
||||||||
![]() |
Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
|
||||||||
![]() |
Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
|
||||||||
![]() |
Archon of the TriumvirateCreature - ArchonFlying
|
|
||||||||
![]() |
ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
|
||||||||
![]() |
Archwing DragonCreature - DragonFlying, haste Swifter than an angel, crueler than a demon, and relentless as a ghoul. |
|
||||||||
![]() |
Arctic AvenCreature - Bird WizardFlying
|
|
||||||||
![]() |
Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
||||||||
![]() |
Ardent RecruitCreature - Human SoldierMetalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. "We lost our homes and our kin. We won't let those rotters take our future as well." |
|
||||||||
![]() |
Arena AthleteCreature - HumanHeroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory. |
|
||||||||
![]() |
Argent MutationInstantTarget permanent becomes an artifact in addition to its other types until end of turn. "My world is corrupted beyond cleansing. I must prevent this from happening to other worlds." |
|
||||||||
![]() |
Argent SphinxCreature - SphinxFlying A great mirage, a dream of wings and silver. |
|
||||||||
![]() |
Argentum ArmorArtifact - EquipmentEquipped creature gets +6/+6. Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power. |
|
||||||||
![]() |
Arid MesaLand
|
|
||||||||
![]() |
Arm with ÆtherSorceryUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." "Anything we can do to hurt the Phyrexian invaders is worth dying for." |
|
||||||||
![]() |
Armada WurmCreature - WurmTrample No one in the Conclave acts alone. |
|
||||||||
![]() |
Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
|
||||||||
![]() |
Armament MasterCreature - Kor SoldierOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." |
|
||||||||
![]() |
Armament of NyxEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
|
|
||||||||
![]() |
Armillary SphereArtifact
The mysterious purpose of two of the rings had eluded Esper mages-until now. |
|
||||||||
![]() |
ArmisticeEnchantment
We all must profit for peace to last. |
|
||||||||
![]() |
Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
|
||||||||
![]() |
Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
|
||||||||
![]() |
Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
|
||||||||
![]() |
Armored TransportArtifact Creature - ConstructPrevent all combat damage that would be dealt to Armored Transport by creatures blocking it. "If only our jails were as secure."
|
|
||||||||
![]() |
Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
|
||||||||
![]() |
Armored Wolf-RiderCreature - Elf KnightWolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. |
|
||||||||
![]() |
Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
|
||||||||
![]() |
Armory of IroasArtifact - EquipmentWhenever equipped creature attacks, put a +1/+1 counter on it. From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle. |
|
||||||||
![]() |
Arms DealerCreature - Goblin Rogue
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." |
|
||||||||
![]() |
Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
|
||||||||
![]() |
ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
|
||||||||
![]() |
Arrogant BloodlordCreature - Vampire KnightWhenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. "I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream." |
|
||||||||
![]() |
Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
|
||||||||
![]() |
Arrow Volley TrapInstant - TrapIf four or more creatures are attacking, you may pay
|
|
||||||||
![]() |
Arrows of JusticeInstantArrows of Justice deals 4 damage to target attacking or blocking creature. Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away. |
|
||||||||
![]() |
Arsenal ThresherArtifact Creature - ConstructAs Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
|
|
||||||||
![]() |
Artful DodgeSorceryTarget creature is unblockable this turn. Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
|
||||||||
![]() |
Artful ManeuverInstantTarget creature gets +2/+2 until end of turn.
|
|
||||||||
![]() |
Artificer's HexEnchantment - AuraEnchant Equipment "Some treasures aren't worth finding, let alone stealing."-Dack Fayden |
|
||||||||
![]() |
ArtillerizeInstantAs an additional cost to cast Artillerize, sacrifice an artifact or creature. Phyrexian or Mirran, most goblins stick to the job they know best. |
|
||||||||
![]() |
Artisan of FormsCreature - Human WizardHeroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
|
|
||||||||
![]() |
Artisan of KozilekCreature - EldraziWhen you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
|
|
||||||||
![]() |
Artisan's SorrowInstantDestroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Some seers read bones or entrails. Others just like to break things. |
|
||||||||
![]() |
Ascended LawmageCreature - Vedalken WizardFlying, hexproof A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself. |
|
||||||||
![]() |
AsceticismEnchantmentCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) "Let my ignominy build walls thicker than iron and stronger than darksteel." |
|
||||||||
![]() |
Ash ZealotCreature - Human WarriorFirst strike, haste "Smarter than death? Let's see you outsmart my mace, necromancer!" |
|
||||||||
![]() |
Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
|
||||||||
![]() |
Ashcloud PhoenixCreature - PhoenixFlying
|
|
||||||||
![]() |
Ashen RiderCreature - ArchonFlying One offering to appease her on her arrival. Another to celebrate her departure. |
|
||||||||
![]() |
Ashiok's AdeptCreature - Human WizardHeroic - Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. "Every nightmare is a caged bird that yearns to be set free." |
|
||||||||
![]() |
Ashiok, Nightmare WeaverPlaneswalker - Ashiok (Loyalty: 3)+2: Exile the top three cards of target opponent's library.
|
|
||||||||
![]() |
Ashmouth HoundCreature - Elemental HoundWhenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. |
|
||||||||
![]() |
Aspect of GorgonEnchantment - AuraEnchant creature "My adopted children are loved no less." |
|
||||||||
![]() |
Aspect of HydraInstantTarget creature gets +X/+X until end of turn, where X is your devotion to green. (Each "Even alone I outnumber you." |
|
||||||||
![]() |
Asphodel WandererCreature - Skeleton Soldier
He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him. |
|
||||||||
![]() |
AsphyxiateSorceryDestroy target untapped creature. "Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison." |
|
||||||||
![]() |
Assassin's StrikeSorceryDestroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. |
|
||||||||
![]() |
AssassinateSorceryDestroy target tapped creature. "This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed." |
|
||||||||
![]() |
Assault FormationEnchantmentEach creature you control assigns combat damage equal to its toughness rather than its power.
|
|