|
Land - Desert
: Add to your mana pool.
: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
|
Mana: |
|
Cardset: |
Time Spiral "Timeshifted" #118 (Special)
Notice (8): Undefined index: L [APP/View/Cards/index.ctp, line 63]Code Context ob_start();
include $this->__viewFile;
$viewFile = '/var/www/mtgplaytest.com/public_html/app/View/Cards/index.ctp'
$dataForView = array(
'proxies' => null,
'edit_deck' => null,
'user_info' => array(
[maximum depth reached]
),
'formats' => array(
[maximum depth reached]
),
'cardsets' => array(
[maximum depth reached]
),
'cards' => array(
[maximum depth reached]
),
'block_formats' => array(
[maximum depth reached]
),
'google_ads' => true
)
$proxies = null
$edit_deck = null
$user_info = array(
'User' => array(
[maximum depth reached]
),
'Role' => array(
[maximum depth reached]
),
'Avatar' => array(
[maximum depth reached]
),
'Deck' => array([maximum depth reached]),
'Follow' => array([maximum depth reached])
)
$formats = array(
(int) 1 => 'Standard',
(int) 8 => 'Casual',
(int) 3 => 'Modern',
(int) 7 => 'Extended',
(int) 5 => 'Legacy',
(int) 2 => 'Vintage',
(int) 6 => 'Commander'
)
$cardsets = array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
)
$cards = array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
),
(int) 92 => array(
[maximum depth reached]
),
(int) 93 => array(
[maximum depth reached]
),
(int) 94 => array(
[maximum depth reached]
),
(int) 95 => array(
[maximum depth reached]
),
(int) 96 => array(
[maximum depth reached]
),
(int) 97 => array(
[maximum depth reached]
),
(int) 98 => array(
[maximum depth reached]
),
(int) 99 => array(
[maximum depth reached]
)
)
$block_formats = array(
(int) 33 => '<ul id="legality"><li></li></ul>',
(int) 22 => '<ul id="legality"><li></li></ul>',
(int) 47 => '<ul id="legality"><li></li></ul>',
(int) 32 => '<ul id="legality"><li></li></ul>',
(int) 34 => '<ul id="legality"><li></li></ul>',
(int) 44 => '<ul id="legality"><li></li></ul>',
(int) 7 => '<ul id="legality"><li></li></ul>',
(int) 4 => '<ul id="legality"><li></li></ul>',
(int) 2 => '<ul id="legality"><li></li></ul>',
(int) 36 => '<ul id="legality"><li></li></ul>',
(int) 42 => '<ul id="legality"><li></li></ul>',
(int) 45 => '<ul id="legality"><li></li></ul>',
(int) 38 => '<ul id="legality"><li></li></ul>',
(int) 26 => '<ul id="legality"><li></li></ul>',
(int) 16 => '<ul id="legality"><li></li></ul>',
(int) 29 => '<ul id="legality"><li></li></ul>',
(int) 19 => '<ul id="legality"><li></li></ul>',
(int) 35 => '<ul id="legality"><li></li></ul>',
(int) 25 => '<ul id="legality"><li></li></ul>',
(int) 3 => '<ul id="legality"><li></li></ul>',
(int) 20 => '<ul id="legality"><li></li></ul>',
(int) 14 => '<ul id="legality"><li></li></ul>',
(int) 46 => '<ul id="legality"><li></li></ul>',
(int) 9 => '<ul id="legality"><li></li></ul>',
(int) 21 => '<ul id="legality"><li></li></ul>',
(int) 24 => '<ul id="legality"><li></li></ul>',
(int) 15 => '<ul id="legality"><li></li></ul>',
(int) 13 => '<ul id="legality"><li></li></ul>',
(int) 18 => '<ul id="legality"><li></li></ul>',
(int) 17 => '<ul id="legality"><li></li></ul>',
(int) 39 => '<ul id="legality"><li></li></ul>',
(int) 23 => '<ul id="legality"><li></li></ul>',
(int) 12 => '<ul id="legality"><li></li></ul>',
(int) 41 => '<ul id="legality"><li></li></ul>',
(int) 37 => '<ul id="legality"><li></li></ul>',
(int) 30 => '<ul id="legality"><li></li></ul>',
(int) 1 => '<ul id="legality"><li></li></ul>',
(int) 27 => '<ul id="legality"><li></li></ul>',
(int) 8 => '<ul id="legality"><li></li></ul>',
(int) 6 => '<ul id="legality"><li></li></ul>',
(int) 28 => '<ul id="legality"><li></li></ul>',
(int) 10 => '<ul id="legality"><li></li></ul>',
(int) 43 => '<ul id="legality"><li></li></ul>',
(int) 11 => '<ul id="legality"><li></li></ul>',
(int) 40 => '<ul id="legality"><li></li></ul>',
(int) 31 => '<ul id="legality"><li></li></ul>',
(int) 5 => '<ul id="legality"><li></li></ul>'
)
$google_ads = true
$rarity = array(
'' => 'Unknown',
'C' => 'Common',
'U' => 'Uncommon',
'R' => 'Rare',
'M' => 'Mythic Rare',
'S' => 'Special'
)
$card = array(
'Card' => array(
[maximum depth reached]
),
'Version' => array(
[maximum depth reached]
),
'Cardset' => array(
[maximum depth reached]
)
)
$cardset = array(
'id' => '35',
'title' => 'Arabian Nights',
'store_title' => 'Arabian Nights',
'info_title' => 'Arabian Nights',
'block_id' => '26',
'release' => '1993-12-01',
'version_count' => '92',
'info_prefix' => 'an',
'info_count' => '92',
'gatherer_prefix' => 'an',
'flip_ids' => '',
'dual_ids' => '',
'created' => '2012-09-21 15:20:34',
'modified' => '2012-10-09 22:58:58',
'Version' => array(
[maximum depth reached]
)
) include - APP/View/Cards/index.ctp, line 63
View::_evaluate() - CORE/Cake/View/View.php, line 920
View::_render() - CORE/Cake/View/View.php, line 883
View::render() - CORE/Cake/View/View.php, line 475
Controller::render() - CORE/Cake/Controller/Controller.php, line 957
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161
[main] - APP/webroot/index.php, line 92 Arabian Nights #86 ()
|
Type: |
Land |
|
|
Land
: Add to your mana pool.
, : Untap target land.
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.
|
|
|
Land
: Add to your mana pool.
, : Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
|
|
|
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
|
|
|
Land - Gate
Dimir Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and become a mastermind of spies, lies, and deception.
|
|
|
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or to your mana pool.
|
|
|
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add to your mana pool.
|
|
|
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or to your mana pool.
|
|
|
Land
: Add to your mana pool.
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
|
|
|
Land
: Add to your mana pool.
, : Put a storage counter on Dreadship Reef.
, Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or to your mana pool.
|
|
|
Land
Drifting Meadow enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
|
Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or to your mana pool.
|
|
|
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool.
|
|
|
Land Creature - Forest Dryad 1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
"Touch no tree, break no branch, and speak only the question you wish answered." -Von Yomm, elder druid, to her initiates
|
|
|
Land
: Add to your mana pool.
, : Target player puts the top card of his or her library into his or her graveyard.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice a land: Destroy target nonbasic land.
|
|
|
Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add to your mana pool for each storage counter removed this way.
|
|
|
Land
Dwarven Ruins enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Dwarven Ruins: Add to your mana pool.
|
|
|
Land
Ebon Stronghold enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Ebon Stronghold: Add to your mana pool.
|
|
|
Legendary Land
: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.
|
|
|
Land
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
|
|
|
Land
: Add to your mana pool.
: Regenerate target Elephant.
|
|
|
Land
Elfhame Palace enters the battlefield tapped.
: Add or to your mana pool.
The elfhames are the closest thing to "civilization" the elves allow themselves.
|
|
|
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add to your mana pool.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
Esper is an expansive canvas painted by precise, controlling hands.
|
|
|
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add to your mana pool.
|
|
|
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
|
|
|
Land
: Add to your mana pool one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." -Pulan, Bant orchardist
|
|
|
Legendary Land
Colorless Eldrazi spells you cast cost less to cast.
, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
An eye closes. A race awakens.
|
|
|
Land
Faerie Conclave enters the battlefield tapped.
: Add to your mana pool.
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
|
|
|
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add to your mana pool.
|
|
|
Land
: Add to your mana pool.
, : Add , , or to your mana pool.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." -Talara, elvish safewright
|
|
|
Land
: Add to your mana pool.
, : Add , , or to your mana pool.
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
|
|
|
Legendary Land
: Add to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
|
|
|
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add to your mana pool.
, : Target creature gains haste until end of turn.
|
|
|
Land
Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|
|
|
Land
: Add to your mana pool.
, : Add , , or to your mana pool.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
|
|
|
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|
|
|
Land
: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.
|
|
|
Land
Forbidding Watchtower enters the battlefield tapped.
: Add to your mana pool.
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
|
|
|
Basic Land - Forest
(: Add to your mana pool.)
|
|
|
Land
Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
|
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
: Add one mana of any color to your mana pool.
|
|
|
Land
Fountain of Cho enters the battlefield tapped.
: Put a storage counter on Fountain of Cho.
, Remove any number of storage counters from Fountain of Cho: Add to your mana pool for each storage counter removed this way.
|
|
|
Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or to your mana pool.
"The most powerful dreams visit those who shelter in a dragon's skull." -Chianul, Who Whispers Twice
|
|
|
Snow Land
Frost Marsh enters the battlefield tapped.
: Add or to your mana pool.
"Now caged in Winter's bitter chill, Our people cry, their voices shrill- Eternal cold breaks down their will." -The Dynasty of Winter Kings
|
|
|
Land
: Add to your mana pool.
, : Put a storage counter on Fungal Reaches.
, Remove X storage counters from Fungal Reaches: Add X mana in any combination of and/or to your mana pool.
|
|
|
Legendary Land
: Add to your mana pool for each creature you control.
"Here sprouted the first seedling of Argoth. Here the last tree will fall." -Gamelen, Citanul elder
|
|
|
Land
: Add to your mana pool.
, , Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.
|
|
|
Land
: Add to your mana pool.
, : Put a +1/+1 counter on each creature you control.
"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." -Gregel, militia leader
|
|
|
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
|
|
|
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
|
|
|
Land
Geothermal Crevice enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Geothermal Crevice: Add to your mana pool.
|
|
|
Land
Ghitu Encampment enters the battlefield tapped.
: Add to your mana pool.
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
|
|
|
Land
: Add to your mana pool.
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Deserted, but not uninhabited.
|
|
|
Land
: Add to your mana pool.
: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.
"The air here smells like a grave." -Crovax
|
|
|
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Add or to your mana pool.
Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.
|
|
|
Land
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
|
|
|
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or to your mana pool.
|
|
|
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
: Add to your mana pool.
What once spied upon Mirrodin from above now waits below for another to assume control.
|
|
|
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
: Add one mana of any color to your mana pool.
|
|
|
Land
: Add to your mana pool.
, : Target Goblin creature gets +2/+0 until end of turn.
|
|
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Land - Plains Swamp
(: Add or to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
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Legendary Land
: Add to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
Listen at its walls and you will hear the whispers of gods.
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Land - Gate
Golgari Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
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Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Land
Grand Coliseum enters the battlefield tapped.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
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Land
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Land
: Add to your mana pool.
, : Add , , or to your mana pool.
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." -Illulia of Nighthearth
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Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Artifact Land
(Great Furnace isn't a spell.)
: Add to your mana pool.
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Land
: Add to your mana pool.
: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
"Where are falling feathers deadlier than falling rock?" -The One Thousand Questions
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Land
: Add to your mana pool.
, , Sacrifice a creature: Draw a card.
"I love what they've done with the place." -Liliana Vess
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Land
: Add to your mana pool.
, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
There is no height above Grixis that is free from the stench of death.
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Land
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
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Land
: Add to your mana pool.
, , Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.
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Land - Gate
Gruul Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and leave the shackles of society behind.
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Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add to your mana pool.
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Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, it gains haste.
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Land - Plains Island
(: Add or to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
A place to relax, if you have the proper permit.
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Land
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
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Legendary Land
: Add to your mana pool.
: Target creature loses all landwalk abilities until end of turn.
"‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." -Thomas Campbell, "Pleasures of Hope"
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Land
: Add to your mana pool.
, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
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Land
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.
, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
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Land
Havenwood Battleground enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Havenwood Battleground: Add to your mana pool.
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Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
: Add to your mana pool.
: Target creature gets +1/+1 until end of turn.
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Land
: Add to your mana pool.
, : Put a pressure counter on Hellion Crucible.
, , Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and as soon as it comes under your control.)
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Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
It is the hub. We are the wheel. -Dryad saying
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Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
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Land
: Add to your mana pool.
, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
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Snow Land
Highland Weald enters the battlefield tapped.
: Add or to your mana pool.
"Our noble land, enslaved by Rime, Is it our fate to freeze through time? If this be true, oh wicked crime." -The Dynasty of Winter Kings
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Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or to your mana pool.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
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Land
Hissing Quagmire enters the battlefield tapped.
: Add or to your mana pool.
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
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Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Even in areas of profound devastation, the hedrons remained intact.
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Land
Hollow Trees enters the battlefield tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
, Remove any number of storage counters from Hollow Trees: Add to your mana pool for each storage counter removed this way.
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Land
: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
"Let your heels point you home." -Ancient blessing
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Land
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
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