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Land
: Add to your mana pool.
, : Put a pressure counter on Hellion Crucible.
, , Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and as soon as it comes under your control.)
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Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or to your mana pool.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
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Land
Hissing Quagmire enters the battlefield tapped.
: Add or to your mana pool.
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
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Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Even in areas of profound devastation, the hedrons remained intact.
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Land
: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
"Let your heels point you home." -Ancient blessing
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Land
: Add to your mana pool.
: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Basic Land - Island
(: Add to your mana pool.)
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Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or to your mana pool.
Not every church is a place of faith.
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Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Land - Gate
Izzet Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter those with the vision to create and the daring to release their creations.
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Land
: Add to your mana pool.
, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
The sky is the dragon's throne, the seat from which it issues its fiery decrees.
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Land
Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
: Add to your mana pool.
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Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Jungle Shrine enters the battlefield tapped.
: Add , , or to your mana pool.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
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Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
: Add to your mana pool.
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Land
Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add to your mana pool.
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Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
: Add to your mana pool.
, : Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
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Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
: Add to your mana pool.
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Legendary Land
: Add to your mana pool.
, : Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
"They're still here?! The cockroach may have finally met its match." -Teferi
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Land
Lavaclaw Reaches enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
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Land
Llanowar Reborn enters the battlefield tapped.
: Add to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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Land
: Add to your mana pool.
: Add or to your mana pool. Llanowar Wastes deals 1 damage to you.
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Land
Lonely Sandbar enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land
Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
: Add to your mana pool.
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Land
Lumbering Falls enters the battlefield tapped.
: Add or to your mana pool.
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Land
Magosi, the Waterveil enters the battlefield tapped.
: Add to your mana pool.
, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
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Land
, Pay 1 life: Add one mana of any color to your mana pool.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
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Land
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
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Land
Maze's End enters the battlefield tapped.
: Add to your mana pool.
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
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Land
Meandering River enters the battlefield tapped.
: Add or to your mana pool.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
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Land
: Add to your mana pool.
: Put a charge counter on Mirrodin's Core.
, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
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Land
Mirrorpool enters the battlefield tapped.
: Add {C} to your mana pool.
{C}, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{C}, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.
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Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
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Land
: Add to your mana pool.
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or to your mana pool.
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Land
: Add to your mana pool.
, , Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
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Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
: Add to your mana pool.
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Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Basic Land - Mountain
(: Add to your mana pool.)
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Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
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Land
Myriad Landscape enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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Land
Mystic Monastery enters the battlefield tapped.
: Add , , or to your mana pool.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
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Land
: Add to your mana pool.
, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
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Land
: Add to your mana pool.
, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
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Land
Needle Spires enters the battlefield tapped.
: Add or to your mana pool.
: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
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Land
: Add to your mana pool.
, : Target player puts the top three cards of his or her library into his or her graveyard.
"Some see a coastal disaster. I see a fully-stocked seagraf." -Jadar, ghoulcaller of Nephalia
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Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
: Add to your mana pool.
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Land
Nomad Outpost enters the battlefield tapped.
: Add , , or to your mana pool.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." -Zurgo, khan of the Mardu
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Legendary Land
: Add to your mana pool.
, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Land
: Add to your mana pool., : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Land
Opulent Palace enters the battlefield tapped.
: Add , , or to your mana pool.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
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Land
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add to your mana pool.
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Land - Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter to find wealth, security, and eternal life . . . for just a small price up front.
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Land - Swamp Forest
(: Add or to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
The best funeral shroud is the fabric of new life.
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Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.
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Land
: Add to your mana pool.
, , Sacrifice an artifact: You gain 1 life.
"So even the heart of our world has succumbed." -Koth of the Hammer
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Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
: Add to your mana pool.
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Basic Land - Plains
(: Add to your mana pool.)
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Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
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Land
Polluted Mire enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land - Plains Island
(: Add or to your mana pool.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
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Land
: Add to your mana pool.
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Land
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace." -Ajani Goldmane
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Land
Raging Ravine enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Land - Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and indulge your darkest fantasies, for you may never pass this way again.
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Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass.
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Land
: Add to your mana pool one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
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Land
You have no maximum hand size.
: Add to your mana pool.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
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Land
Remote Isle enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land
: Add to your mana pool.
, : Target creature is unblockable this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
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Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or to your mana pool.
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Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Ruins of Oran-Rief enters the battlefield tapped.
: Add {C} to your mana pool. ({C} represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
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Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color to your mana pool.
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Land - Mountain Plains
(: Add or to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
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Land
: Add to your mana pool.
, : Put a storage counter on Saltcrusted Steppe.
, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or to your mana pool.
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Land
: Add to your mana pool.
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
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Land
Sandsteppe Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
That which endures, survives.
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Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
: Add to your mana pool.
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Land
Savage Lands enters the battlefield tapped.
: Add , , or to your mana pool.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
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Land
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
{C}, : Draw a card. Activate this ability only if you have no cards in hand.
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.
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Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.
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Land
Seaside Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
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Land
Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add to your mana pool.
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Land - Gate
Selesnya Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and rejoice! The Conclave stands united, open to one and all.
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Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add to your mana pool.
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Land
Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." -Hildin, priest of Avacyn
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Land
: Add to your mana pool.
: Add or to your mana pool. Shivan Reef deals 1 damage to you.
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Land
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
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Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Land - Gate
Simic Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and comprehend the perfection of orchestrated life.
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