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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Slayers' StrongholdLand
Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Sliver HiveLand
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Springjack PastureLand
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Steam VentsLand - Island Mountain( Crafted with genius, energized with madness. |
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Stensia BloodhallLand
The revelry ends when the supply of fresh ingenues runs dry. |
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stomping GroundLand - Mountain Forest(
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Sunken HollowLand - Island Swamp( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Svogthos, the Restless TombLand
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SwampBasic Land - Swamp(
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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Tainted FieldLand
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Tectonic EdgeLand
"We move because the earth does." |
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Temple GardenLand - Forest Plains( In the gardens of the Conclave, order and beauty are the roots of power. |
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of the False GodLand
Those who bring nothing to the temple take nothing away. |
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Terramorphic ExpanseLand
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Thespian's StageLand
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Tomb of the Spirit DragonLand
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Unknown ShoresLand
Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Unstable FrontierLand
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Urza's FactoryLand - Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Vault of the ArchangelLand
"For centuries my creation kept this world in balance. Now only her shadow remains." |
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Verdant CatacombsLand
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Vitu-Ghazi, the City-TreeLand
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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WastesBasic Land
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Watery GraveLand - Island Swamp(
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Windswept HeathLand
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Wooded FoothillsLand
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Yavimaya CoastLand
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Zoetic CavernLand
Nothing lives within it, yet there is life. |
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