Grim FloweringSorceryDraw a card for each creature card in your graveyard. "Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." |
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Into the Maw of HellSorceryDestroy target land. Into the Maw of Hell deals 13 damage to target creature. Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones. |
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Assassin's StrikeSorceryDestroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. |
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Coursers' AccordSorceryPut a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) Bleak rumors reached Trostani's ears. She decreed that no one should travel alone. |
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Rites of ReapingSorceryTarget creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. Don't cross a Devkarin elf unless you long for an early grave. |
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Akroma's VengeanceSorceryDestroy all artifacts, creatures, and enchantments. Ixidor had only to imagine their ruin and Akroma made it so. |
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Austere CommandSorceryChoose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
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Kiss of the AmeshaSorceryTarget player gains 7 life and draws two cards. Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss. |
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Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
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MindcullingSorceryYou draw two cards and target opponent discards two cards. "Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?" |
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Life's FinaleSorceryDestroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. The feeble resistance of the flesh is over. Phyrexia spreads its shadow over all. |
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Phyrexian RebirthSorceryDestroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way. As long as one drop of the oil exists, the joyous work continues. |
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Nomads' AssemblySorceryPut a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
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Recurring InsightSorceryDraw cards equal to the number of cards in target opponent's hand.
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Essence FeedSorceryTarget player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." Eldrazi grow wherever something else dies. |
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Hellion EruptionSorcerySacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles. |
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Blood TributeSorceryKicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
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Vengeful RebirthSorceryReturn target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
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Identity CrisisSorceryExile all cards from target player's hand and graveyard. "To join our ranks, one must be pure. To be pure, one must be blessed by etherium. To be blessed, one must forget oneself." |
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Morbid BloomSorceryExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. "From the damned I make my garden." |
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Mass PolymorphSorceryExile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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CorruptSorceryCorrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. The power of the fens sleeps lightly, and always awakens hungry. |
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Open the VaultsSorceryReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) When the vaults are empty, everyone is rich. |
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InundateSorceryReturn all nonblue creatures to their owners' hands. "For years, the landfolk have emptied their refuse into the waters. It's time to return the favor." |
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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Spitting ImageSorceryPut a token that's a copy of target creature onto the battlefield. Spitting is the customary greeting between a creature and its magical impostor. |
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Spectral ProcessionSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." |
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Advice from the FaeSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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Flow of IdeasSorceryDraw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." |
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Beseech the QueenSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) Those who hear her go mad with inspiration. |
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Jaws of StoneSorceryJaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. When giants find their mountain homes infested, they have a whole range of solutions. |
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Tower AboveSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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WildfireSorceryEach player sacrifices four lands. Wildfire deals 4 damage to each creature. Fire is always at the top of the food chain, and it has a big appetite. |
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Collective UnconsciousSorceryDraw a card for each creature you control. "The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me." |
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Solar TideSorceryChoose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
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One Dozen EyesSorceryChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
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Reversal of FortuneSorceryTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. "Why learn hundreds of spells when you can learn only one and use it to steal hundreds?" |
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MindblazeSorceryName a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
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Final JudgmentSorceryExile all creatures. "The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." |
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Choice of DamnationsSorcery - ArcaneTarget opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. "Life is a series of choices between bad and worse." |
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Neverending TormentSorcerySearch target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
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Feral LightningSorceryPut three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. |
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Rally the HordeSorceryExile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
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Undying FlamesSorceryExile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
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Tunnel VisionSorceryName a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
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HexSorceryDestroy six target creatures. When killing five just isn't enough. |
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Sins of the PastSorceryUntil end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
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Razia's PurificationSorceryEach player chooses three permanents he or she controls, then sacrifices the rest. Only the chosen ones are spared. |
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Twisted JusticeSorceryTarget player sacrifices a creature. You draw cards equal to that creature's power. In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death. |
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Govern the GuildlessSorceryGain control of target monocolored creature.
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Walk the AeonsSorceryBuyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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MindstabSorceryTarget player discards three cards.
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Volcanic AwakeningSorceryDestroy target land. With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma. |
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Tromp the DomainsSorceryDomain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg. |
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Chronomantic EscapeSorceryUntil your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
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Reality StrobeSorceryReturn target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
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Death by DragonsSorceryEach player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. Suddenly, Eldo felt very alone. |
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Merciless EvictionSorceryChoose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. "I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
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Undercity PlagueSorceryTarget player loses 1 life, discards a card, then sacrifices a permanent.
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Structural CollapseSorceryTarget player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. The Gruul holiday of Rauck-Chauv always ends the same way. |
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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Blast of GeniusSorceryChoose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. Ral Zarek's brainstorms bring actual thunder and lightning. |
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Vanquish the FoulSorceryDestroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sea God's RevengeSorceryReturn up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "What has neither mouth nor throat, yet swallows captain, crew, and boat?" |
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Thassa's BountySorceryDraw three cards. Target player puts the top three cards of his or her library into his or her graveyard. "Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" |
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Sip of HemlockSorceryDestroy target creature. Its controller loses 2 life. Conspirators poisoned the oracle not because her visions were wrong, but because they were right. |
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Kirtar's WrathSorceryDestroy all creatures. They can't be regenerated.
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Tempt with GlorySorceryTempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
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Slice and DiceSorcerySlice and Dice deals 4 damage to each creature.
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Plea for GuidanceSorcerySearch your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation. |
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Pinnacle of RageSorceryPinnacle of Rage deals 3 damage to each of two target creatures and/or players. Mount Sulano erupted not in magma but in anger. |
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Whims of the FatesSorceryStarting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
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Interpret the SignsSorceryScry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Rise of EaglesSorceryPut two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) An offering to the sea brings an insight from the stars. |
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Extinguish All HopeSorceryDestroy all nonenchantment creatures. Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity. |
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Spiteful BlowSorceryDestroy target creature and target land. "Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?" |
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Reign of the PitSorceryEach player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.
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Grenzo's RebuttalSorceryPut a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Triplicate SpiritsSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The envoy spoke, and Sidisi replied. |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Incite RebellionSorceryFor each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. Nothing breaks the monotony like a good old-fashioned riot. |
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Desert TwisterSorceryDestroy target permanent.
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Shifting LoyaltiesSorceryExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) "Show the enemy the true path, and the spirit will yearn to follow it." |
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Tasigur's CrueltySorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The cruelest tortures leave no mark upon the flesh. |
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Mob RuleSorceryChoose one -
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Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
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Gruesome SlaughterSorceryUntil end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature." Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety. |
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Part the WaterveilSorceryTake an extra turn after this one. Exile Part the Waterveil.
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Crush of TentaclesSorcerySurge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
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Defy DeathSorceryReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword. |
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