Sludge CrawlerCreature - Eldrazi DroneDevoid (This card has no color.)
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Lavastep RaiderCreature - Goblin Warrior: Lavastep Raider gets +2/+0 until end of turn. Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits. |
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BlisterpodCreature - Eldrazi DroneDevoid (This card has no color.) A blisterpod's corpse is a scion's cradle. |
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Jaddi OffshootCreature - PlantDefender On Murasa, even the trees grow trees. |
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Scythe LeopardCreature - CatLandfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. Eldrazi are not the leopard's preferred prey, but they are better than no prey at all. |
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Stoneforge AcolyteCreature - Kor Artificer AllyCohort - , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "The stone speaks. We are merely interpreters." |
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Prophet of DistortionCreature - Eldrazi DroneDevoid (This card has no color.) It doesn't twist words. It twists worlds. |
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Reaver DroneCreature - Eldrazi DroneDevoid (This card has no color.) Kozilek's brood infiltrates and deceives. The spawn of Ulamog mindlessly consume. |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Moorland InquisitorCreature - Human Soldier: Moorland Inquisitor gains first strike until end of turn. Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe. |
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Nearheath PilgrimCreature - Human ClericSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Thraben ValiantCreature - Human SoldierVigilance "Once more into Devil's Breach, soldiers. I want another devil tail for my collection." |
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Alchemist's ApprenticeCreature - Human WizardSacrifice Alchemist's Apprentice: Draw a card. Side effects may include foul odors, scalding steam, and spontaneous nonexistence. |
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Blood ArtistCreature - VampireWhenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. "Great art can never be created without great suffering." |
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Butcher GhoulCreature - ZombieUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing. |
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Crypt CreeperCreature - ZombieSacrifice Crypt Creeper: Exile target card from a graveyard. "I guess what they say is true. What doesn't kill you makes you stronger. Or at least stranger." |
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Gloom SurgeonCreature - SpiritIf combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. He roams the streets of Havengul seeking the sick and delirious so that he may cure them of their lives. |
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Treacherous Pit-DwellerCreature - DemonWhen Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
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Falkenrath ExterminatorCreature - Vampire ArcherWhenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
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Kruin StrikerCreature - Human WarriorWhenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves." |
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Lightning MaulerCreature - Human BerserkerSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Scalding DevilCreature - Devil: Scalding Devil deals 1 damage to target player. Demons massacre. Devils annoy. |
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Nightshade PeddlerCreature - Human DruidSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Timberland GuideCreature - Human ScoutWhen Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. "Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me." |
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Haunted GuardianArtifact Creature - ConstructDefender, first strike "Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems." |
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Ajani's SunstrikerCreature - Cat ClericLifelink (Damage dealt by this creature also causes you to gain that much life.) "Ajani goes where he is needed most and in his name we keep his lands safe." |
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Aven SquireCreature - Bird SoldierFlying When the meek charge into battle, courage becomes infectious. |
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Knight of GloryCreature - Human KnightProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) "I will uphold the law, and no manner of foe will stop me." |
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Serra AvengerCreature - AngelYou can't cast Serra Avenger during your first, second, or third turns of the game.
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Silvercoat LionCreature - Cat"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths." |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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Augur of BolasCreature - Merfolk WizardWhen Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Fog BankCreature - WallDefender, flying "The union of sea and sky makes a perfect cover." |
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Master of the Pearl TridentCreature - MerfolkOther Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) "Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun." |
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Void StalkerCreature - Elemental, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. Now you see it, now you're gone. |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Bloodthrone VampireCreature - VampireSacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. "What I need is your blood. What I don't need is your permission." |
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Knight of InfamyCreature - Human KnightProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) "Your laws, like your bones, were made to be broken." |
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Ravenous RatsCreature - RatWhen Ravenous Rats enters the battlefield, target opponent discards a card. Devouring books is only the beginning. The librarian's next. |
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Walking CorpseCreature - Zombie"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." |
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Crimson MuckwaderCreature - LizardCrimson Muckwader gets +1/+1 as long as you control a Swamp.
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Dragon HatchlingCreature - DragonFlying "Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." |
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Mogg FlunkiesCreature - GoblinMogg Flunkies can't attack or block alone. They'll attack whatever's in front of them-as long as you tell them where that is. |
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Torch FiendCreature - Devil, Sacrifice Torch Fiend: Destroy target artifact. Devils redecorate every room with fire. |
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Deadly RecluseCreature - SpiderReach (This creature can block creatures with flying.) Even dragons fear its silken strands. |
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Elvish VisionaryCreature - Elf ShamanWhen Elvish Visionary enters the battlefield, draw a card. "From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful." |
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Flinthoof BoarCreature - BoarFlinthoof Boar gets +1/+1 as long as you control a Mountain. Through the smoke and flames it hunts, sniffing out the panicked and confused. |
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Primordial HydraCreature - HydraPrimordial Hydra enters the battlefield with X +1/+1 counters on it.
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Quirion DryadCreature - DryadWhenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. "Never underestimate the ability of natural forces to adapt to unnatural influences." |
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Timberpack WolfCreature - WolfTimberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. "The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose." |
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Alabaster MageCreature - Human Wizard: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) "We hold sacred the powers of light and life. Truth and honor are our greatest weapons." |
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Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
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Grand AbolisherCreature - Human ClericDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. "Your superstitions and mumblings are useless chaff before my righteousness." |
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Griffin RiderCreature - Human KnightAs long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds. |
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Stormfront PegasusCreature - PegasusFlying Its hooves touch the earth only when a hero must rise. |
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Alluring SirenCreature - Siren: Target creature an opponent controls attacks you this turn if able. She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. |
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Azure MageCreature - Human Wizard: Draw a card. "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Lord of the UnrealCreature - Human WizardIllusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) "The dream does not end until I say so." |
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Merfolk LooterCreature - Merfolk Rogue: Draw a card, then discard a card. Merfolk don't always know what they're looking for, but they're certain once they find it. |
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Merfolk MesmeristCreature - Merfolk Wizard, : Target player puts the top two cards of his or her library into his or her graveyard. "Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?" |
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Phantasmal ImageCreature - IllusionYou may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
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Blood SeekerCreature - Vampire ShamanWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. A drop now is all he needs to find you later. |
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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Duskhunter BatCreature - BatBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The swamps go silent at its approach, but it still hears the heartbeat of the prey within. |
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Onyx MageCreature - Human Wizard: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) "We wield death and darkness, powers that make lesser mages tremble in fear." |
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Reassembling SkeletonCreature - Skeleton Warrior: Return Reassembling Skeleton from your graveyard to the battlefield tapped. "They may show up with the wrong thigh bone or mandible, but they always show up." |
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Crimson MageCreature - Human Shaman: Target creature you control gains haste until end of turn. (It can attack and this turn.) "We wield the fires of rage. War is our blood and destruction our birthright." |
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Goblin PikerCreature - Goblin WarriorOnce he'd worked out which end of the thing was sharp, he was promoted to guard duty. |
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Goblin TunnelerCreature - Goblin Rogue: Target creature with power 2 or less is unblockable this turn. "The best way over the mountain is through." |
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Stormblood BerserkerCreature - Human BerserkerBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Blood is holy to those whose god is War. |
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Wall of TorchesCreature - WallDefender (This creature can't attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. |
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Garruk's CompanionCreature - BeastTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Jade MageCreature - Human Shaman: Put a 1/1 green Saproling creature token onto the battlefield. "We are one with the wild things. Life blooms from our fingertips and nature responds to our summons." |
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Runeclaw BearCreature - BearThe only honey it wants is the sweet nectar flowing through your veins. |
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SkinshifterCreature - Human Shaman: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
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Loyal CatharCreature - Human SoldierVigilance "I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of." |
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Niblis of the UrnCreature - SpiritFlying "I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself." |
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Thalia, Guardian of ThrabenLegendary Creature - Human SoldierFirst strike "Thraben is our home and I will not see it fall to this unhallowed horde." |
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Thraben HereticCreature - Human Wizard: Exile target creature card from a graveyard. "Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness." |
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Screeching SkaabCreature - ZombieWhen Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. Its screeching is the sound of you losing your mind. |
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ShriekgeistCreature - SpiritFlying Wounds of the flesh are easy to heal. Wounds of the mind may never be undone. |
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Black CatCreature - Zombie CatWhen Black Cat dies, target opponent discards a card at random. Its last life is spent tormenting your dreams. |
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Highborn GhoulCreature - ZombieIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) "All the dead sleep lightly here, no matter how refined their beds may be." |
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Skirsdag FlayerCreature - Human Cleric, , Sacrifice a Human: Destroy target creature. Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind. |
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Hinterland HermitCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. He tried to live far from those he could hurt . . . |
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Dawntreader ElkCreature - Elk, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Silent as winter snow, it seeks wild places unspoiled by the walking dead. |
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Deranged OutcastCreature - Human Rogue, Sacrifice a Human: Put two +1/+1 counters on target creature. Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest. |
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Scorned VillagerCreature - Human Werewolf: Add to your mana pool. "My village's fear drove me into the wild . . ." |
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Somberwald DryadCreature - DryadForestwalk (This creature is unblockable as long as defending player controls a Forest.) The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing. |
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Strangleroot GeistCreature - SpiritHaste Geists of the hanged often haunt the tree on which they died. |
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Avacynian PriestCreature - Human Cleric, : Tap target non-Human creature. Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish. |
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Cloistered YouthCreature - HumanAt the beginning of your upkeep, you may transform Cloistered Youth. "I heard her talking in her sleep-pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter." |
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Elite InquisitorCreature - Human SoldierFirst strike, vigilance "No matter how many I kill, there are always more to hunt. It makes me smile just to think about it." |
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Silverchase FoxCreature - Fox, Sacrifice Silverchase Fox: Exile target enchantment. "Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." |
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Spectral RiderCreature - Spirit KnightIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged. |
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Unruly MobCreature - HumanWhenever another creature you control dies, put a +1/+1 counter on Unruly Mob. "Who says werewolves are the only ones who can hunt as a pack?" |
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Deranged AssistantCreature - Human Wizard, Put the top card of your library into your graveyard: Add to your mana pool. "Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting." |
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Invisible StalkerCreature - Human RogueHexproof (This creature can't be the target of spells or abilities your opponents control.) "All that concerns me is the vampires' sense of smell and those freezing Nephalian nights." |
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