Dimir SignetArtifact, : Add to your mana pool. An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed. |
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Fellwar StoneArtifact: Add to your mana pool one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" |
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Golgari SignetArtifact, : Add to your mana pool. Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life. |
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Gruul SignetArtifact, : Add to your mana pool.
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Izzet SignetArtifact, : Add to your mana pool.
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Lightning GreavesArtifact - EquipmentEquipped creature has haste and shroud. (It can't be the target of spells or abilities.)
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Orzhov SignetArtifact, : Add to your mana pool.
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Rakdos SignetArtifact, : Add to your mana pool. Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. |
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Selesnya SignetArtifact, : Add to your mana pool. The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree. |
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Simic SignetArtifact, : Add to your mana pool. For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
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Hammer of RuinArtifact - EquipmentEquipped creature gets +2/+0. By hammer forged, and by hammer undone. |
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Walking AtlasArtifact Creature - Construct: You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. |
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Illusionist's BracersArtifact - EquipmentWhenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. It's easy to believe you're a god when you're twice as powerful as everyone else. |
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Riot GearArtifact - EquipmentEquipped creature gets +1/+2. Any meeting between guilds requires proper equipment. |
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Razortip WhipArtifact, : Razortip Whip deals 1 damage to target opponent. "It no longer surprises me what shows up in our raid of a Rakdos revue."
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Scroll RackArtifact, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
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Arcbound StingerArtifact Creature - InsectFlying
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EpochrasiteArtifact Creature - ConstructEpochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
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Myr RetrieverArtifact Creature - MyrWhen Myr Retriever dies, return another target artifact card from your graveyard to your hand.
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Bubbling CauldronArtifact, , Sacrifice a creature: You gain 4 life.
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MillstoneArtifact, : Target player puts the top two cards of his or her library into his or her graveyard. More than one mage has been driven insane by the sound of the millstone relentlessly grinding away. |
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Strionic ResonatorArtifact, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance. |
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Bronze SableArtifact Creature - SableThe Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened. |
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Fleetfeather SandalsArtifact - EquipmentEquipped creature has flying and haste. "The gods gave us no wings to fly, but they gave us an even greater gift: imagination." |
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Prowler's HelmArtifact - EquipmentEquipped creature can't be blocked except by Walls. "The youths prattle on about heroic deeds, but avoiding the noose is a feat more daring than their entire careers." |
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Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
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Sun DropletArtifactWhenever you're dealt damage, put that many charge counters on Sun Droplet.
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Surveyor's ScopeArtifact, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
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Siren Song LyreArtifact - EquipmentEquipped creature has ", : Tap target creature." A siren once tried to steal it out of jealousy but was caught by the song of its strings. |
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Armory of IroasArtifact - EquipmentWhenever equipped creature attacks, put a +1/+1 counter on it. From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle. |
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Deserter's QuartersArtifactYou may choose not to untap Deserter's Quarters during your untap step. In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters. |
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Agent of AcquisitionsArtifact Creature - ConstructDraft Agent of Acquisitions face up.
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Lore SeekerArtifact Creature - ConstructReveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) Each volume contains wonders. |
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Altar of DementiaArtifactSacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. "It is not that you will go mad. It is that you will beg for madness." |
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Reito LanternArtifact: Put target card from a graveyard on the bottom of its owner's library. Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls. |
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Rogue's GlovesArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw a card. Professional pilferers prefer proper preparation. |
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Sacred ArmoryArtifact: Target creature gets +1/+0 until end of turn. Arrive for worship. Leave for war. |
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Tyrant's MachineArtifact, : Tap target creature. "Though tempered differently, all wills can be broken." |
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Cranial ArchiveArtifact, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. The greatest idea the zombie ever had in its head wasn't even its own. |
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Heart-Piercer BowArtifact - EquipmentWhenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself. |
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Charcoal DiamondArtifactCharcoal Diamond enters the battlefield tapped.
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Emerald MedallionArtifactGreen spells you cast cost less to cast.
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Fire DiamondArtifactFire Diamond enters the battlefield tapped.
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Jet MedallionArtifactBlack spells you cast cost less to cast.
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Marble DiamondArtifactMarble Diamond enters the battlefield tapped.
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Mask of MemoryArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
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Mind StoneArtifact: Add to your mana pool. "Not by age but by capacity is wisdom gained." |
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Moss DiamondArtifactMoss Diamond enters the battlefield tapped.
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Pearl MedallionArtifactWhite spells you cast cost less to cast.
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Ruby MedallionArtifactRed spells you cast cost less to cast.
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Sapphire MedallionArtifactBlue spells you cast cost less to cast.
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Sky DiamondArtifactSky Diamond enters the battlefield tapped.
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Hero's BladeArtifact - EquipmentEquipped creature gets +3/+2. The best swords are forged with dragonfire. |
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Scroll of the MastersArtifactWhenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
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Stormrider RigArtifact - EquipmentEquipped creature gets +1/+1.
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Vial of DragonfireArtifact, , Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. Designed by an ancient artificer, the vials are strong enough to hold the very breath of a dragon-until it's needed. |
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Slab HammerArtifact - EquipmentWhenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Neither subtle nor pretty. |
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Captain's ClawsArtifact - EquipmentEquipped creature gets +1/+0. Forged for victory in a time of despair. |
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Hedron CrawlerArtifact Creature - Construct: Add {C} to your mana pool. ({C} represents colorless mana.) "It's endearing, in a mystical, pointy sort of way." |
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Angel's TombArtifactWhenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. "Faith can quicken the stones themselves with life." |
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Angelic ArmamentsArtifact - EquipmentEquipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Forged in dark hours from the flame that would not die. |
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Gallows at Willow HillArtifact, , Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
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Vessel of Endless RestArtifactWhen Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
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Gem of BecomingArtifact, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
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Sands of DeliriumArtifact, : Target player puts the top X cards of his or her library into his or her graveyard. It counts down your last few moments of sanity. |
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Druidic SatchelArtifact, : Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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GreatswordArtifact - EquipmentEquipped creature gets +3/+0. The only blow that matters is the killing blow. |
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ManalithArtifact: Add one mana of any color to your mana pool. Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area. |
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Scepter of EmpiresArtifact: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. "With this scepter, smite your enemies." |
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Altar of the LostArtifactAltar of the Lost enters the battlefield tapped.
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Chalice of LifeArtifact: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. The sweet taste of hope's promise. |
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Heavy MattockArtifact - EquipmentEquipped creature gets +1/+1.
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HelvaultLegendary Artifact, : Exile target creature you control.
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Jar of EyeballsArtifactWhenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
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Warden of the WallArtifactWarden of the Wall enters the battlefield tapped.
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Butcher's CleaverArtifact - EquipmentEquipped creature gets +3/+0. Outside the safety of Thraben, there is little distinction between tool and weapon. |
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One-Eyed ScarecrowArtifact Creature - ScarecrowDefender Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. |
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Trepanation BladeArtifact - EquipmentWhenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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Azorius KeyruneArtifact: Add or to your mana pool. "The higher the mind soars, the greater its understanding of the law." |
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Chromatic LanternArtifactLands you control have ": Add one mana of any color to your mana pool." Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them. |
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Golgari KeyruneArtifact: Add or to your mana pool. Like a single ant, it only hints at the colony below. |
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Izzet KeyruneArtifact: Add or to your mana pool.
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Rakdos KeyruneArtifact: Add or to your mana pool. The Rakdos use it for everything you can think of and plenty more than that. |
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Selesnya KeyruneArtifact: Add or to your mana pool. A mark of unity when you want one; a fierce guardian when you need one. |
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Marble ChaliceArtifact: You gain 1 life. The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom. |
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Esper BattlemageArtifact Creature - Human Wizard, : Prevent the next 2 damage that would be dealt to you this turn. She can heal the flesh, or exploit its many weaknesses. |
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Etherium AstrolabeArtifactFlash "Speculation is foolish when the tools of certainty are available." |
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Master of EtheriumArtifact Creature - Vedalken WizardMaster of Etherium's power and toughness are each equal to the number of artifacts you control. "Only a mind unfettered with the concerns of the flesh can see the world as it truly is." |
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Protomatter PowderArtifact, , Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. "There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent." |
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Skill BorrowerArtifact Creature - Human WizardPlay with the top card of your library revealed.
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Vectis SilencersArtifact Creature - Human Rogue: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Even on Esper, there are those who eschew the use of magic in favor of simpler methods. |
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Onyx GobletArtifact: Target player loses 1 life. The goblet was a gift from the sphinx Gorael, who hoped humans and vedalken would eventually destroy each other to acquire it, leaving all of Esper to her own kind. |
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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Obelisk of BantArtifact: Add , , or to your mana pool. Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant's values of loyalty, honor, and truth. |
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Obelisk of EsperArtifact: Add , , or to your mana pool. It is a monument as austere, unyielding, and inscrutable as Esper itself. |
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Obelisk of GrixisArtifact: Add , , or to your mana pool. Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation. |
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Obelisk of JundArtifact: Add , , or to your mana pool. Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world. |
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Obelisk of NayaArtifact: Add , , or to your mana pool. Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose. |
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