Kitesail ApprenticeCreature - Kor SoldierAs long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. Carving lines through the sky, kite sailors map trails for the pilgrims below to follow. |
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Loam LionCreature - CatLoam Lion gets +1/+2 as long as you control a Forest. In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather. |
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Perimeter CaptainCreature - Human SoldierDefender "We stand between the jaws of chaos and the mantle of order." |
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Death's ShadowCreature - AvatarDeath's Shadow gets -X/-X, where X is your life total. The shadow of the candle looms tall even as its light grows dim. |
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Pulse TrackerCreature - Vampire RogueWhenever Pulse Tracker attacks, each opponent loses 1 life. Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir. |
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Quag VampiresCreature - Vampire RogueMultikicker (You may pay an additional any number of times as you cast this spell.)
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Dragonmaster OutcastCreature - Human ShamanAt the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. "Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries." |
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Skitter of LizardsCreature - LizardMultikicker (You may pay an additional any number of times as you cast this spell.)
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Joraga WarcallerCreature - Elf WarriorMultikicker (You may pay an additional any number of times as you cast this spell.)
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Kor DuelistCreature - Kor SoldierAs long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) "Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one." |
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Steppe LynxCreature - CatLandfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. |
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Caller of GalesCreature - Merfolk Wizard, : Target creature gains flying until end of turn. "Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go." |
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Cosi's TricksterCreature - Merfolk WizardWhenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. She watches the chaos created by the Roil, seeking strength in the patterns of anarchy. |
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Hedron CrabCreature - CrabLandfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedrons perplex minds both great and small. |
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Guul Draz VampireCreature - Vampire RogueAs long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "A creature's bloodscent is a beacon that cannot be disguised." |
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Vampire LaceratorCreature - Vampire WarriorAt the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. |
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Goblin BushwhackerCreature - Goblin WarriorKicker (You may pay an additional as you cast this spell.)
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Goblin GuideCreature - Goblin ScoutHaste "I've been all over this world. I even remember some of those places." |
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Scute MobCreature - InsectAt the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs." |
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Scythe TigerCreature - CatShroud (This creature can't be the target of spells or abilities.) Instead of adapting to its environment, it adapts its environment to itself. |
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Goldenglow MothCreature - InsectFlying "Little moth, fluttering bright, |
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Infantry VeteranCreature - Human Soldier: Target attacking creature gets +1/+1 until end of turn. "Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience." |
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Serra AscendantCreature - Human MonkLifelink (Damage dealt by this creature also causes you to gain that much life.)
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Viscera SeerCreature - Vampire WizardSacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. |
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Bloodcrazed GoblinCreature - Goblin BerserkerBloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. "A single drop of blood draws their attention, then they strip your bones clean before you have time to die." |
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Goblin Balloon BrigadeCreature - Goblin Warrior: Goblin Balloon Brigade gains flying until end of turn. "The enemy is getting too close! Quick! Inflate the toad!" |
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Protean HydraCreature - HydraProtean Hydra enters the battlefield with X +1/+1 counters on it.
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Soul WardenCreature - Human ClericWhenever another creature enters the battlefield, you gain 1 life. "One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance." |
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Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
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Acolyte of XathridCreature - Human Cleric, : Target player loses 1 life. Like all priests, she gives her blessings only to those truly worthy of them. |
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Jackal FamiliarCreature - HoundJackal Familiar can't attack or block alone. "Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct." |
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Raging GoblinCreature - Goblin BerserkerHaste (This creature can attack and as soon as it comes under your control.) He raged at the world, at his family, at his life. But mostly he just raged. |
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Mold AdderCreature - Fungus SnakeWhenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. The more you struggle against its coils, the tighter they get. |
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Court HomunculusArtifact Creature - HomunculusCourt Homunculus gets +1/+1 as long as you control another artifact. Mages of Esper measure their wealth and status by the number of servants in their retinues. |
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Valiant GuardCreature - Human SoldierAs the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth. |
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Grixis IllusionistCreature - Human Wizard: Target land you control becomes the basic land type of your choice until end of turn. "It's simple, really. If they can't find us, they can't kill us." |
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DreadwingCreature - Zombie: Dreadwing gets +3/+0 and gains flying until end of turn. Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground. |
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Kederekt ParasiteCreature - HorrorWhenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains. |
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Bloodhall OozeCreature - OozeAt the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. A drop of blood spilled from the first dragon. |
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Toxic IguanarCreature - LizardToxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow. |
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Noble HierarchCreature - Human DruidExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) She protects the sacred groves from blight, drought, and the Unbeholden. |
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Scattershot ArcherCreature - Elf Archer: Scattershot Archer deals 1 damage to each creature with flying. To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below. |
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Tukatongue ThallidCreature - FungusWhen Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree. |
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Merrow BonegnawerCreature - Merfolk Rogue: Target player exiles a card from his or her graveyard. Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead. |
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Nettle SentinelCreature - Elf WarriorNettle Sentinel doesn't untap during your untap step. Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post. |
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Twinblade SlasherCreature - Elf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Righteous anger hones a humble soul. |
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Nip GwyllionCreature - HagLifelink (Damage dealt by this creature also causes you to gain that much life.) Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized. |
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Stream HopperCreature - Goblin: Stream Hopper gains flying until end of turn. Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora. |
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Odious TrowCreature - Troll: Regenerate Odious Trow. Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead. |
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Duergar AssailantCreature - Dwarf SoldierSacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled. |
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Figure of DestinyCreature - Kithkin: Figure of Destiny becomes a 2/2 Kithkin Spirit.
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Slippery BogleCreature - BeastHexproof (This creature can't be the target of spells or abilities your opponents control.) Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem. |
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Jawbone SkulkinArtifact Creature - Scarecrow: Target red creature gains haste until end of turn. "Ah, skull of shrew-a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp." |
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Apothecary InitiateCreature - Kithkin ClericWhenever a player casts a white spell, you may pay . If you do, you gain 1 life. Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom. |
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CursecatcherCreature - Merfolk WizardSacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays . "Of all the things that can be stolen, opportunity is the most valuable." |
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Drowner InitiateCreature - Merfolk WizardWhenever a player casts a blue spell, you may pay . If you do, target player puts the top two cards of his or her library into his or her graveyard. Nothing satisfies a merrow as much as drowning what it cannot have. |
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Smolder InitiateCreature - Elemental ShamanWhenever a player casts a black spell, you may pay . If you do, target player loses 1 life. "Life is a circle. Death is a vicious circle." |
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Intimidator InitiateCreature - Goblin ShamanWhenever a player casts a red spell, you may pay . If you do, target creature can't block this turn. Don't stand in his way, for his way is full of pointy things and fire. |
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Nurturer InitiateCreature - Elf ShamanWhenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn. The elves alone preserve the few shreds of beauty left. There is no one else who cares. |
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Zealous GuardianCreature - Kithkin SoldierFlash Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow. |
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Oona's GatewardenCreature - Faerie SoldierDefender, flying "So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see." |
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Manaforge CinderCreature - Elemental Shaman: Add or to your mana pool. Activate this ability no more than three times each turn. Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost. |
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Scuzzback ScrapperCreature - Goblin WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection. |
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Tattermunge ManiacCreature - Goblin WarriorTattermunge Maniac attacks each turn if able. It shows up at one meal wearing the carcass of the last. |
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Elvish HexhunterCreature - Elf Shaman, , Sacrifice Elvish Hexhunter: Destroy target enchantment. "All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them, one perilous quest at a time." |
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Rhys the RedeemedLegendary Creature - Elf Warrior, : Put a 1/1 green and white Elf Warrior creature token onto the battlefield. Whole again in honor and horn. |
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Seedcradle WitchCreature - Elf Shaman: Target creature gets +3/+3 until end of turn. Untap that creature. She whispered a prayer for strength, and her wishes wafted away like seeds on the wind. |
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Heap DollArtifact Creature - ScarecrowSacrifice Heap Doll: Exile target card from a graveyard. "I know one night it won't come back. Then I'll know it's truly done its job." |
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Cenn's TacticianCreature - Kithkin Soldier, : Put a +1/+1 counter on target Soldier creature. The choke point was the plan, but devoted camaraderie was always her strategy. |
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Mosquito GuardCreature - Kithkin SoldierFirst strike His aim is as sure as a mosquito's sting, but with none of the warning. |
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Merrow WitsniperCreature - Merfolk RogueWhen Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. "The world above the waterline must be monitored-and, when necessary, adjusted." |
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Mothdust ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "Ever seen a changeling fly into a lantern?" |
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Prickly BoggartCreature - Goblin RogueFear (This creature can't be blocked except by artifact creatures and/or black creatures.) "Even without the spines, who would dare to touch it?" |
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Mudbutton ClangerCreature - Goblin WarriorKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
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Heritage DruidCreature - Elf DruidTap three untapped Elves you control: Add to your mana pool. "Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage." |
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Burrenton Forge-TenderCreature - Kithkin WizardProtection from red "We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening." |
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Goldmeadow DodgerCreature - Kithkin RogueGoldmeadow Dodger can't be blocked by creatures with power 4 or greater. "I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?" |
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Goldmeadow HarrierCreature - Kithkin Soldier, : Tap target creature. "It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest." |
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Goldmeadow StalwartCreature - Kithkin SoldierAs an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay . The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them. |
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Tideshaper MysticCreature - Merfolk Wizard: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. He paints with drop and shimmer a world that exists only in the wistful heart. |
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FacevaulterCreature - Goblin Warrior, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot. |
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Knucklebone WitchCreature - Goblin ShamanWhenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. Each bone honors its owner's best pranks. |
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Nightshade StingerCreature - Faerie RogueFlying "Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious." |
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Boggart ForagerCreature - Goblin Rogue, Sacrifice Boggart Forager: Target player shuffles his or her library. "Reach in this hole, lose a hand. Reach in that hole, find a sparkly." |
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Flamekin BladewhirlCreature - Elemental WarriorAs an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay . "The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed." |
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Flamekin BrawlerCreature - Elemental Warrior: Flamekin Brawler gets +1/+0 until end of turn. When he hits people, they stay hit. |
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Flamekin HarbingerCreature - Elemental ShamanWhen Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
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Elvish EulogistCreature - Elf ShamanSacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. "No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn." |
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Elvish HandservantCreature - Elf WarriorWhenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. The hardest lesson for any elf to learn is humility. It takes a giant to teach that. |
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Treefolk HarbingerCreature - Treefolk DruidWhen Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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Honor GuardCreature - Human Soldier: Honor Guard gets +0/+1 until end of turn. The strength of one. The courage of ten. |
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Icatian PriestCreature - Human Cleric: Target creature gets +1/+1 until end of turn. Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory. |
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Loyal SentryCreature - Human SoldierWhen Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. "My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep." |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Tundra WolvesCreature - WolfFirst strike (This creature deals combat damage before creatures without first strike.) "I heard their eerie howling, the wolves calling their kindred across the frozen plains." |
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Cloud SpriteCreature - FaerieFlying (This creature can't be blocked except by creatures with flying or reach.) The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets. |
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Fugitive WizardCreature - Human Wizard"The law has its place-as a footnote in my spellbook." |
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Festering GoblinCreature - Zombie GoblinWhen Festering Goblin dies, target creature gets -1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. |
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