Academy RaiderCreature - Human WarriorIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Accursed SpiritCreature - SpiritIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze. |
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Advocate of the BeastCreature - Elf ShamanAt the beginning of your end step, put a +1/+1 counter on target Beast creature you control. "I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more." |
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Air ServantCreature - ElementalFlying "Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." |
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Ajani's ChosenCreature - Cat SoldierWhenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. "United, our roar will level mountains." |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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BlightcasterCreature - Human WizardWhenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. "Your flesh is unprepared for my gifts." |
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Blood BairnCreature - VampireSacrifice another creature: Blood Bairn gets +2/+2 until end of turn. The travelers were warned to watch out for children on the road. |
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Blur SliverCreature - SliverSliver creatures you control have haste. (They can attack and as soon as they come under your control.) They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant. |
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Bogbrew WitchCreature - Human Wizard, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. "The hardest thing is finding the right ingredients." |
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Bonescythe SliverCreature - SliverSliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) "Their appendages are sharper than our swords and quicker than our bows."-Hastric, Thunian scout |
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Briarpack AlphaCreature - WolfFlash (You may cast this spell any time you could cast an instant.) "The wolves turned on us and a chill swept over me. The pack had a new leader." |
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Brindle BoarCreature - BoarSacrifice Brindle Boar: You gain 4 life. "Tell the cooks to prepare the fires. Tonight we feast!" |
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Canyon MinotaurCreature - Minotaur Warrior"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." |
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Capashen KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer. |
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Chandra's PhoenixCreature - PhoenixFlying
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Charging GriffinCreature - GriffinFlying Four claws, two wings, one beak, no fear. |
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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CloneCreature - ShapeshifterYou may have Clone enter the battlefield as a copy of any creature on the battlefield. One face, two minds. |
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Colossal WhaleCreature - WhaleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Corpse HaulerCreature - Human Rogue, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. "He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."-Shelac, necromancer |
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Cyclops TyrantCreature - CyclopsIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) A single eye, blinded by rage. |
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Dawnstrike PaladinCreature - Human KnightVigilance (Attacking doesn't cause this creature to tap.) She crushes darkness beneath her charger's hooves. |
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Deadly RecluseCreature - SpiderReach (This creature can block creatures with flying.) Even dragons fear its silken strands. |
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Deathgaze CockatriceCreature - CockatriceFlying "Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory."-Rulak, bog guide |
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Dragon EggCreature - DragonDefender (This creature can't attack.) Dragon birth lairs are littered with treasure to entice the young from their eggs. |
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Dragon HatchlingCreature - DragonFlying "Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." |
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Elite ArcanistCreature - Human WizardWhen Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
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Elvish MysticCreature - Elf Druid: Add to your mana pool. "Life grows everywhere. My kin merely find those places where it grows strongest."-Nissa Revane |
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Festering NewtCreature - SalamanderWhen Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. Its back bubbles like a witch's cauldron, and it smells just as vile. |
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Fiendslayer PaladinCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Fleshpulper GiantCreature - GiantWhen Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less. He doesn't hate small folk. He just likes the squishing sound they make. |
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Galerider SliverCreature - SliverSliver creatures you control have flying. Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers. |
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Garruk's HordeCreature - BeastTrample
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Giant SpiderCreature - SpiderReach (This creature can block creatures with flying.) "The wild is always changing, but it does have a few constants." |
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Gladecover ScoutCreature - Elf ScoutHexproof (This creature can't be the target of spells or abilities your opponents control.) "The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness." |
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Gnawing ZombieCreature - Zombie, Sacrifice a creature: Target player loses 1 life and you gain 1 life. On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones. |
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Goblin DiplomatsCreature - Goblin: Each creature attacks this turn if able. When you need to convey that special kind of message. |
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Goblin ShortcutterCreature - Goblin ScoutWhen Goblin Shortcutter enters the battlefield, target creature can't block this turn. "Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." |
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Griffin SentinelCreature - GriffinFlying Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. |
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Groundshaker SliverCreature - SliverSliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Guardian of the AgesArtifact Creature - GolemDefender (This creature can't attack.) "At my feet, invasions end."-Statue inscription |
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Imposing SovereignCreature - HumanCreatures your opponents control enter the battlefield tapped. Some are born to rule. The rest are born to bow before them. |
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Jace's MindseekerCreature - Fish IllusionFlying
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Kalonian HydraCreature - HydraTrample Even baloths fear its feeding time. |
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Kalonian TuskerCreature - Beast"And all this time I thought we were tracking it."-Juruk, Kalonian tracker |
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Lifebane ZombieCreature - Zombie WarriorIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Liliana's ReaverCreature - ZombieDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Manaweft SliverCreature - SliverSliver creatures you control have ": Add one mana of any color to your mana pool." "I see in their interconnectedness a strange embodiment of the natural order."-Dionus, elvish archdruid |
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Marauding MaulhornCreature - BeastMarauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. "It's not just you. Everyone makes it angry."-Ardenoth, elvish nature advocate |
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Master of DiversionCreature - Human ScoutWhenever Master of Diversion attacks, tap target creature defending player controls. Choose your battles carefully. For example, avoid the big guy. |
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Megantic SliverCreature - SliverSliver creatures you control get +3/+3. Even the thrums, the lowliest of slivers, become deadly in its presence. |
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Messenger DrakeCreature - DrakeFlying The more important the message, the larger the messenger. |
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MindsparkerCreature - ElementalFirst strike (This creature deals combat damage before creatures without first strike.)
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Minotaur AbominationCreature - Zombie Minotaur"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?"-Lestin, necromancer |
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Nephalia SeakiteCreature - BirdFlash (You may cast this spell any time you could cast an instant.) "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." |
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NightmareCreature - Nightmare HorseFlying The thunder of its hooves beats dreams into despair. |
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Nightwing ShadeCreature - ShadeFlying "There is one hour of the night even we do not watch." |
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Ogre BattledriverCreature - Ogre WarriorWhenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.) Ogres are driven by passion, rage, and another ogre standing behind them with a whip. |
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Phantom WarriorCreature - Illusion WarriorPhantom Warrior can't be blocked. "The construction of a defense is not accomplished by adding bricks." |
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Pillarfield OxCreature - Ox"May starving fleas birth a thousand generations on your stubborn hide, cow!" |
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Pitchburn DevilsCreature - DevilWhen Pitchburn Devils dies, it deals 3 damage to target creature or player. The ingenuity of goblins, the depravity of demons, and the smarts of sheep. |
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Predatory SliverCreature - SliverSliver creatures you control get +1/+1. No matter how much the slivers change, their collective might remains. |
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Regathan FirecatCreature - Elemental CatIt stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers. |
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RootwallaCreature - Lizard: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard. |
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Rumbling BalothCreature - BeastIn the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles. |
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Scavenging OozeCreature - Ooze: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. In nature, not a single bone or scrap of flesh goes to waste. |
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Scourge of ValkasCreature - DragonFlying
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Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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Seacoast DrakeCreature - DrakeFlying Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. |
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Sengir VampireCreature - VampireFlying Empires rise and fall, but evil is eternal. |
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Sentinel SliverCreature - SliverSliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) Through its watchful gaze, all slivers may see. |
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Seraph of the SwordCreature - AngelFlying "Only when my sword lies idle shall I rejoice." |
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Serra AngelCreature - AngelFlying Follow the light. In its absence, follow her. |
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Shadowborn ApostleCreature - Human ClericA deck can have any number of cards named Shadowborn Apostle.
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Shadowborn DemonCreature - DemonFlying
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Shivan DragonCreature - DragonFlying The undisputed master of the mountains of Shiv. |
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Siege MastodonCreature - Elephant"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" |
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Sliver ConstructArtifact Creature - Sliver ConstructSlivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings. |
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SoulmenderCreature - Human Cleric: You gain 1 life. "Healing is more art than magic. Well, there is still quite a bit of magic." |
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SporemoundCreature - FungusWhenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."-Hadi Kasten, Calla Dale naturalist |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Stonehorn ChanterCreature - Rhino Cleric: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) With the Stonehorn, piety and power are one. |
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Striking SliverCreature - SliverSliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) You're too busy recoiling in fear to realize that it's already hit you. |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Syphon SliverCreature - SliverSliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) When the hive must feed, every appendage becomes an additional mouth. |
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Tenacious DeadCreature - Skeleton WarriorWhen Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control. Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down. |
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Thorncaster SliverCreature - SliverSliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." Every inch of a sliver's body is a potential claw, appendage, or projectile. |
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Tidebinder MageCreature - Merfolk WizardWhen Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Trained CondorCreature - BirdFlying "They're smart enough to understand that war means lots of carrion."-Griv, condor rider |
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Undead MinotaurCreature - Zombie Minotaur"The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this."-Lestin, necromancer |
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Vampire WarlordCreature - Vampire WarriorSacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) "How can you serve me? By dying." |
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