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Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
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Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
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Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." -Hildin, priest of Avacyn
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
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Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri." -Zahr Gada, Halimar expedition leader
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Instant
Prevent all damage a source of your choice would deal this turn.
"Inhale life. Exhale pain." -Mystic elder
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Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"Take a quiet moment to reflect on your sins." -Cleph, Order of Redeemed Souls
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Creature - Human Cleric
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
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Creature - Bird
Flying
Its eye the glaring sun, its cry the keening wind.
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Creature - Sliver
Sliver creatures you control have flying.
Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
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Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
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Instant
The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
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Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
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Instant
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is , X is 5.)
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Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
Genius is overrated, especially when it's someone else's.
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Enchantment - Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."-Dack Fayden
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Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." -Liliana Vess
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Creature - Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
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Creature - Human Cleric
A deck can have any number of cards named Shadowborn Apostle.
, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.
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Creature - Skeleton Warrior
When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.
Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.
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Instant
Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
"‘Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony." -Jadar, ghoulcaller of Nephalia
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Instant
Target creature gets -3/-1 until end of turn.
"Don't blame me. You're the one walking around with skin." -Zul Ashur, lich lord
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Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.
Goblin generals don't distinguish between troops and ammunition.
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Instant
Shock deals 2 damage to target creature or player.
"The beauty of it is they never see it coming. Ever." -Razzix, sparkmage
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Instant
Destroy target artifact.
"Looks like that wasn't darksteel after all." -Koth of the Hammer
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Creature - Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
You're too busy recoiling in fear to realize that it's already hit you.
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Creature - Elf Druid
: Add to your mana pool.
"Life grows everywhere. My kin merely find those places where it grows strongest."-Nissa Revane
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Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else." -Lord Hilneth
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Instant
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants." -Isperia's Edict, provision VII.789.2
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Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
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Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.
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Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.
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Instant
Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies." -Dionus, elvish archdruid
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Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." -Baron Sengir
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Artifact
, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
There are worse ways to die, but not many.
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Creature - Wall
Defender (This creature can't attack.)
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside." -Tales of Ikarov the Voyager
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Enchantment - Aura
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
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Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
: Capashen Knight gets +1/+0 until end of turn.
Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
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Instant
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."-Gideon Jura
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Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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Creature - Human
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.
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Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Through its watchful gaze, all slivers may see.
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Instant
Target creature gets +2/+4 until end of turn.
"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." -Ajani Goldmane
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Creature - Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
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Instant
Return target nonland permanent to its owner's hand.
Most casualties of the power struggle between vedalken and Neurok didn't die on the field of battle; they merely disappeared.
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Instant
Counter target creature spell.
"What you attempt to pull from the Æther, I can spread onto the wind." -Jace Beleren
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Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Creature - Drake
Flying
Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
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Creature - Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Enchantment
: Target creature gains flying until end of turn.
"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles
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Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
"The demons don't care if we mutter niceties and act out ceremonies. Just kill him." -Bishop Volpaig, servant of Griselbrand
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Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
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Creature - Human Rogue
, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."-Shelac, necromancer
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Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
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Instant
Destroy target nonblack creature.
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Creature - Zombie
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
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Sorcery
All creatures get -1/-1 until end of turn.
"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." -Sheyda, Ondu gamekeeper
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Creature - Dragon
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." -Hurdek, Mazar mammoth trainer
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Creature - Goblin
: Each creature attacks this turn if able.
When you need to convey that special kind of message.
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Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." -Samila, Murasa Expeditionary House
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Sorcery
Creatures without flying can't block this turn.
"It is not in me to tread lightly."-Ryda, geomancer
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Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
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Instant
Volcanic Geyser deals X damage to target creature or player.
"The mountain's fire surges beneath your feet, demanding release. Can you not feel it?"
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Sorcery
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
No guts, no glory.
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Creature - Human Shaman
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
Immolation is the sincerest form of flattery.
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Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Even dragons fear its silken strands.
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Creature - Beast
"And all this time I thought we were tracking it."-Juruk, Kalonian tracker
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Creature - Sliver
Sliver creatures you control have ": Add one mana of any color to your mana pool."
"I see in their interconnectedness a strange embodiment of the natural order."-Dionus, elvish archdruid
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Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain." -Garruk Wildspeaker
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Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind." -Dejara, Giltwood druid
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Creature - Sliver
Sliver creatures you control get +1/+1.
No matter how much the slivers change, their collective might remains.
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Creature - Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
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Creature - Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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Creature - Wurm
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.
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Artifact
, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
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Artifact
, : Target player puts the top two cards of his or her library into his or her graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Artifact
: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
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Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
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Planeswalker - Ajani (Loyalty: 4)
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
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Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
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Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
"Oathbreaker, I cast you out!"
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Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith." -Tavalus, acolyte of Korlis
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Creature - Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
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Sorcery
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
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Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
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Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested." "The suggestion is mandatory." -Temple signs
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Creature - Sliver
Sliver creatures you control get +0/+1.
"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge
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Instant
Counter target spell.
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Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
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Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you." -Doriel, mentor of Mistral Isle
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Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
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