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Land
: Add to your mana pool.
: Add or to your mana pool. Battlefield Forge deals 1 damage to you.
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Land
: Add to your mana pool.
: Add or to your mana pool. Caves of Koilos deals 1 damage to you.
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Artifact Land
Indestructible (Effects that say "destroy" don't destroy this land.)
: Add to your mana pool.
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
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Land
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Land
: Add to your mana pool.
: Add or to your mana pool. Llanowar Wastes deals 1 damage to you.
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Land
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace." -Ajani Goldmane
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Land
: Add to your mana pool.
: Add or to your mana pool. Shivan Reef deals 1 damage to you.
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Land
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
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Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." -Lord Windgrace
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Land
: Add to your mana pool.
: Add or to your mana pool. Yavimaya Coast deals 1 damage to you.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Artifact Creature - Thopter
Flying (This creature can't be blocked except by creatures with flying or reach.)
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
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Artifact
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
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Basic Land - Forest
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Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
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Creature - Human Cleric
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
"If I fail to offer myself, we will surely be overrun. My fate would be the same."
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Creature - Human Cleric
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
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Creature - Human Wizard
"The law has its place-as a footnote in my spellbook." -Siyani, fugitive mage
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Instant
Target creature gets -5/-0 until end of turn.
"Thirsty?" -Drunvalus, hydromancer
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Sorcery
Return target nonland permanent to its owner's hand.
"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." -Ashurel, voidmage
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Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me." -Vish Kal, Blood Arbiter
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Creature - Human Assassin
, , Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
, , Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.
Face of innocence. Hand of death. Designed by Edmund McMillen
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Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
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Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." -Liliana Vess
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Sorcery
Destroy target creature with defender.
"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.
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Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Creature - Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.
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Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.
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Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
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Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)
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Instant
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth." -Sachir, Akoum Expeditionary House
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Creature - Elf Druid
: Add to your mana pool.
"Life grows everywhere. My kin merely find those places where it grows strongest."-Nissa Revane
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Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
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Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.
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Creature - Elf Warrior
Sunblade Elf gets +1/+1 as long as you control a Plains.
: Creatures you control get +1/+1 until end of turn.
"We patrol the steppes to keep enemies from the forest verge."
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Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
: Return Vineweft from your graveyard to your hand.
Fortified by the wilds.
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Artifact - Equipment
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Comin' through!" Designed by James Ernest
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Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
"An angel's skull is left too plain by death. I made a few aesthetic modifications." -Dommique, blood artist
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Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
We are made stronger by those we fight for. Designed by Richard Garriott
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Creature - Cat Soldier
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
"When one of us prospers, the pride prospers." -Jazal Goldmane
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Creature - Human Soldier
Dauntless River Marshal gets +1/+1 as long as you control an Island.
: Tap target creature.
"Thieves and squid squirm the same way when you capture them."
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Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Creature - Kithkin Soldier
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."
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Creature - Cat Warrior
After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight. -The Theriad
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Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
"The nim raid our homes without warning. We must defend our homes without hesitation."
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Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
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Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Designed by Justin Gary
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Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The sacred feathers of the pegasus are said to have healing powers.
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Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
The ceiling and the floor fell in love, but only the wall knew. -Dal saying
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Creature - Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
An eye for detail, a mind for numbers, a soul of clockwork.
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Creature - Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
"The hive shimmered, and its walls seemed a living mirror." -Hastric, Thunian scout
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Enchantment - Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.
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Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
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Enchantment
Whenever you attack with two or more creatures, draw a card.
To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.
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Sorcery
Target opponent puts the top seven cards of his or her library into his or her graveyard.
"Your mind was a curious mix of madness and genius. I just took away the genius." -Jace Beleren
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Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Instant
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
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Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
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Creature - Human Wizard
, : Draw a card, then discard a card.
There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."
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Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
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Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." -Amira, skycaptain of Thune
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Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
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Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
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Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Creature - Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.
"Seeing one slowly devour one of my party begged the question-do they know what cruelty is?" -Hastric, Thunian scout
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Enchantment
, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.
The experiments decided to perform some research of their own.
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Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
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Enchantment
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Designed by the Magic community
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Creature - Human Berserker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
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Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
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Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?" -Chandra Nalaar
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Creature - Elemental
, Sacrifice Generator Servant: Add to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
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Creature - Goblin Warrior
At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
Designed by Stone Librande
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Enchantment - Aura
Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.
"I've never been above throwing the first punch."
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Instant
Lightning Strike deals 3 damage to target creature or player.
"The hand of Keranos can be seen in every rumbling storm cloud. Best not to stand where he points." -Rakleia of Shrine Peak
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Instant
As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.
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Creature - Devil
, Sacrifice Torch Fiend: Destroy target artifact.
Devils redecorate every room with fire.
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Instant
Destroy all enchantments.
"Nature is a mutable cloud which is always and never the same." -Ralph Waldo Emerson, Essays
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Creature - Plant Hydra
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
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Sorcery
As an additional cost to cast Life's Legacy, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
At the instant of death, the mystery of life.
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Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain." -Garruk Wildspeaker
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Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind." -Dejara, Giltwood druid
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Creature - Bear
The only honey it wants is the sweet nectar flowing through your veins.
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Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
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Instant
Target creature gets +4/+4 until end of turn.
The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
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Creature - Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
"We attacked with arrows dipped in poison. The slivers that did not die began to change." -Hastric, Thunian scout
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Creature - Wall
Defender (This creature can't attack.)
, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
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Artifact Creature - Sable
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened. -The Theriad
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Artifact
: Put a charge counter on Grindclock.
: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
Pray you never hear it chime.
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Artifact Creature - Horror
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can't be activated.
Basic senses like sight and taste are reserved for those in power.
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Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Professional pilferers prefer proper preparation.
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Artifact
: Target creature gets +1/+0 until end of turn.
Arrive for worship. Leave for war.
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Artifact
, : Tap target creature.
"Though tempered differently, all wills can be broken." -Inquisitor Kyrik
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Enchantment - Aura
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
"Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" -Clachan Tales
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Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile target attacking or blocking creature.
Into the light the good are welcomed, and with the light the evil are banished.
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