Jeskai BarricadeCreature - WallFlash (You may cast this spell any time you could cast an instant.)
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Jeskai InfiltratorCreature - Human MonkJeskai Infiltrator can't be blocked as long as you control no other creatures.
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Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
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Kolaghan, the Storm's FuryLegendary Creature - DragonFlying
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Lightning ShriekerCreature - DragonFlying, trample, haste Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood. |
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Lotus Path DjinnCreature - Djinn MonkFlying "The lotus takes root where body and mind intersect. It blooms when body and mind become one." |
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Lotus-Eye MysticsCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Every action has a foreseen purpose. |
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Marang River ProwlerCreature - Human RogueMarang River Prowler can't block and can't be blocked. The currents of the Marang wash away both tracks and blood. |
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Mardu ScoutCreature - Goblin ScoutDash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The Mardu all enjoy war, but only the goblins make a game of it. |
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Mardu ShadowspearCreature - Human WarriorWhenever Mardu Shadowspear attacks, each opponent loses 1 life.
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Mardu Strike LeaderCreature - Human WarriorWhenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.
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Mardu Woe-ReaperCreature - Human WarriorWhenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. "Those who died in battle deserve their rest." |
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Merciless ExecutionerCreature - Orc WarriorWhen Merciless Executioner enters the battlefield, each player sacrifices a creature. He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin. |
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Mindscour DragonCreature - DragonFlying "The bells may one day ring as an anthem of our own end." |
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Mistfire AdeptCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The quieter the skies, the calmer the mind." |
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Monastery MentorCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "Speak little. Do much." |
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Noxious DragonCreature - DragonFlying Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work. |
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Ojutai, Soul of WinterLegendary Creature - DragonFlying, vigilance "When I battled Ojutai, I realized my learning had only begun." |
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Orc SureshotCreature - Orc ArcherWhenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. "Words have yet to halt an arrow." |
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Pilgrim of the FiresArtifact Creature - GolemFirst strike, trample The most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity-the time believed necessary to master the Fires of the Jeskai Way. |
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Qarsi High PriestCreature - Human Cleric, , Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) "Hear me, nameless, and obey." |
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Renowned WeaponsmithCreature - Human Artificer: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Sage-Eye AvengersCreature - Djinn MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sandsteppe MastodonCreature - ElephantReach A mastodon's path always leads to an oasis. |
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Sandsteppe OutcastCreature - Human WarriorWhen Sandsteppe Outcast enters the battlefield, choose one -
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Shaman of the Great HuntCreature - Orc ShamanHaste
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Shockmaw DragonCreature - DragonFlying Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life. |
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Shu Yun, the Silent TempestLegendary Creature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sibsig HostCreature - ZombieWhen Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. "They were your friends, your family, your clan. They want only to welcome you." |
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Sibsig MuckdraggersCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Silumgar, the Drifting DeathLegendary Creature - DragonFlying, hexproof "No machinations, no puppet strings, no plots. Just pure, sweeping death." |
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Smoldering EfreetCreature - Efreet MonkWhen Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. |
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Soulfire Grand MasterCreature - Human MonkLifelink
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SoulflayerCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Tasigur, the Golden FangLegendary Creature - Human ShamanDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Temur SabertoothCreature - Cat: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. The Temur see themselves as a pack, their bonds more primal than the Abzan's. |
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Temur War ShamanCreature - Human ShamanWhen Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Torrent ElementalCreature - ElementalFlying
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Ugin's ConstructArtifact Creature - ConstructWhen Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri. |
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VaultbreakerCreature - Orc RogueWhenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Warden of the First TreeCreature - Human: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Whisperer of the WildsCreature - Human Shaman: Add to your mana pool. She speaks only in whispers but can be heard over the fiercest storm. |
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Whisperwood ElementalCreature - ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Yasova DragonclawLegendary Creature - Human WarriorTrample
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Abomination of GudulCreature - HorrorFlying
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Abzan Battle PriestCreature - Human ClericOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Wherever I walk, the ancestors walk too." |
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Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
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Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
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Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
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Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
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Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
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Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Ashcloud PhoenixCreature - PhoenixFlying
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Avalanche TuskerCreature - Elephant WarriorWhenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." |
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman, : Draw a card, then discard a card. The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Bloodsoaked ChampionCreature - Human WarriorBloodsoaked Champion can't block. "Death is merely another foe the Mardu will overcome." |
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Butcher of the HordeCreature - DemonFlying
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Canyon LurkersCreature - Human RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Clever ImpersonatorCreature - ShapeshifterYou may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. "Our own selves are the greatest obstacles to enlightenment." |
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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Disowned AncestorCreature - Spirit WarriorOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin. |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Efreet WeaponmasterCreature - Efreet MonkFirst strike
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Embodiment of SpringCreature - Elemental, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow. |
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Firehoof CavalryCreature - Human Berserker: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. "What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Glacial StalkerCreature - ElementalMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Grim HaruspexCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "We all want to know what's going on in someone else's head. I simply open it up and look." |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Herald of AnafenzaCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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High Sentinels of ArashinCreature - Bird SoldierFlying
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Highspire MantisCreature - InsectFlying, trample Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming. |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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Hooting MandrillsCreature - ApeDelve (Each card you exile from your graveyard while casting this spell pays for .) Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. |
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Icefeather AvenCreature - Bird ShamanFlying
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Ivorytusk FortressCreature - ElephantUntap each creature you control with a +1/+1 counter on it during each other player's untap step. Abzan soldiers march to war confident that their Houses march with them. |
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Jeering InstigatorCreature - Goblin RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Jeskai ElderCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jeskai StudentCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. |
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Jeskai WindscoutCreature - Bird ScoutFlying They range from Sage-Eye Stronghold to the farthest reaches of Tarkir. |
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Kheru BloodsuckerCreature - VampireWhenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. It stares through the empty, pain-twisted faces of those it has drained. |
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Kheru DreadmawCreature - Zombie CrocodileDefender Its hunting instincts have long since rotted away. Its hunger, however, remains. |
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Kheru Lich LordCreature - Zombie WizardAt the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
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Kheru SpellsnatcherCreature - Naga WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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