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Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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Enchantment
Players can't untap more than one creature during their untap steps.
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Artifact
: Add to your mana pool.
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Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Instant
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is , X is 5.)
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Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
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Enchantment - Aura
Enchant artifact
You control enchanted artifact.
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Artifact
You may spend white mana as though it were red mana.
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Instant
Exile target creature. Its controller gains life equal to its power.
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Land - Mountain Forest
(: Add or to your mana pool.)
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Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the Basilisk's power.
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Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
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Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Creature - Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
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Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
: Take an extra turn after this one.
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Sorcery
Take an extra turn after this one.
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Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Sorcery
Destroy all enchantments.
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Land - Forest Island
(: Add or to your mana pool.)
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Sorcery
Destroy all Islands.
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Land - Plains Island
(: Add or to your mana pool.)
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Instant
Destroy target Wall. It can't be regenerated.
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Instant
You may tap or untap target artifact, creature, or land.
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Creature - Giant
Trample
Two-Headed Giant of Foriys can block an additional creature.
None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.
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Land - Island Swamp
(: Add or to your mana pool.)
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Creature - Troll
: Regenerate Uthden Troll.
"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." -Traditional
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Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."
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Creature - Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Good bodyguards are hard to find, mainly because they don't live long.
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Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Creature - Plant Wall
Defender (This creature can't attack.)
: Regenerate Wall of Brambles.
"What else, when chaos draws all forces inward to shape a single leaf." -Conrad Aiken
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Creature - Wall
Defender (This creature can't attack.)
"And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken-/ The ice was all between."/-Samuel Coleridge, "The Rime of the Ancient Mariner"
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Creature - Wall
Defender (This creature can't attack.)
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
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Creature - Wall
Defender (This creature can't attack.)
: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.
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Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
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Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
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Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
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Sorcery
Each player discards his or her hand and draws seven cards.
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Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
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Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).
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Artifact
Players can't untap more than one land during their untap steps.
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Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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Creature - Zombie
Other Zombie creatures have swampwalk.
Other Zombies have ": Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
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