Basic Land - Forest
|
|
|||||||||
Abattoir GhoulCreature - ZombieFirst strike Death took his humanity but not his skill with the knife. |
|
|||||||||
Abbey GriffinCreature - GriffinFlying, vigilance "The darkness crawls with vampires and ghouls, but we are not without allies." |
|
|||||||||
Abhorrent OverlordCreature - DemonFlying
|
|
|||||||||
Abomination of GudulCreature - HorrorFlying
|
|
|||||||||
Abrupt DecayInstantAbrupt Decay can't be countered by spells or abilities. The Izzet quickly suspended their policy of lifetime guarantees. |
|
|||||||||
Absolver ThrullCreature - Thrull ClericHaunt (When this creature dies, exile it haunting target creature.)
|
|
|||||||||
Absorb VisSorceryTarget player loses 4 life and you gain 4 life.
|
|
|||||||||
Abstruse InterferenceInstantDevoid (This card has no color.)
|
|
|||||||||
Abuna AcolyteCreature - Cat Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn. "You can break nothing I cannot mend." |
|
|||||||||
Abuna's ChantInstantChoose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
|
|
|||||||||
AbundanceEnchantmentIf you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
|
|||||||||
Abundant GrowthEnchantment - AuraEnchant land
|
|
|||||||||
Abyssal NocturnusCreature - HorrorWhenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) "I fear to keep an open mind, for there are those who would use it as a door to my soul." |
|
|||||||||
Abyssal PersecutorCreature - DemonFlying, trample His slaves crave death more than they desire freedom. He denies them both. |
|
|||||||||
Abyssal SpecterCreature - SpecterFlying "Mystic shadow, bending near me, / |
||||||||||
Abzan AdvantageInstantTarget player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "To survive, you must seize every opportunity." |
|
|||||||||
Abzan AscendancyEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
|
|
|||||||||
Abzan BannerArtifact: Add , , or to your mana pool. Stone to endure, roots to remember. |
|
|||||||||
Abzan Battle PriestCreature - Human ClericOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Wherever I walk, the ancestors walk too." |
|
|||||||||
Abzan BeastmasterCreature - Hound ShamanAt the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. His beasts move the great siege towers of the Abzan across the endless sands. |
|
|||||||||
Abzan CharmInstantChoose one -
|
|
|||||||||
Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
|
|||||||||
Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
|
|||||||||
Abzan Kin-GuardCreature - Human WarriorAbzan Kin-Guard has lifelink as long as you control a white or black permanent. "The Mardu rush headlong toward extinction. We ensure the longevity of our clan by protecting our territory, not rampaging through it." |
|
|||||||||
Abzan RunemarkEnchantment - AuraEnchant creature
|
|
|||||||||
Abzan SkycaptainCreature - Bird SoldierFlying "A tempest is coming. Turn your faces toward the wind!" |
|
|||||||||
Academy EliteCreature - Human WizardAcademy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
|
|
|||||||||
Academy RaiderCreature - Human WarriorIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|||||||||
Academy ResearchersCreature - Human WizardWhen Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. They brandish their latest theories as warriors would wield weapons. |
|
|||||||||
Academy RuinsLegendary Land: Add to your mana pool. Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
|
|||||||||
Accorder PaladinCreature - Human KnightBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) "I fight for the suns, the surface, and everything in between." |
|
|||||||||
Accorder's ShieldArtifact - EquipmentEquipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind. |
|
|||||||||
Accursed SpiritCreature - SpiritIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze. |
|
|||||||||
Acid Web SpiderCreature - SpiderReach Its web is an excellent source of found copper for the daring or the stupid. |
|
|||||||||
Acid-Spewer DragonCreature - DragonFlying, deathtouch
|
|
|||||||||
Acidic SlimeCreature - OozeDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
||||||||||
Acolyte of XathridCreature - Human Cleric, : Target player loses 1 life. Like all priests, she gives her blessings only to those truly worthy of them. |
|
|||||||||
Acolyte's RewardInstantPrevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each in the mana costs of permanents you control counts toward your devotion to white.)
|
|
|||||||||
Acorn CatapultArtifact, : Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. The Kalonian word for "ammunition" is the same as the word for "bait." |
|
|||||||||
AcquireSorcerySearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." |
|
|||||||||
Act of AggressionInstant( can be paid with either or 2 life.)
|
|
|||||||||
Act of AuthorityEnchantmentWhen Act of Authority enters the battlefield, you may exile target artifact or enchantment.At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
|
|
|||||||||
Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
|
|||||||||
Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
|
|||||||||
Ad NauseamInstantReveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. When the task spilled over into undeath, he stopped calling it his life's work. |
|
|||||||||
Adamaro, First to DesireLegendary Creature - SpiritAdamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. "Beware Adamaro! In him all pain and anger is perfected." |
|
|||||||||
Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
|
|||||||||
Adaptive SnapjawCreature - Lizard BeastEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) "Eh, needs more toad."
|
|
|||||||||
Adarkar ValkyrieSnow Creature - AngelFlying, vigilance She doesn't escort the dead to the afterlife, but instead raises them to fight and die again. |
|
|||||||||
Adarkar WastesLand: Add to your mana pool.
|
|
|||||||||
Adarkar WindformSnow Creature - IllusionFlying Terisiare has only two kinds of weather: cold and weird. |
|
|||||||||
Adder-Staff BoggartCreature - Goblin WarriorWhen Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||||
Admonition AngelCreature - AngelFlying
|
|
|||||||||
Advanced HoverguardCreature - DroneFlying "They are like their vedalken masters: untouchable, aloof, and omnipresent." |
|
|||||||||
Advantageous ProclamationConspiracy(Start the game with this conspiracy face up in the command zone.) "The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers." |
|
|||||||||
Advent of the WurmInstantPut a 5/5 green Wurm creature token with trample onto the battlefield. The consciousness of Mat'Selesnya does not always spread in peaceful ways. |
|
|||||||||
Adventuring GearArtifact - EquipmentLandfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. An explorer's essentials in a wild world. |
|
|||||||||
Adverse ConditionsInstantDevoid (This card has no color.)
|
|
|||||||||
Advice from the FaeSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
|
|
|||||||||
Advocate of the BeastCreature - Elf ShamanAt the beginning of your end step, put a +1/+1 counter on target Beast creature you control. "I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more." |
|
|||||||||
Aegis AngelCreature - AngelFlying
|
|
|||||||||
Aegis of the GodsEnchantment Creature - Human SoldierYou have hexproof. (You can't be the target of spells or abilities your opponents control.) Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead. |
|
|||||||||
Aeon ChroniclerCreature - AvatarAeon Chronicler's power and toughness are each equal to the number of cards in your hand.
|
|
|||||||||
Aerial FormationInstantStrive - Aerial Formation costs more to cast for each target beyond the first.
|
|
|||||||||
Aerial ManeuverInstantTarget creature gets +1/+1 and gains flying and first strike until end of turn. "When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness."
|
|
|||||||||
Aerial PredationInstantDestroy target creature with flying. You gain 2 life. In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned. |
|
|||||||||
Aerie BowmastersCreature - Hound ArcherReach (This creature can block creatures with flying.)
|
|
|||||||||
Aerie MysticsCreature - Bird WizardFlying They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives. |
|
|||||||||
Aerie OuphesCreature - OupheSacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
|
|
|||||||||
Aerie WorshippersCreature - Human ClericInspired - Whenever Aerie Worshippers becomes untapped, you may pay . If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. They can conjure stars from a clear sky. |
|
|||||||||
Aeronaut TinkererCreature - Human ArtificerAeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) "All tinkerers have their heads in the clouds. I don't intend to stop there." |
|
|||||||||
Affa Guard HoundCreature - HoundFlash Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses. |
|
|||||||||
Affa ProtectorCreature - Human Soldier AllyVigilance "Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again." |
|
|||||||||
AfflictInstantTarget creature gets -1/-1 until end of turn. When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough. |
|
|||||||||
Afflicted DeserterCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. The rising of the first full moon eliminated any doubt as to the horrible truth lurking within. |
|
|||||||||
AfterlifeInstantDestroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
|
|
|||||||||
Agadeem OccultistCreature - Human Shaman Ally: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
|
|
|||||||||
Ageless EntityCreature - ElementalWhenever you gain life, put that many +1/+1 counters on Ageless Entity. Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself. |
|
|||||||||
Agent of AcquisitionsArtifact Creature - ConstructDraft Agent of Acquisitions face up.
|
|
|||||||||
Agent of ErebosEnchantment Creature - ZombieConstellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. Erebos's minions hunt the Returned and warn those who consider the same folly. |
|
|||||||||
Agent of HorizonsCreature - Human Rogue: Agent of Horizons can't be blocked this turn. The light in the woods just before dawn reveals a glimmering network of branches, roots, and spiderwebs. The acolytes of Kruphix walk this lattice unseen. |
|
|||||||||
Agent of MasksCreature - Human AdvisorAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. "You say that I am two-faced? Enough with the flattery. We have business to conduct." |
|
|||||||||
Agent of the FatesCreature - Human AssassinDeathtouch "You are breathing borrowed air." |
|
|||||||||
AggravateInstantAggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. "Barbarians! They burned my favorite chair! We'll kill them all!" |
|
|||||||||
Aggressive MiningEnchantmentYou can't play lands. Designed by Markus Persson |
|
|||||||||
Aggressive UrgeInstantTarget creature gets +1/+1 until end of turn. The power of the wild, concentrated in a single charge. |
|
|||||||||
Agonizing MemoriesSorceryLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order. In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost. |
|
|||||||||
Agony WarpInstantTarget creature gets -3/-0 until end of turn. Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass. |
|
|||||||||
AgoraphobiaEnchantment - AuraEnchant creature "Everyone in this city is choosing sides. I choose inside." |
|
|||||||||
Agrus Kos, Wojek VeteranLegendary Creature - Human SoldierWhenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell. |
|
|||||||||
Ainok ArtilleristCreature - Hound ArcherAinok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) "In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons." |
|
|||||||||
Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
|
|||||||||
Ainok GuideCreature - Hound ScoutWhen Ainok Guide enters the battlefield, choose one -
|
|
|||||||||
Ainok SurvivalistCreature - Hound ShamanMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|||||||||
Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
|
|||||||||
Air ElementalCreature - ElementalFlying "The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab." |
||||||||||
Air ServantCreature - ElementalFlying "Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." |
|
|||||||||
Ajani GoldmanePlaneswalker - Ajani (Loyalty: 4)+1: You gain 2 life.
|
|
|||||||||
Ajani SteadfastPlaneswalker - Ajani (Loyalty: 4)+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
|
|