Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Corrupted CrossroadsLand: Add {C} to your mana pool. ({C} represents colorless mana.) "Look, and see the future." |
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Hissing QuagmireLandHissing Quagmire enters the battlefield tapped.
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Holdout SettlementLand: Add {C} to your mana pool. ({C} represents colorless mana.) Even in areas of profound devastation, the hedrons remained intact. |
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Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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MirrorpoolLandMirrorpool enters the battlefield tapped.
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Sea Gate WreckageLand: Add {C} to your mana pool. ({C} represents colorless mana.) Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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WastesBasic Land: Add {C} to your mana pool.
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Ally EncampmentLand: Add to your mana pool.
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Blighted CataractLand: Add to your mana pool. Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blighted FenLand: Add to your mana pool. "We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted GorgeLand: Add to your mana pool. The land is dying, but it will not go peacefully. |
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Blighted SteppeLand: Add to your mana pool. "When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted WoodlandLand: Add to your mana pool.
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Canopy VistaLand - Forest Plains(: Add or to your mana pool.) The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Cinder GladeLand - Mountain Forest(: Add or to your mana pool.) On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Looming SpiresLandLooming Spires enters the battlefield tapped.
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Lumbering FallsLandLumbering Falls enters the battlefield tapped.
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Mortuary MireLandMortuary Mire enters the battlefield tapped.
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Prairie StreamLand - Plains Island(: Add or to your mana pool.) The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Sanctum of UginLand: Add to your mana pool.
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shrine of the Forsaken GodsLand: Add to your mana pool. The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain(: Add or to your mana pool.) The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Spawning BedLand: Add to your mana pool. Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sunken HollowLand - Island Swamp(: Add or to your mana pool.) On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Haven of the Spirit DragonLand: Add to your mana pool.
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Crucible of the Spirit DragonLand: Add to your mana pool.
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Frontier BivouacLandFrontier Bivouac enters the battlefield tapped. "The most powerful dreams visit those who shelter in a dragon's skull." |
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Jungle HollowLandJungle Hollow enters the battlefield tapped.
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Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Tomb of the Spirit DragonLand: Add to your mana pool. "The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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Sliver HiveLand: Add to your mana pool.
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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Mana ConfluenceLand, Pay 1 life: Add one mana of any color to your mana pool. Five rivers encircle Theros, flowing with waters more ancient than the world itself. |
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Opal PalaceLand: Add to your mana pool., : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Nykthos, Shrine to NyxLegendary Land: Add to your mana pool.
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Unknown ShoresLand: Add {C} to your mana pool. ({C} represents colorless mana.) Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Encroaching WastesLand: Add to your mana pool. Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Thespian's StageLand: Add to your mana pool. Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Blood CryptLand - Swamp Mountain(: Add or to your mana pool.) Where the dead serve as diversion, decor, and dessert. |
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Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
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Grove of the GuardianLand: Add to your mana pool.
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Hallowed FountainLand - Plains Island(: Add or to your mana pool.) A place to relax, if you have the proper permit. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Overgrown TombLand - Swamp Forest(: Add or to your mana pool.) The best funeral shroud is the fabric of new life. |
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Rogue's PassageLand: Add to your mana pool. Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Steam VentsLand - Island Mountain(: Add or to your mana pool.) Crafted with genius, energized with madness. |
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Temple GardenLand - Forest Plains(: Add or to your mana pool.) In the gardens of the Conclave, order and beauty are the roots of power. |
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Cathedral of WarLandCathedral of War enters the battlefield tapped.
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Dragonskull SummitLandDragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Drowned CatacombLandDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Evolving WildsLand, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Without the interfering hands of civilization, nature will always shape itself to its own needs. |
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Glacial FortressLandGlacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
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Hellion CrucibleLand: Add to your mana pool.
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Reliquary TowerLandYou have no maximum hand size. Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Rootbound CragLandRootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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