Absorb VisSorceryTarget player loses 4 life and you gain 4 life.
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Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Akroma's VengeanceSorceryDestroy all artifacts, creatures, and enchantments. Ixidor had only to imagine their ruin and Akroma made it so. |
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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All Is DustTribal Sorcery - EldraziEach player sacrifices all colored permanents he or she controls. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." |
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Alliance of ArmsSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
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Alpha BrawlSorceryTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
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Amass the ComponentsSorceryDraw three cards, then put a card from your hand on the bottom of your library. "I knew I'd find a use for all that newt spittle!" |
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Ancient StirringsSorceryLook at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
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Appetite for BrainsSorceryTarget opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Just as with a peach, the first bite is always the juiciest. |
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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Arc TrailSorceryArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." |
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Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
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Arm with ÆtherSorceryUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." "Anything we can do to hurt the Phyrexian invaders is worth dying for." |
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Artful DodgeSorceryTarget creature is unblockable this turn. Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
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AsphyxiateSorceryDestroy target untapped creature. "Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison." |
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Assassin's StrikeSorceryDestroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. |
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AssassinateSorceryDestroy target tapped creature. "This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed." |
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Assault StrobeSorceryTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) When breaking someone's face once just isn't enough. |
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Austere CommandSorceryChoose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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Æther GaleSorceryReturn six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
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Bathe in DragonfireSorceryBathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. |
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Beast HuntSorceryReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" |
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Bestial MenaceSorceryPut a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. "My battle cry reaches ears far keener than yours." |
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Bite of the Black RoseSorceryWill of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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