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Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Cardset: Modern Masters #71 (Common)
Sorin vs. Tibalt #31 (Common)
Conflux #40 (Common)
Type: Sorcery

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Mana:
Cardset: Khans of Tarkir #95 (Common)
Magic 2014 #125 (Common)
Gatecrash #85 (Common)
Magic 2012 #121 (Common)
Magic 2011 #121 (Common)
Magic 2010 #124 (Uncommon)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Mana:
Cardset: From the Vault: Twenty #11 (Mythic Rare)
Commander #3 (Rare)
Onslaught #2 (Rare)
Type: Sorcery

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

All Is Dust

Tribal Sorcery - Eldrazi

Each player sacrifices all colored permanents he or she controls.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Rise of the Eldrazi #1 (Mythic Rare)
Type: Sorcery

Alliance of Arms

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Mana:
Cardset: Commander #4 (Rare)
Type: Sorcery

Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."

Mana:
Cardset: Oath of the Gatewatch #15 (Uncommon)
Type: Sorcery

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Mana:
Cardset: Dark Ascension #82 (Rare)
Type: Sorcery

Amass the Components

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

Mana:
Cardset: Avacyn Restored #43 (Common)
Type: Sorcery

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

Mana:
Cardset: Sorin vs. Tibalt #28 (Rare)
Type: Sorcery

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Mana:
Cardset: Rise of the Eldrazi #174 (Common)
Type: Sorcery

Angelic Edict

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Mana:
Cardset: Gatecrash #2 (Common)
Type: Sorcery

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Appetite for Brains

Sorcery

Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Just as with a peach, the first bite is always the juiciest.

Mana:
Cardset: Avacyn Restored #84 (Uncommon)
Type: Sorcery

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Mana:
Cardset: Khans of Tarkir #97 (Uncommon)
Urza's Saga #174 (Common)
Type: Sorcery

Arc Trail

Sorcery

Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
-Spear-Tribe teaching

Mana:
Cardset: Planechase 2012 #39 (Uncommon)
Scars of Mirrodin #81 (Uncommon)
Type: Sorcery

Archangel's Light

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

"This is the light of Avacyn. Even in her absence she offers us hope."
-Radulf, priest of Avacyn

Mana:
Cardset: Dark Ascension #1 (Mythic Rare)
Type: Sorcery

Arm with Æther

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Mana:
Cardset: New Phyrexia #28 (Uncommon)
Type: Sorcery

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Army of the Damned

Sorcery

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Mana:
Cardset: Commander 2013 #69 (Mythic Rare)
Innistrad #87 (Mythic Rare)
Type: Sorcery

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.

Mana:
Cardset: Khans of Tarkir #98 (Common)
Type: Sorcery

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

Mana:
Cardset: Dark Ascension #27 (Common)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Mana:
Cardset: Return to Ravnica #57 (Uncommon)
Type: Sorcery

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed."
-Yurin, royal assassin

Mana:
Cardset: Conspiracy #113 (Common)
Planechase 2012 #30 (Common)
Magic 2011 #81 (Common)
Magic 2010 #84 (Common)
Tenth Edition #128 (Common)
Time Spiral #95 (Common)
Type: Sorcery

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

When breaking someone's face once just isn't enough.

Mana:
Cardset: Scars of Mirrodin #82 (Common)
Type: Sorcery

Austere Command

Sorcery

Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Mana:
Cardset: Commander #8 (Rare)
Lorwyn #3 (Rare)
Type: Sorcery

Awe for the Guilds

Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Mana:
Cardset: Dragon's Maze #31 (Common)
Type: Sorcery

Æther Gale

Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Mana:
Cardset: Commander 2014 #11 (Rare)
Type: Sorcery

Æther Snap

Sorcery

Remove all counters from all permanents and exile all tokens.

"May you wake to find you were only ever a dream."
-Mephidross curse

Mana:
Cardset: Commander 2014 #133 (Rare)
Darksteel #37 (Rare)
Type: Sorcery

Banefire

Sorcery

Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

Mana:
Cardset: Conflux #58 (Rare)
Type: Sorcery

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery

Barter in Blood

Sorcery

Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."
-Sorin Markov

Mana:
Cardset: Avacyn Restored #85 (Uncommon)
Divine vs. Demonic #52 (Uncommon)
Mirrodin #57 (Uncommon)
Type: Sorcery

Bathe in Dragonfire

Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

Mana:
Cardset: Fate Reforged #92 (Common)
Type: Sorcery

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Zendikar #158 (Common)
Type: Sorcery

Beck (Beck/Call)

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123 (Rare)
Dragon's Maze #123a (Rare)
Type: Sorcery

Bestial Menace

Sorcery

Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.

"My battle cry reaches ears far keener than yours."
-Saidah, Joraga hunter

Mana:
Cardset: Commander #144 (Uncommon)
Worldwake #97 (Uncommon)
Type: Sorcery

Bite of the Black Rose

Sorcery

Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Mana:
Cardset: Conspiracy #26 (Uncommon)
Type: Sorcery

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
-Sorin Markov

Mana:
Cardset: Khans of Tarkir #65 (Common)
Type: Sorcery